phaser/src/core
2014-12-17 13:07:19 +00:00
..
Camera.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Filter.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexGrid.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexLayer.js jsdoc fixes. 2014-11-25 00:24:28 +00:00
Game.js Moved the updateTransform to a Game level update on Stage and replaced the Pixi version. 2014-12-10 10:37:37 +00:00
Group.js Fixes #1410 2014-12-05 19:34:17 -08:00
Plugin.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
PluginManager.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
ScaleManager.js ScaleManager documentation updates 2014-12-08 18:06:26 -08:00
Signal.js Documentation - Signal 2014-11-30 15:56:20 -08:00
SignalBinding.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Stage.js Moved the updateTransform to a Game level update on Stage and replaced the Pixi version. 2014-12-10 10:37:37 +00:00
State.js Added init to State template class. 2014-12-17 13:07:19 +00:00
StateManager.js Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully. 2014-12-02 09:03:55 +00:00
World.js Added missing docs. 2014-11-26 04:16:52 +00:00