mirror of
https://github.com/photonstorm/phaser
synced 2024-11-17 02:08:40 +00:00
428e331a11
Groups now have an 'alive' property, which can be useful when iterating through child groups with functions like forEachAlive.
45 lines
1.2 KiB
JavaScript
45 lines
1.2 KiB
JavaScript
// Here is a custom group
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// It will automatically create 30 sprites of the given image when created.
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MonsterGroup = function (game, image, action) {
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Phaser.Group.call(this, game);
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for (var i = 0; i < 30; i++)
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{
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var sprite = this.create(game.world.randomX, game.world.randomY, image);
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if (action == 'bounce')
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{
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game.add.tween(sprite).to({ y: sprite.y - 100 }, 2000, Phaser.Easing.Elastic.Out, true, 0, 1000, true);
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}
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else if (action == 'slide')
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{
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game.add.tween(sprite).to({ x: sprite.x + 200 }, 4000, Phaser.Easing.Elastic.Out, true, 0, 1000, true);
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}
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}
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};
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MonsterGroup.prototype = Object.create(Phaser.Group.prototype);
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MonsterGroup.prototype.constructor = MonsterGroup;
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
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var customGroup1;
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var customGroup2;
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function preload() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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}
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function create() {
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customGroup1 = new MonsterGroup(game, 'ufo', 'bounce');
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customGroup2 = new MonsterGroup(game, 'baddie', 'slide');
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}
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