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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.Rope.html">Rope</a>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapText.html">BitmapText</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurFilter.html">BlurFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Circle.html">Circle</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Ellipse.html">Ellipse</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Event.html">Event</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.EventTarget.html">EventTarget</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Graphics.html">Graphics</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.GrayFilter.html">GrayFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ImageLoader.html">ImageLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.InteractionData.html">InteractionData</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.InteractionManager.html">InteractionManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.InvertFilter.html">InvertFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.JsonLoader.html">JsonLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Matrix.html">Matrix</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.MovieClip.html">MovieClip</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PIXI.html">PIXI</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixiShader.html">PixiShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PolyK.html">PolyK</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Spine.html">Spine</a>
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
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</li>
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
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</li>
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
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</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span8">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<!--<h1 class="page-title">Class: InputHandler</h1>-->
|
|
<section>
|
|
|
|
<header>
|
|
<h2>
|
|
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
|
|
|
|
InputHandler
|
|
</h2>
|
|
|
|
</header>
|
|
|
|
<article>
|
|
<div class="container-overview">
|
|
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="InputHandler"><span class="type-signature"></span>new InputHandler<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Input Handler is bound to a specific Sprite and is responsible for managing all Input events on that Sprite.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
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</td>
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<td class="description last"><p>The Sprite object to which this Input Handler belongs.</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source -
|
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-14">line 14</a>
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</dt>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
|
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<h4 class="name "
|
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id="allowHorizontalDrag"><span class="type-signature"></span>allowHorizontalDrag<span class="type-signature"> :boolean</span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>Controls if the Sprite is allowed to be dragged horizontally.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
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<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-69">line 69</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
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id="allowVerticalDrag"><span class="type-signature"></span>allowVerticalDrag<span class="type-signature"> :boolean</span></h4>
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|
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</dt>
|
|
<dd>
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<div class="description">
|
|
<p>Controls if the Sprite is allowed to be dragged vertically.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-75">line 75</a>
|
|
</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="boundsRect"><span class="type-signature"></span>boundsRect<span class="type-signature"> :<a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span></h4>
|
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|
|
</dt>
|
|
<dd>
|
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|
|
<div class="description">
|
|
<p>A region of the game world within which the sprite is restricted during drag.</p>
|
|
</div>
|
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-159">line 159</a>
|
|
</dt>
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</dl>
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</dd>
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|
<dt>
|
|
<h4 class="name "
|
|
id="boundsSprite"><span class="type-signature"></span>boundsSprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
|
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|
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</dt>
|
|
<dd>
|
|
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|
|
<div class="description">
|
|
<p>A Sprite the bounds of which this sprite is restricted during drag.</p>
|
|
</div>
|
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<dl class="details">
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|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-165">line 165</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="bringToTop"><span class="type-signature"></span>bringToTop<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it is within.</p>
|
|
</div>
|
|
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<dl class="details">
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-81">line 81</a>
|
|
</dt>
|
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</dl>
|
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|
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="checked"><span class="type-signature"><internal> </span>checked<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A disposable flag used by the Pointer class when performing priority checks.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
|
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|
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|
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|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
|
|
|
</ul></dd>
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-36">line 36</a>
|
|
</dt>
|
|
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|
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|
|
</dl>
|
|
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|
|
</dd>
|
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|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="consumePointerEvent"><span class="type-signature"></span>consumePointerEvent<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If this object is set to consume the pointer event then it will stop all propogation from this object on.
|
|
For example if you had a stack of 6 sprites with the same priority IDs and one consumed the event, none of the others would receive it.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-173">line 173</a>
|
|
</dt>
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="draggable"><span class="type-signature"></span>draggable<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Is this sprite allowed to be dragged by the mouse? true = yes, false = no</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-153">line 153</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="enabled"><span class="type-signature"></span>enabled<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If enabled the Input Handler will process input requests and monitor pointer activity.</p>
|
|
</div>
|
|
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|
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|
|
<dl class="details">
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-30">line 30</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the currently running game.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-24">line 24</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
|
</dd>
|
|
|
|
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|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="isDragged"><span class="type-signature"></span>isDragged<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>true if the Sprite is being currently dragged.</p>
|
|
</div>
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-63">line 63</a>
|
|
</dt>
|
|
|
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|
|
</dl>
|
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pixelPerfectAlpha"><span class="type-signature"></span>pixelPerfectAlpha<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The alpha tolerance threshold. If the alpha value of the pixel matches or is above this value, it's considered a hit.</p>
|
|
</div>
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>255</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-147">line 147</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pixelPerfectClick"><span class="type-signature"></span>pixelPerfectClick<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when it's clicked or touched.
