phaser/examples/groups/create group.php

57 lines
1.3 KiB
PHP

<?php
$title = "Calling a function on all children";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
var firstGroup;
function create() {
// Here we'll create a new Group
firstGroup = game.add.group();
// And add some sprites to it
for (var i = 0; i < 10; i++)
{
// Create a new sprite at a random screen location
var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
// This set-ups a listener for the event, view your console.log output to see the result
newSprite.events.onAddedToGroup.add(logGroupAdd);
// Add the sprite to the Group
firstGroup.add(newSprite);
}
}
function logGroupAdd(sprite, group) {
console.log('Sprite added to Group', group.ID, 'at z-index:', group.getIndex(sprite));
}
})();
</script>
<?php
require('../foot.php');
?>