mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
59 lines
1.5 KiB
TypeScript
59 lines
1.5 KiB
TypeScript
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
|
|
/// <reference path="../../Phaser/system/Tile.ts" />
|
|
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
|
|
|
function init() {
|
|
|
|
myGame.loader.addTextFile('desert', 'assets/maps/desert.json');
|
|
myGame.loader.addImageFile('tiles', 'assets/tiles/tmw_desert_spacing.png');
|
|
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
|
|
|
|
myGame.loader.load();
|
|
|
|
}
|
|
|
|
var map: Phaser.Tilemap;
|
|
var car: Phaser.Sprite;
|
|
|
|
function create() {
|
|
|
|
map = myGame.add.tilemap('tiles', 'desert', Phaser.Tilemap.FORMAT_TILED_JSON);
|
|
|
|
// Fills the whole map to one tile
|
|
map.currentLayer.fillTile(30);
|
|
|
|
car = myGame.add.sprite(250, 200, 'car');
|
|
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
|
|
|
|
myGame.camera.follow(car);
|
|
}
|
|
|
|
function update() {
|
|
|
|
map.putTile(car.x + 16, car.y + 16, 34);
|
|
|
|
car.velocity.x = 0;
|
|
car.velocity.y = 0;
|
|
car.angularVelocity = 0;
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
car.angularVelocity = -200;
|
|
}
|
|
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
car.angularVelocity = 200;
|
|
}
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
|
|
}
|
|
|
|
}
|
|
|
|
})();
|