phaser/src
2018-07-08 23:38:13 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
boot You can now set the WebGL batch size in the Game Config via the property batchSize. The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls. 2018-07-02 12:33:46 +01:00
cache The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not. 2018-04-25 17:07:39 +01:00
cameras Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
data Fixed dataManager redefining previously (re)set property 2018-07-02 10:08:10 +02:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display Swapped to gl.KEEP for further testing 2018-07-08 22:44:55 +01:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Explained mask positioning better in docs. Fix #3770 2018-07-08 23:38:13 +01:00
geom Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned. 2018-07-05 23:54:51 +01:00
input The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with. 2018-06-27 12:45:03 +01:00
loader Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
math Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
physics Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
plugins Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
polyfills The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437 2018-05-24 23:17:33 +01:00
renderer Started moving dynamic bitmap text renderer to its own function 2018-07-07 12:34:24 +01:00
scene Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs jsdoc fixes 2018-06-13 08:37:40 +01:00
textures Fixing code style and making console warning more concise 2018-07-08 15:12:02 -07:00
tilemaps Using direct pipeline calls 2018-07-02 13:32:56 +01:00
time Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
tweens Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
utils ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788 2018-06-27 11:31:51 +01:00
const.js Preparing for 3.11.0 development 2018-06-13 15:51:07 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Remapped EventEmitter correctly to Phaser.Events.EventEmitter 2018-05-11 14:05:34 +01:00