mirror of
https://github.com/photonstorm/phaser
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65 lines
1.5 KiB
JavaScript
65 lines
1.5 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var ScaleModes = require('../../renderer/ScaleModes');
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/**
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* Provides methods used for getting and setting the scale of a Game Object.
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*
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* @name Phaser.GameObjects.Components.ScaleMode
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* @since 3.0.0
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*/
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var ScaleMode = {
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_scaleMode: ScaleModes.DEFAULT,
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/**
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* The Scale Mode being used by this Game Object.
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* Can be either `ScaleModes.LINEAR` or `ScaleModes.NEAREST`.
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*
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* @name Phaser.GameObjects.Components.ScaleMode#scaleMode
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* @type {Phaser.ScaleModes}
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* @since 3.0.0
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*/
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scaleMode: {
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get: function ()
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{
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return this._scaleMode;
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},
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set: function (value)
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{
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if (value === ScaleModes.LINEAR || value === ScaleModes.NEAREST)
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{
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this._scaleMode = value;
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}
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}
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},
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/**
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* Sets the Scale Mode being used by this Game Object.
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* Can be either `ScaleModes.LINEAR` or `ScaleModes.NEAREST`.
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*
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* @method Phaser.GameObjects.Components.ScaleMode#setScaleMode
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* @since 3.0.0
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*
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* @param {Phaser.ScaleModes} value - The Scale Mode to be used by this Game Object.
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*
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* @return {this} This Game Object instance.
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*/
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setScaleMode: function (value)
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{
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this.scaleMode = value;
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return this;
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}
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};
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module.exports = ScaleMode;
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