phaser/docs/Phaser.Game.html

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<!DOCTYPE html>
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<title>Phaser Class: Game</title>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
</li>
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<a href="Phaser.Particles.html">Particles</a>
</li>
<li>
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
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<a href="Phaser.Physics.html">Physics</a>
</li>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
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<a href="Phaser.Physics.Body.html">Body</a>
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<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
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<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Game</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Game
</h2>
<div class="class-description"><p>This is where the magic happens. The Game object is the heart of your game,
providing quick access to common functions and handling the boot process.
&quot;Hell, there are no rules here - we're trying to accomplish something.&quot;
Thomas A. Edison</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Game"><span class="type-signature"></span>new Game<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">renderer</span>, <span class="optional">parent</span>, <span class="optional">state</span>, <span class="optional">transparent</span>, <span class="optional">antialias</span>, <span class="optional">physicsConfig</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Game constructor</p>
<p>Instantiate a new &lt;code&gt;Phaser.Game&lt;/code&gt; object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
800
</td>
<td class="description last"><p>The width of your game in game pixels.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
600
</td>
<td class="description last"><p>The height of your game in game pixels.</p></td>
</tr>
<tr>
<td class="name"><code>renderer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.AUTO
</td>
<td class="description last"><p>Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).</p></td>
</tr>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">HTMLElement</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
''
</td>
<td class="description last"><p>The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.</p></td>
</tr>
<tr>
<td class="name"><code>state</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.</p></td>
</tr>
<tr>
<td class="name"><code>transparent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Use a transparent canvas background or not.</p></td>
</tr>
<tr>
<td class="name"><code>antialias</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Anti-alias graphics.</p></td>
</tr>
<tr>
<td class="name"><code>physicsConfig</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>A physics configuration object to pass to the Physics world on creation.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="add"><span class="type-signature"></span>add<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>add</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span>
</td>
<td class="description last"><p>Reference to the Phaser.GameObjectFactory.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-123">line 123</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="antialias"><span class="type-signature"></span>antialias<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>antialias</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Anti-alias graphics (in WebGL this helps with edges, in Canvas2D it retains pixel-art quality).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-71">line 71</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="cache"><span class="type-signature"></span>cache<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Cache.html">Phaser.Cache</a></span>
</td>
<td class="description last"><p>Reference to the assets cache.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-134">line 134</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="camera"><span class="type-signature"></span>camera<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>camera</code></td>
<td class="type">
<span class="param-type">Phaser.Physics.PhysicsManager</span>
</td>
<td class="description last"><p>A handy reference to world.camera.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-206">line 206</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>A handy reference to renderer.view, the canvas that the game is being rendered in to.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-211">line 211</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="config"><span class="type-signature"></span>config<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>config</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The Phaser.Game configuration object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-36">line 36</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">Context</span>
</td>
<td class="description last"><p>A handy reference to renderer.context (only set for CANVAS games, not WebGL)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-216">line 216</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debug"><span class="type-signature"></span>debug<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debug</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Utils.Debug.html">Phaser.Utils.Debug</a></span>
</td>
<td class="description last"><p>A set of useful debug utilitie.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-221">line 221</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="device"><span class="type-signature"></span>device<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>device</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Device.html">Phaser.Device</a></span>
</td>
<td class="description last"><p>Contains device information and capabilities.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-201">line 201</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="height"><span class="type-signature"></span>height<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Game height (in pixels).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>600</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-59">line 59</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="id"><span class="type-signature"></span>id<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>id</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Phaser Game ID (for when Pixi supports multiple instances).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-31">line 31</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="input"><span class="type-signature"></span>input<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>input</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Input.html">Phaser.Input</a></span>
</td>
<td class="description last"><p>Reference to the input manager</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-140">line 140</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="isBooted"><span class="type-signature"></span>isBooted<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>isBooted</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Whether the game engine is booted, aka available.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-107">line 107</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="isRunning"><span class="type-signature"></span>isRunning<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>id</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Is game running or paused?</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-113">line 113</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="load"><span class="type-signature"></span>load<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>load</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
</td>
<td class="description last"><p>Reference to the assets loader.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-146">line 146</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="make"><span class="type-signature"></span>make<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>make</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span>
</td>
<td class="description last"><p>Reference to the GameObject Creator.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-128">line 128</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="math"><span class="type-signature"></span>math<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>math</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Math.html">Phaser.Math</a></span>
</td>
<td class="description last"><p>Reference to the math helper.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-151">line 151</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="net"><span class="type-signature"></span>net<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>net</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Net.html">Phaser.Net</a></span>
</td>
<td class="description last"><p>Reference to the network class.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-156">line 156</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parent"><span class="type-signature"></span>parent<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type">HTMLElement</span>
</td>
<td class="description last"><p>The Games DOM parent.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-47">line 47</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="particles"><span class="type-signature"></span>particles<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>particles</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Particles.html">Phaser.Particles</a></span>
</td>
<td class="description last"><p>The Particle Manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-226">line 226</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="paused"><span class="type-signature"></span>paused<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The paused state of the Game. A paused game doesn't update any of its subsystems.
