phaser/examples/particles/diamond burst.php
2013-09-15 20:45:00 +01:00

77 lines
No EOL
2 KiB
PHP

<?php
$title = "Diamond Burst";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
var p;
var p2;
function preload() {
// game.load.image('carrot', 'assets/sprites/carrot.png');
// game.load.image('star', 'assets/misc/star_particle.png');
game.load.image('diamond', 'assets/sprites/diamond.png');
// game.load.image('dude', 'assets/sprites/phaser-dude.png');
// game.load.image('coke', 'assets/sprites/cokecan.png');
// game.load.atlasJSONHash('pixies', 'assets/sprites/pixi_monsters.png', 'assets/sprites/pixi_monsters.json');
// game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17);
}
function create() {
game.stage.backgroundColor = 0x337799;
p = game.add.emitter(game.world.centerX, 200, 200);
// p.width = 200;
// p.height = 200;
// keys, frames, quantity, collide
p.makeParticles('diamond');
// p.makeParticles(['diamond', 'carrot', 'star']);
// p.makeParticles('balls', [0,1,2,3,4,5]);
// p.makeParticles('pixies', [0,1,2,3]);
// p.minParticleScale = 0.1;
// p.maxParticleScale = 0.5;
// Steady constant stream at 250ms delay and 10 seconds lifespan
// p.start(false, 10000, 250, 100);
// p.start(true, 10000);
// explode, lifespan, frequency, quantity
// p.minParticleSpeed.setTo(-100, -100);
// p.maxParticleSpeed.setTo(100, -200);
// p.gravity = 10;
// p.start(false, 3000, 10);
p.start(false, 5000, 20);
// game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
}
function update() {
// p.y = game.math.min(100, game.input.y);
}
function render() {
}
})();
</script>
<?php
require('../foot.php');
?>