mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
323 lines
8.9 KiB
JavaScript
323 lines
8.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Adrien Brault <adrien.brault@gmail.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Creates a new Polygon.
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*
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* The points can be set from a variety of formats:
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*
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* - An array of Point objects: `[new Phaser.Point(x1, y1), ...]`
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* - An array of objects with public x/y properties: `[obj1, obj2, ...]`
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* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
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* - As separate Point arguments: `setTo(new Phaser.Point(x1, y1), ...)`
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* - As separate objects with public x/y properties arguments: `setTo(obj1, obj2, ...)`
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* - As separate arguments representing point coordinates: `setTo(x1,y1, x2,y2, ...)`
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*
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* @class Phaser.Polygon
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* @constructor
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* @param {Phaser.Point[]|number[]|...Phaser.Point|...number} points - The points to set.
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*/
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Phaser.Polygon = function () {
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/**
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* @property {number} area - The area of this Polygon.
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*/
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this.area = 0;
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/**
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* @property {array} _points - An array of Points that make up this Polygon.
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* @private
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*/
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this._points = [];
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if (arguments.length > 0)
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{
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this.setTo.apply(this, arguments);
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}
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/**
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* @property {boolean} closed - Is the Polygon closed or not?
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*/
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this.closed = true;
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/**
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* @property {boolean} flattened - Has this Polygon been flattened by a call to `Polygon.flatten` ?
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*/
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this.flattened = false;
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/**
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* @property {number} type - The base object type.
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*/
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this.type = Phaser.POLYGON;
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};
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Phaser.Polygon.prototype.constructor = Phaser.Polygon;
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Phaser.Polygon.prototype = {
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/**
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* Export the points as an array of flat numbers, following the sequence [ x,y, x,y, x,y ]
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*
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* @method Phaser.Polygon#toNumberArray
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* @param {array} [output] - The array to append the points to. If not specified a new array will be created.
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* @return {array} The flattened array.
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*/
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toNumberArray: function (output) {
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if (output === undefined) { output = []; }
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for (var i = 0; i < this._points.length; i++)
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{
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if (typeof this._points[i] === 'number')
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{
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output.push(this._points[i]);
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output.push(this._points[i + 1]);
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i++;
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}
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else
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{
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output.push(this._points[i].x);
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output.push(this._points[i].y);
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}
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}
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return output;
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},
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/**
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* Flattens this Polygon so the points are a sequence of numbers.
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* Any Point objects found are removed and replaced with two numbers.
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* Also sets the Polygon.flattened property to `true`.
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*
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* @method Phaser.Polygon#flatten
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* @return {Phaser.Polygon} This Polygon object
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*/
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flatten: function () {
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this._points = this.toNumberArray();
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this.flattened = true;
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return this;
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},
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/**
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* Creates a copy of the given Polygon.
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* This is a deep clone, the resulting copy contains new Phaser.Point objects
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*
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* @method Phaser.Polygon#clone
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* @param {Phaser.Polygon} [output=(new Polygon)] - The polygon to update. If not specified a new polygon will be created.
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* @return {Phaser.Polygon} The cloned (`output`) polygon object.
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*/
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clone: function (output) {
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var points = this._points.slice();
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if (output === undefined || output === null)
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{
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output = new Phaser.Polygon(points);
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}
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else
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{
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output.setTo(points);
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}
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return output;
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},
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/**
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* Checks whether the x and y coordinates are contained within this polygon.
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*
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* @method Phaser.Polygon#contains
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* @param {number} x - The X value of the coordinate to test.
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* @param {number} y - The Y value of the coordinate to test.
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* @return {boolean} True if the coordinates are within this polygon, otherwise false.