When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>paused</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Gets and sets the paused state of the Game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-710">line 710</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pendingStep"><span class="type-signature">&lt;readonly> </span>pendingStep<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stepping</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>An internal property used by enableStep, but also useful to query from your own game objects.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-240">line 240</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="physics"><span class="type-signature"></span>physics<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>physics</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.World.html">Phaser.Physics.World</a></span>
</td>
<td class="description last"><p>Reference to the physics world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-191">line 191</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="physicsConfig"><span class="type-signature"></span>physicsConfig<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>physicsConfig</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The Phaser.Physics.World configuration object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-41">line 41</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="raf"><span class="type-signature"></span>raf<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>raf</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.RequestAnimationFrame.html">Phaser.RequestAnimationFrame</a></span>
</td>
<td class="description last"><p>Automatically handles the core game loop via requestAnimationFrame or setTimeout</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-118">line 118</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="renderer"><span class="type-signature"></span>renderer<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>renderer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Pixi Renderer</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-77">line 77</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="renderType"><span class="type-signature"></span>renderType<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>renderType</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-82">line 82</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rnd</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span>
</td>
<td class="description last"><p>Instance of repeatable random data generator helper.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-196">line 196</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scale"><span class="type-signature"></span>scale<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scale</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.StageScaleMode.html">Phaser.StageScaleMode</a></span>
</td>
<td class="description last"><p>The game scale manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-161">line 161</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="sound"><span class="type-signature"></span>sound<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span>
</td>
<td class="description last"><p>Reference to the sound manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-166">line 166</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stage"><span class="type-signature"></span>stage<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stage</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Stage.html">Phaser.Stage</a></span>
</td>
<td class="description last"><p>Reference to the stage.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-171">line 171</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="state"><span class="type-signature"></span>state<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>state</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The StateManager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-87">line 87</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stepCount"><span class="type-signature">&lt;readonly> </span>stepCount<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stepCount</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>When stepping is enabled this contains the current step cycle.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-247">line 247</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stepping"><span class="type-signature">&lt;readonly> </span>stepping<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stepping</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Enable core loop stepping with Game.enableStep().</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-233">line 233</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="time"><span class="type-signature"></span>time<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">Phaser.TimeManager</span>
</td>
<td class="description last"><p>Reference to game clock.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-176">line 176</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="transparent"><span class="type-signature"></span>transparent<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>transparent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Use a transparent canvas background or not.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-65">line 65</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tweens</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span>
</td>
<td class="description last"><p>Reference to the tween manager.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-181">line 181</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="width"><span class="type-signature"></span>width<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Game width (in pixels).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>800</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-53">line 53</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="world"><span class="type-signature"></span>world<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>world</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.World.html">Phaser.World</a></span>
</td>
<td class="description last"><p>Reference to the world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-186">line 186</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Initialize engine sub modules and start the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-410">line 410</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Nuke the entire game from orbit</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-681">line 681</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="disableStep"><span class="type-signature"></span>disableStep<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Disables core game loop stepping.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-656">line 656</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="enableStep"><span class="type-signature"></span>enableStep<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)
Calling step will advance the game loop by one frame. This is extremely useful to hard to track down errors!</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-642">line 642</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="loadComplete"><span class="type-signature">&lt;protected> </span>loadComplete<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called when the load has finished, after preload was run.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-574">line 574</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parseConfig"><span class="type-signature">&lt;protected> </span>parseConfig<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Parses a Game configuration object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-312">line 312</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parseDimension"><span class="type-signature">&lt;protected> </span>parseDimension<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Get dimension.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-369">line 369</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setUpRenderer"><span class="type-signature">&lt;protected> </span>setUpRenderer<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-535">line 535</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="showDebugHeader"><span class="type-signature">&lt;protected> </span>showDebugHeader<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Displays a Phaser version debug header in the console.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-489">line 489</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="step"><span class="type-signature"></span>step<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.
This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-668">line 668</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature">&lt;protected> </span>update<span class="signature">(time)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The core game loop.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The current time as provided by RequestAnimationFrame.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-588">line 588</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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<footer>
<span class="copyright">
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</span>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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