|
|
The x/y coordinates of the pointer are tested against the image in combination with the InputHandler.pixelPerfectAlpha value.
|
|
Warning: This is expensive so only enable if you really need it. Use a pixel perfect check when testing for clicks or touches on the Sprite.</p>
|
|
</div>
|
|
|
|
|
|
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|
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|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
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<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-141">line 141</a>
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</dt>
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</dl>
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</dd>
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<dt>
|
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<h4 class="name "
|
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id="pixelPerfectOver"><span class="type-signature"></span>pixelPerfectOver<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite.
|
|
The x/y coordinates of the pointer are tested against the image in combination with the InputHandler.pixelPerfectAlpha value.
|
|
Warning: This is expensive, especially on mobile (where it's not even needed!) so only enable if required. Also see the less-expensive InputHandler.pixelPerfectClick. Use a pixel perfect check when testing for pointer over.</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
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<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-132">line 132</a>
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</dt>
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</dl>
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</dd>
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<dt>
|
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<h4 class="name "
|
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id="priorityID"><span class="type-signature"></span>priorityID<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>The priorityID is used to determine which game objects should get priority when input events occur. For example if you have
|
|
several Sprites that overlap, by default the one at the top of the display list is given priority for input events. You can
|
|
stop this from happening by controlling the priorityID value. The higher the value, the more important they are considered to the Input events.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
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|
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<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-45">line 45</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
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<h4 class="name "
|
|
id="scaleLayer"><span class="type-signature"></span>scaleLayer<span class="type-signature"> :boolean</span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
|
<p>EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-178">line 178</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="snapOffset"><span class="type-signature"></span>snapOffset<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
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</dt>
|
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<dd>
|
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<div class="description">
|
|
<p>A Point object that contains by how far the Sprite snap is offset.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-87">line 87</a>
|
|
</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="snapOffsetX"><span class="type-signature"></span>snapOffsetX<span class="type-signature"> :number</span></h4>
|
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|
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</dt>
|
|
<dd>
|
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|
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<div class="description">
|
|
<p>This defines the top-left X coordinate of the snap grid.</p>
|
|
</div>
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<dl class="details">
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|
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-117">line 117</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
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<dt>
|
|
<h4 class="name "
|
|
id="snapOffsetY"><span class="type-signature"></span>snapOffsetY<span class="type-signature"> :number</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
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|
|
<div class="description">
|
|
<p>This defines the top-left Y coordinate of the snap grid..</p>
|
|
</div>
|
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<dl class="details">
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|
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-123">line 123</a>
|
|
</dt>
|
|
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</dl>
|
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|
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="snapOnDrag"><span class="type-signature"></span>snapOnDrag<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-93">line 93</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
|
</dd>
|
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="snapOnRelease"><span class="type-signature"></span>snapOnRelease<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>When the Sprite is dragged this controls if the Sprite will be snapped on release.</p>
|
|
</div>
|
|
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|
|
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|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-99">line 99</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="snapX"><span class="type-signature"></span>snapX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>When a Sprite has snapping enabled this holds the width of the snap grid.</p>
|
|
</div>
|
|
|
|
|
|
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|
|
|
|
|
<dl class="details">
|
|
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|
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|
|
|
|
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|
|
|
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-105">line 105</a>
|
|
</dt>
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="snapY"><span class="type-signature"></span>snapY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>When a Sprite has snapping enabled this holds the height of the snap grid.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
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|
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|
|
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-111">line 111</a>
|
|
</dt>
|
|
|
|
|
|
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|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Sprite object to which this Input Handler belongs.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-19">line 19</a>
|
|
</dt>
|
|
|
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|
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|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="useHandCursor"><span class="type-signature"></span>useHandCursor<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.</p>
|
|
</div>
|
|
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|
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|
|
<dl class="details">
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-51">line 51</a>
|
|
</dt>
|
|
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|
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</dl>
|
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|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="checkBoundsRect"><span class="type-signature"></span>checkBoundsRect<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Bounds Rect check for the sprite drag</p>
|
|
</div>
|
|
|
|
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<dl class="details">
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1407">line 1407</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="checkBoundsSprite"><span class="type-signature"></span>checkBoundsSprite<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Parent Sprite Bounds check for the sprite drag.</p>
|
|
</div>
|
|
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<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1456">line 1456</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="checkPixel"><span class="type-signature"></span>checkPixel<span class="signature">(x, y, <span class="optional">pointer</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Runs a pixel perfect check against the given x/y coordinates of the Sprite this InputHandler is bound to.
