mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
76 lines
1.7 KiB
JavaScript
76 lines
1.7 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('arrow', 'assets/sprites/arrow.png');
|
|
game.load.image('chunk', 'assets/sprites/chunk.png');
|
|
game.load.spritesheet('bullets', 'assets/sprites/balls.png', 17, 17);
|
|
|
|
}
|
|
|
|
var cannon;
|
|
var bullets;
|
|
var angle = 0;
|
|
var fireRate = 100;
|
|
var nextFire = 0;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#2d2d2d';
|
|
|
|
game.physics.gravity[1] = -8.5;
|
|
game.physics.defaultRestitution = 0.8;
|
|
game.physics.defaultFriction = 0.1;
|
|
|
|
bullets = game.add.group();
|
|
bullets.createMultiple(500, 'bullets', 0, false);
|
|
|
|
cannon = game.add.sprite(50, 500, 'arrow');
|
|
cannon.anchor.set(0, 0.5);
|
|
|
|
}
|
|
|
|
function fire() {
|
|
|
|
if (game.time.now > nextFire)
|
|
{
|
|
nextFire = game.time.now + fireRate;
|
|
|
|
var bullet = bullets.getFirstExists(false);
|
|
|
|
if (bullet)
|
|
{
|
|
bullet.frame = game.rnd.integerInRange(0,6);
|
|
bullet.exists = true;
|
|
bullet.position.set(cannon.x, cannon.y);
|
|
bullet.physicsEnabled = true;
|
|
|
|
bullet.body.rotation = cannon.rotation + game.math.degToRad(-90);
|
|
|
|
var magnitude = game.math.px2p(-500);
|
|
var angle = bullet.body.rotation + Math.PI / 2;
|
|
|
|
bullet.body.velocity.x = magnitude * Math.cos(angle);
|
|
bullet.body.velocity.y = magnitude * Math.sin(angle);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
var dx = game.input.activePointer.worldX - cannon.x;
|
|
var dy = game.input.activePointer.worldY - cannon.y;
|
|
cannon.rotation = Math.atan2(dy, dx);
|
|
|
|
if (game.input.activePointer.isDown)
|
|
{
|
|
fire();
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
}
|