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https://github.com/photonstorm/phaser
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39 lines
1.5 KiB
JavaScript
39 lines
1.5 KiB
JavaScript
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/mapdraw.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
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myGame.loader.load();
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}
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var map;
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var emitter;
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var marker;
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function create() {
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map = myGame.add.tilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21, 53);
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map.setCollisionRange(105, 109);
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myGame.camera.backgroundColor = 'rgb(47,154,204)';
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marker = myGame.add.geomSprite(0, 0);
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marker.createRectangle(16, 16);
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marker.renderFill = false;
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marker.lineColor = 'rgb(0,0,0)';
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emitter = myGame.add.emitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles('carrot', 100, false, 1);
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emitter.gravity = 150;
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emitter.bounce = 0.8;
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emitter.start(false, 20, 0.05);
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}
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function update() {
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// Collide everything with the map
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map.collide();
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marker.x = myGame.math.snapToFloor(myGame.input.getWorldX(), 16);
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marker.y = myGame.math.snapToFloor(myGame.input.getWorldY(), 16);
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if(myGame.input.mousePointer.isDown) {
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map.putTile(marker.x, marker.y, 32);
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}
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}
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})();
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