phaser/src/tilemaps/components/TileToWorldXY.js
2018-04-16 15:25:22 +01:00

38 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var TileToWorldX = require('./TileToWorldX');
var TileToWorldY = require('./TileToWorldY');
var Vector2 = require('../../math/Vector2');
/**
* Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
* `point` object.
*
* @function Phaser.Tilemaps.Components.TileToWorldXY
* @private
* @since 3.0.0
*
* @param {integer} tileX - [description]
* @param {integer} tileY - [description]
* @param {Phaser.Math.Vector2} [point] - [description]
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description]
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Math.Vector2} The XY location in world coordinates.
*/
var TileToWorldXY = function (tileX, tileY, point, camera, layer)
{
if (point === undefined) { point = new Vector2(0, 0); }
point.x = TileToWorldX(tileX, camera, layer);
point.y = TileToWorldY(tileY, camera, layer);
return point;
};
module.exports = TileToWorldXY;