phaser/wip/phaser tests/tilemap/sprite draw tiles.js
2013-09-13 16:24:01 +01:00

36 lines
1.5 KiB
JavaScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/system/Tile.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('desert', 'assets/maps/desert.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/tmw_desert_spacing.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var map;
var car;
function create() {
map = myGame.add.tilemap('tiles', 'desert', Phaser.Tilemap.FORMAT_TILED_JSON);
// Fills the whole map to one tile
map.currentLayer.fillTile(30);
car = myGame.add.sprite(250, 200, 'car');
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
myGame.camera.follow(car);
}
function update() {
map.putTile(car.x + 16, car.y + 16, 34);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
}
}
})();