phaser/wip/phaser tests/cameras/camera rotation.js
2013-09-13 16:24:01 +01:00

34 lines
1.3 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(3000, 3000);
myGame.loader.addImageFile('car', 'assets/sprites/car.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
function create() {
for(var i = 0; i < 1000; i++) {
if(Math.random() > 0.5) {
myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'car');
} else {
myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'melon');
}
}
myGame.camera.setPosition(100, 100);
myGame.camera.setSize(320, 320);
}
function update() {
myGame.camera.renderDebugInfo(600, 32);
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
myGame.camera.rotation -= 2;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
myGame.camera.rotation += 2;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
myGame.camera.scroll.y -= 4;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
myGame.camera.scroll.y += 4;
}
}
})();