mirror of
https://github.com/photonstorm/phaser
synced 2024-12-26 04:53:38 +00:00
165 lines
4.1 KiB
JavaScript
165 lines
4.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The Destroy component is responsible for destroying a Game Object.
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*
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* @class
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*/
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Phaser.Component.Destroy = function () {};
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Phaser.Component.Destroy.prototype = {
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/**
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* As a Game Object runs through its destroy method this flag is set to true,
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* and can be checked in any sub-systems or plugins it is being destroyed from.
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* @property {boolean} destroyPhase
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* @readOnly
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*/
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destroyPhase: false,
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/**
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* Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if present
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* and nulls its reference to `game`, freeing it up for garbage collection.
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*
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* If this Game Object has the Events component it will also dispatch the `onDestroy` event.
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*
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* You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you've
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* more than one Game Object sharing the same BaseTexture.
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*
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* @method
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called as well?
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* @param {boolean} [destroyTexture=false] - Destroy the BaseTexture this Game Object is using? Note that if another Game Object is sharing the same BaseTexture it will invalidate it.
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*/
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destroy: function (destroyChildren, destroyTexture) {
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if (this.game === null || this.destroyPhase) { return; }
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if (destroyChildren === undefined) { destroyChildren = true; }
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if (destroyTexture === undefined) { destroyTexture = false; }
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this.destroyPhase = true;
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if (this.events)
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{
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this.events.onDestroy$dispatch(this);
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}
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if (this.parent)
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{
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if (this.parent instanceof Phaser.Group)
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{
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this.parent.remove(this);
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}
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else
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{
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this.parent.removeChild(this);
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}
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}
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if (this.input)
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{
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this.input.destroy();
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}
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if (this.animations)
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{
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this.animations.destroy();
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}
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if (this.body)
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{
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this.body.destroy();
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}
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if (this.events)
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{
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this.events.destroy();
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}
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this.game.tweens.removeFrom(this);
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var i = this.children.length;
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if (destroyChildren)
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{
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while (i--)
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{
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this.children[i].destroy(destroyChildren);
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}
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}
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else
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{
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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}
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if (this._crop)
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{
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this._crop = null;
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this.cropRect = null;
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}
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if (this._frame)
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{
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this._frame = null;
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}
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if (Phaser.Video && this.key instanceof Phaser.Video)
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{
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this.key.onChangeSource.remove(this.resizeFrame, this);
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}
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if (Phaser.BitmapText && this._glyphs)
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{
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this._glyphs = [];
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}
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this.alive = false;
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this.exists = false;
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this.visible = false;
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this.filters = null;
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this.mask = null;
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this.game = null;
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this.data = {};
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// In case Pixi is still going to try and render it even though destroyed
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this.renderable = false;
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if (this.transformCallback)
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{
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this.transformCallback = null;
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this.transformCallbackContext = null;
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}
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// Pixi level DisplayObject destroy
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this.hitArea = null;
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this.parent = null;
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this.stage = null;
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this.worldTransform = null;
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this.filterArea = null;
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this._bounds = null;
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this._currentBounds = null;
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this._mask = null;
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this._destroyCachedSprite();
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// Texture?
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if (destroyTexture)
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{
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this.texture.destroy(true);
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}
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this.destroyPhase = false;
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this.pendingDestroy = false;
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}
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};
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