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*/
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contains: function (x, y) {
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// Adapted from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html by Jonas Raoni Soares Silva
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var inside = false;
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if (this.flattened)
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{
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for (var i = -2, j = this._points.length - 2; (i += 2) < this._points.length; j = i)
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{
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var ix = this._points[i];
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var iy = this._points[i + 1];
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var jx = this._points[j];
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var jy = this._points[j + 1];
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if (((iy <= y && y < jy) || (jy <= y && y < iy)) && (x < (jx - ix) * (y - iy) / (jy - iy) + ix))
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{
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inside = !inside;
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}
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}
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}
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else
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{
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for (var i = -1, j = this._points.length - 1; ++i < this._points.length; j = i)
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{
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var ix = this._points[i].x;
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var iy = this._points[i].y;
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var jx = this._points[j].x;
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var jy = this._points[j].y;
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if (((iy <= y && y < jy) || (jy <= y && y < iy)) && (x < (jx - ix) * (y - iy) / (jy - iy) + ix))
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{
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inside = !inside;
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}
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}
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}
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return inside;
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},
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/**
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* Sets this Polygon to the given points.
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*
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* The points can be set from a variety of formats:
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*
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* - An array of Point objects: `[new Phaser.Point(x1, y1), ...]`
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* - An array of objects with public x/y properties: `[obj1, obj2, ...]`
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* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
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* - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]`
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* - As separate Point arguments: `setTo(new Phaser.Point(x1, y1), ...)`
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* - As separate objects with public x/y properties arguments: `setTo(obj1, obj2, ...)`
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* - As separate arguments representing point coordinates: `setTo(x1,y1, x2,y2, ...)`
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*
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* `setTo` may also be called without any arguments to remove all points.
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*
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* @method Phaser.Polygon#setTo
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* @param {Phaser.Point[]|number[]|...Phaser.Point|...number} points - The points to set.
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* @return {Phaser.Polygon} This Polygon object
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*/
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setTo: function (points) {
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this.area = 0;
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this._points = [];
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if (arguments.length > 0)
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{
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// If points isn't an array, use arguments as the array
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if (!Array.isArray(points))
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{
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points = Array.prototype.slice.call(arguments);
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}
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var y0 = Number.MAX_VALUE;
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// Allows for mixed-type arguments
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for (var i = 0, len = points.length; i < len; i++)
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{
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if (typeof points[i] === 'number')
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{
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var p = new Phaser.Point(points[i], points[i + 1]);
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i++;
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}
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else if (Array.isArray(points[i]))
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{
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var p = new Phaser.Point(points[i][0], points[i][1]);
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}
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else
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{
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var p = new Phaser.Point(points[i].x, points[i].y);
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}
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this._points.push(p);
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// Lowest boundary
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if (p.y < y0)
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{
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y0 = p.y;
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}
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}
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this.calculateArea(y0);
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}
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return this;
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},
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/**
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* Calcuates the area of the Polygon. This is available in the property Polygon.area
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*
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* @method Phaser.Polygon#calculateArea
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* @private
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* @param {number} y0 - The lowest boundary
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* @return {number} The area of the Polygon.
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*/
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calculateArea: function (y0) {
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var p1;
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var p2;
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var avgHeight;
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var width;
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for (var i = 0, len = this._points.length; i < len; i++)
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{
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p1 = this._points[i];
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if (i === len - 1)
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{
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p2 = this._points[0];
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}
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else
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{
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p2 = this._points[i + 1];
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}
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avgHeight = ((p1.y - y0) + (p2.y - y0)) / 2;
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width = p1.x - p2.x;
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this.area += avgHeight * width;
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}
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return this.area;
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}
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};
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/**
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* Sets and modifies the points of this polygon.
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*
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* See {@link Phaser.Polygon#setTo setTo} for the different kinds of arrays formats that can be assigned.
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*
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* @name Phaser.Polygon#points
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* @property {Phaser.Point[]} points - The array of vertex points.
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* @deprecated Use `setTo`.
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*/
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Object.defineProperty(Phaser.Polygon.prototype, 'points', {
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get: function() {
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return this._points;
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},
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set: function(points) {
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if (points != null)
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{
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this.setTo(points);
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}
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else
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{
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// Clear the points
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this.setTo();
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}
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}
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});
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