phaser/examples/groups/get first.js
2013-10-22 03:58:20 +01:00

60 lines
1.3 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
game.load.image('reviveBtn', 'assets/buttons/revive-button.png');
}
var timer;
var cycle;
function create() {
// Add some items.
var item;
for (var i = 0; i < 3; i++)
{
// Give the items a different alpha increase speed.
item = game.add.sprite(290, 98 * (i + 1), 'item', i);
// An item beside the left one.
item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
}
// Set a timer so we can perform an action after a delay.
timer = 0;
cycle = 1000;
}
function update() {
if (game.time.now > timer)
{
// Update timer.
timer = game.time.now +cycle;
// Get the first alive item and kill it.
var item = game.world.getFirstAlive();
if (item)
{
item.kill();
}
}
}
function render() {
game.debug.renderText('One item will be killed each second.', 280, 420);
// Get living and dead number of a group.
game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
}