|
|
It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectAlpha it returns true.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>x</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The x coordinate to check.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>y</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The y coordinate to check.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The pointer to get the x/y coordinate from if not passed as the first two parameters.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>true if there is the alpha of the pixel is >= InputHandler.pixelPerfectAlpha</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-709">line 709</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="checkPointerDown"><span class="type-signature"></span>checkPointerDown<span class="signature">(pointer, <span class="optional">fastTest</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Checks if the given pointer is both down and over the Sprite this InputHandler belongs to.
|
|
Use the <code>fastTest</code> flag is to quickly check just the bounding hit area even if <code>InputHandler.pixelPerfectOver</code> is <code>true</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>fastTest</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Force a simple hit area check even if <code>pixelPerfectOver</code> is true for this object?</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the pointer is down, otherwise false.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-639">line 639</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="checkPointerOver"><span class="type-signature"></span>checkPointerOver<span class="signature">(pointer, <span class="optional">fastTest</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Checks if the given pointer is over the Sprite this InputHandler belongs to.
|
|
Use the <code>fastTest</code> flag is to quickly check just the bounding hit area even if <code>InputHandler.pixelPerfectOver</code> is <code>true</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>fastTest</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Force a simple hit area check even if <code>pixelPerfectOver</code> is true for this object?</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-674">line 674</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Clean up memory.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-372">line 372</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="disableDrag"><span class="type-signature"></span>disableDrag<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Stops this sprite from being able to be dragged. If it is currently the target of an active drag it will be stopped immediately. Also disables any set callbacks.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1216">line 1216</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="disableSnap"><span class="type-signature"></span>disableSnap<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Stops the sprite from snapping to a grid during drag or release.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1396">line 1396</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="downDuration"><span class="type-signature"></span>downDuration<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the pointer is currently over this Sprite this returns how long it has been there for in milliseconds.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The number of milliseconds the pointer has been pressed down on the Sprite, or -1 if not over.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1157">line 1157</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
</dl>
|
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</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="enableDrag"><span class="type-signature"></span>enableDrag<span class="signature">(<span class="optional">lockCenter</span>, <span class="optional">bringToTop</span>, <span class="optional">pixelPerfect</span>, <span class="optional">alphaThreshold</span>, <span class="optional">boundsRect</span>, <span class="optional">boundsSprite</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Make this Sprite draggable by the mouse. You can also optionally set mouseStartDragCallback and mouseStopDragCallback</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>lockCenter</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If false the Sprite will drag from where you click it minus the dragOffset. If true it will center itself to the tip of the mouse pointer.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>bringToTop</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If true the Sprite will be bought to the top of the rendering list in its current Group.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pixelPerfect</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If true it will use a pixel perfect test to see if you clicked the Sprite. False uses the bounding box.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>alphaThreshold</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
255
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If using pixel perfect collision this specifies the alpha level from 0 to 255 above which a collision is processed.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>boundsRect</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If you want to restrict the drag of this sprite to a specific Rectangle, pass the Phaser.Rectangle here, otherwise it's free to drag anywhere.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>boundsSprite</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If you want to restrict the drag of this sprite to within the bounding box of another sprite, pass it here.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1176">line 1176</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="enableSnap"><span class="type-signature"></span>enableSnap<span class="signature">(snapX, snapY, <span class="optional">onDrag</span>, <span class="optional">onRelease</span>, <span class="optional">snapOffsetX</span>, <span class="optional">snapOffsetX</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Make this Sprite snap to the given grid either during drag or when it's released.
