phaser/scripts/tsgen/test/bin/game.js
2019-05-08 23:57:28 +01:00

66 lines
No EOL
2.2 KiB
JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var MyScene = /** @class */ (function (_super) {
__extends(MyScene, _super);
function MyScene() {
return _super !== null && _super.apply(this, arguments) || this;
}
MyScene.prototype.preload = function () {
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
};
MyScene.prototype.create = function () {
var sprite = this.add.sprite(400, 300, 'cards', 'clubs3');
sprite.setInteractive();
this.input.on('pointerdown', function () {
sprite.setFrame('hearts4');
});
};
return MyScene;
}(Phaser.Scene));
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: MyScene
};
var game = new Phaser.Game(config);
var scene = new Phaser.Scene("");
var blitter = new Phaser.GameObjects.Blitter(scene, 10, 10);
var conf = {
type: Phaser.AUTO,
width: 100,
height: 100,
zoom: 1,
resolution: 1
};
var tex = null;
tex.source[0].setFilter(Phaser.Textures.FilterMode.LINEAR);
tex.setFilter(Phaser.Textures.FilterMode.LINEAR);
tex.setFilter(Phaser.Textures.NEAREST);
var sprite = new Phaser.GameObjects.Sprite(scene, 0, 0, "test");
var MyVec = /** @class */ (function (_super) {
__extends(MyVec, _super);
function MyVec() {
return _super !== null && _super.apply(this, arguments) || this;
}
MyVec.prototype.extra = function () {
};
return MyVec;
}(Phaser.Geom.Rectangle));
var p = new MyVec();
sprite.getBounds(p).extra();
var container = scene.add.container(0, 0);
container.getWorldTransformMatrix();
//# sourceMappingURL=game.js.map