phaser/wip/phaser tests/tilemap/map draw.js
2013-09-13 16:24:01 +01:00

39 lines
1.5 KiB
JavaScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('platform', 'assets/maps/mapdraw.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.load();
}
var map;
var emitter;
var marker;
function create() {
map = myGame.add.tilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21, 53);
map.setCollisionRange(105, 109);
myGame.camera.backgroundColor = 'rgb(47,154,204)';
marker = myGame.add.geomSprite(0, 0);
marker.createRectangle(16, 16);
marker.renderFill = false;
marker.lineColor = 'rgb(0,0,0)';
emitter = myGame.add.emitter(32, 80);
emitter.width = 700;
emitter.makeParticles('carrot', 100, false, 1);
emitter.gravity = 150;
emitter.bounce = 0.8;
emitter.start(false, 20, 0.05);
}
function update() {
// Collide everything with the map
map.collide();
marker.x = myGame.math.snapToFloor(myGame.input.getWorldX(), 16);
marker.y = myGame.math.snapToFloor(myGame.input.getWorldY(), 16);
if(myGame.input.mousePointer.isDown) {
map.putTile(marker.x, marker.y, 32);
}
}
})();