|
|
For example 16x16 as the snapX and snapY would make the sprite snap to every 16 pixels.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>snapX</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The width of the grid cell to snap to.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>snapY</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The height of the grid cell to snap to.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>onDrag</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
true
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If true the sprite will snap to the grid while being dragged.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>onRelease</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
false
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>If true the sprite will snap to the grid when released.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>snapOffsetX</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
0
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Used to offset the top-left starting point of the snap grid.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>snapOffsetX</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
0
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Used to offset the top-left starting point of the snap grid.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1369">line 1369</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="globalToLocalX"><span class="type-signature"></span>globalToLocalX<span class="signature">(x)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Warning: EXPERIMENTAL</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>x</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1284">line 1284</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="globalToLocalY"><span class="type-signature"></span>globalToLocalY<span class="signature">(y)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Warning: EXPERIMENTAL</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>y</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1301">line 1301</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
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|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="isPixelPerfect"><span class="type-signature"></span>isPixelPerfect<span class="signature">()</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Is this object using pixel perfect checking?</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the this InputHandler has either <code>pixelPerfectClick</code> or <code>pixelPerfectOver</code> set to <code>true</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-433">line 433</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="justOut"><span class="type-signature"></span>justOut<span class="signature">(pointer, delay)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns true if the pointer has left the Sprite within the specified delay time (defaults to 500ms, half a second)</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>delay</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The time below which the pointer is considered as just out.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1090">line 1090</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="justOver"><span class="type-signature"></span>justOver<span class="signature">(pointer, delay)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns true if the pointer has entered the Sprite within the specified delay time (defaults to 500ms, half a second)</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>delay</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The time below which the pointer is considered as just over.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1074">line 1074</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(pointer, delay)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns true if the pointer has touched or clicked on the Sprite within the specified delay time (defaults to 500ms, half a second)</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>delay</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The time below which the pointer is considered as just over.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1106">line 1106</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(pointer, delay)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns true if the pointer was touching this Sprite, but has been released within the specified delay time (defaults to 500ms, half a second)</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>delay</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The time below which the pointer is considered as just out.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1122">line 1122</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="overDuration"><span class="type-signature"></span>overDuration<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the pointer is currently over this Sprite this returns how long it has been there for in milliseconds.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The number of milliseconds the pointer has been over the Sprite, or -1 if not over.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1138">line 1138</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
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|
|
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|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerDown"><span class="type-signature"></span>pointerDown<span class="signature">(pointer)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the Pointer is down this returns true. Please note that it only checks if the Pointer is down, not if it's down over any specific Sprite.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index of the pointer to check. You can get this from Phaser.Pointer.id.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<ul>
|
|
<li>True if the given pointer is down, otherwise false.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-477">line 477</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerDragged"><span class="type-signature"></span>pointerDragged<span class="signature">(pointer)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Is this sprite being dragged by the mouse or not?</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the pointer is dragging an object, otherwise false.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-625">line 625</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerOut"><span class="type-signature"></span>pointerOut<span class="signature">(<span class="optional">index</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Is the Pointer outside of this Sprite?</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The ID number of a Pointer to check. If you don't provide a number it will check all Pointers.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the given pointer (if a index was given, or any pointer if not) is out of this object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-567">line 567</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerOver"><span class="type-signature"></span>pointerOver<span class="signature">(<span class="optional">index</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Is the Pointer over this Sprite?</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The ID number of a Pointer to check. If you don't provide a number it will check all Pointers.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<ul>
|
|
<li>True if the given pointer (if a index was given, or any pointer if not) is over this object.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-536">line 536</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerTimeDown"><span class="type-signature"></span>pointerTimeDown<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer first touched the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index of the pointer to check. You can get this from Phaser.Pointer.id.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-507">line 507</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerTimeOut"><span class="type-signature"></span>pointerTimeOut<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer left the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
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|
<dl class="details">
|
|
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|
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|
|
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|
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|
|
|
|
|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-611">line 611</a>
|
|
</dt>
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
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|
|
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|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerTimeOver"><span class="type-signature"></span>pointerTimeOver<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer first touched the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-597">line 597</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerTimeUp"><span class="type-signature"></span>pointerTimeUp<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A timestamp representing when the Pointer left the touchscreen.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-522">line 522</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerUp"><span class="type-signature"></span>pointerUp<span class="signature">(pointer)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If the Pointer is up this returns true. Please note that it only checks if the Pointer is up, not if it's up over any specific Sprite.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index of the pointer to check. You can get this from Phaser.Pointer.id.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<ul>
|
|
<li>True if the given pointer is up, otherwise false.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-492">line 492</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerX"><span class="type-signature"></span>pointerX<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The x coordinate of the Input pointer, relative to the top-left of the parent Sprite.
