phaser/src/gameobjects/bitmaptext
2020-11-09 13:19:31 +00:00
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dynamic Pass Game Object to batchQuad 2020-11-09 13:19:31 +00:00
static You can now use setMaxWidth on DynamicBitmapText, which wasn't previously possible. Fix #4997 2020-09-22 16:52:36 +01:00
typedefs Update BitmapTextSize.js 2020-08-04 11:25:10 +01:00
BatchChar.js Pass Game Object to batchQuad 2020-11-09 13:19:31 +00:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
GetBitmapTextSize.js Use charIndex, not i 2020-08-06 17:06:10 +01:00
ParseFromAtlas.js ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
ParseRetroFont.js Fixed RetroFont Parser. Fix #5310 2020-09-22 16:47:05 +01:00
ParseXMLBitmapFont.js Don't add frame if empty 2020-08-05 14:15:01 +01:00
RetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00