phaser/src/renderer/webgl
2023-10-13 17:53:55 +01:00
..
pipelines Added new uniforms and handle rounding in the shader 2023-10-10 18:50:17 +01:00
shaders Added uRoundPixels and uResolution to the core shaders 2023-10-10 18:49:49 +01:00
typedefs Updated copyright year 2023-01-02 17:36:27 +00:00
const.js Updated copyright year 2023-01-02 17:36:27 +00:00
index.js Updated copyright year 2023-01-02 17:36:27 +00:00
PipelineManager.js Set maxDim within the loop 2023-03-31 15:49:23 +01:00
RenderTarget.js Remove event handler first 2023-10-12 15:22:26 +01:00
Utils.js Added setGlowQuality function 2023-02-27 13:47:33 +00:00
WebGLPipeline.js Removed logs 2023-03-14 19:45:52 +00:00
WebGLRenderer.js The BitmapMask wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527 2023-10-13 17:53:55 +01:00
WebGLShader.js Updated copyright year 2023-01-02 17:36:27 +00:00