|
|
This value is only set when the pointer is over this Sprite.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index of the pointer to check. You can get this from Phaser.Pointer.id.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The x coordinate of the Input pointer.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-445">line 445</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pointerY"><span class="type-signature"></span>pointerY<span class="signature">(pointer)</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The y coordinate of the Input pointer, relative to the top-left of the parent Sprite
|
|
This value is only set when the pointer is over this Sprite.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index of the pointer to check. You can get this from Phaser.Pointer.id.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The y coordinate of the Input pointer.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-461">line 461</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Resets the Input Handler and disables it.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-323">line 323</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="setDragLock"><span class="type-signature"></span>setDragLock<span class="signature">(<span class="optional">allowHorizontal</span>, <span class="optional">allowVertical</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Restricts this sprite to drag movement only on the given axis. Note: If both are set to false the sprite will never move!</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>allowHorizontal</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
true
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>To enable the sprite to be dragged horizontally set to true, otherwise false.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>allowVertical</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
true
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>To enable the sprite to be dragged vertically set to true, otherwise false.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1353">line 1353</a>
|
|
</dt>
|
|
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|
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|
|
</dl>
|
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|
</dd>
|
|
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|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="start"><span class="type-signature"></span>start<span class="signature">(priority, useHandCursor)</span><span class="type-signature"> → {<a href="Phaser.Sprite.html">Phaser.Sprite</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Starts the Input Handler running. This is called automatically when you enable input on a Sprite, or can be called directly if you need to set a specific priority.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>priority</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Higher priority sprites take click priority over low-priority sprites when they are stacked on-top of each other.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>useHandCursor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>If true the Sprite will show the hand cursor on mouse-over (doesn't apply to mobile browsers)</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The Sprite object to which the Input Handler is bound.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-224">line 224</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="startDrag"><span class="type-signature"></span>startDrag<span class="signature">(pointer)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Called by Pointer when drag starts on this Sprite. Should not usually be called directly.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1236">line 1236</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="stop"><span class="type-signature"></span>stop<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Stops the Input Handler from running.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-352">line 352</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="stopDrag"><span class="type-signature"></span>stopDrag<span class="signature">(pointer)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1318">line 1318</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="update"><span class="type-signature"><internal> </span>update<span class="signature">(pointer)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Update.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
|
|
|
</ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-777">line 777</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="updateDrag"><span class="type-signature"></span>updateDrag<span class="signature">(pointer)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Updates the Pointer drag on this Sprite.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-996">line 996</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="validForInput"><span class="type-signature"><internal> </span>validForInput<span class="signature">(highestID, highestRenderID, <span class="optional">includePixelPerfect</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Checks if the object this InputHandler is bound to is valid for consideration in the Pointer move event.
|
|
This is called by Phaser.Pointer and shouldn't typically be called directly.</p>
|
|
</div>
|
|
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>highestID</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The highest ID currently processed by the Pointer.</p></td>
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</tr>
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<tr>
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<td class="name"><code>highestRenderID</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The highest Render Order ID currently processed by the Pointer.</p></td>
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</tr>
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<tr>
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<td class="name"><code>includePixelPerfect</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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true
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</td>
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<td class="description last"><p>If this object has <code>pixelPerfectClick</code> or <code>pixelPerfectOver</code> set should it be considered as valid?</p></td>
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</tr>
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</tbody>
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</table>
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<h5>Returns:</h5>
|
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<div class="returns">
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<div class="returns-type">
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<span class="param-type">boolean</span>
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-
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</div>
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<div class="returns-desc param-desc">
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<p>True if the object this InputHandler is bound to should be considered as valid for input detection.</p>
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</div>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
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|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
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|
|
</ul></dd>
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<dt class="tag-source">Source -
|
|
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-398">line 398</a>
|
|
</dt>
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
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</span>
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<br />
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<span class="jsdoc-message">
|
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Tue Jan 06 2015 06:32:02 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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