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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.PointerMode.html">PointerMode</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="Phaser.RetroFont.html">RetroFont</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.Rope.html">Rope</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
|
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="Phaser.Signal.html">Signal</a>
|
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.SinglePad.html">SinglePad</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Stage.html">Stage</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.State.html">State</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenData.html">TweenData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Video.html">Video</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasPool.html">CanvasPool</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EarCut.html">EarCut</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Event.html">Event</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#AUTO">AUTO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#blendModes">blendModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BUTTON">BUTTON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS">CANVAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CIRCLE">CIRCLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CREATURE">CREATURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#DOWN">DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ELLIPSE">ELLIPSE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#EMITTER">EMITTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GAMES">GAMES</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GRAPHICS">GRAPHICS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GROUP">GROUP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HEADLESS">HEADLESS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#IMAGE">IMAGE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT">LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LINE">LINE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#MATRIX">MATRIX</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#NONE">NONE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
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<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
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<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
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<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
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<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
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<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
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<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
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<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
|
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<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
|
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<li class="class-depth-1"><a href="http://phaser.io/news/2015/08/phaser-slack-channel">Slack</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="span8">
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<div id="main">
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<!--<h1 class="page-title">Class: State</h1>-->
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<section>
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<header>
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<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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State
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</h2>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name "
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id="State"><span class="type-signature"></span>new State<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>This is a base State class which can be extended if you are creating your own game.
|
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It provides quick access to common functions such as the camera, cache, input, match, sound and more.</p>
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</div>
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<dt class="tag-source">Source -
|
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<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-14">line 14</a>
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</dt>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name "
|
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id="add"><span class="type-signature"></span>add<span class="type-signature"> :<a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
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<p>A reference to the GameObjectFactory which can be used to add new objects to the World.</p>
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</div>
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<dt class="tag-source">Source -
|
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<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-29">line 29</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
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<h4 class="name "
|
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id="cache"><span class="type-signature"></span>cache<span class="type-signature"> :<a href="Phaser.Cache.html">Phaser.Cache</a></span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
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<p>A reference to the game cache which contains any loaded or generated assets, such as images, sound and more.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-44">line 44</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="camera"><span class="type-signature"></span>camera<span class="type-signature"> :<a href="Phaser.Camera.html">Phaser.Camera</a></span></h4>
|
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</dt>
|
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<dd>
|
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<div class="description">
|
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<p>A handy reference to World.camera.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-39">line 39</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
|
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</dt>
|
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<dd>
|
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<div class="description">
|
|
<p>This is a reference to the currently running Game.</p>
|
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</div>
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<dl class="details">
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|
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-19">line 19</a>
|
|
</dt>
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="input"><span class="type-signature"></span>input<span class="type-signature"> :<a href="Phaser.Input.html">Phaser.Input</a></span></h4>
|
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|
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</dt>
|
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<dd>
|
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|
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|
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<div class="description">
|
|
<p>A reference to the Input Manager.</p>
|
|
</div>
|
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-49">line 49</a>
|
|
</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4>
|
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|
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</dt>
|
|
<dd>
|
|
|
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|
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|
|
<div class="description">
|
|
<p>The string based identifier given to the State when added into the State Manager.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-24">line 24</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="load"><span class="type-signature"></span>load<span class="type-signature"> :<a href="Phaser.Loader.html">Phaser.Loader</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the Loader, which you mostly use in the preload method of your state to load external assets.</p>
|
|
</div>
|
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-54">line 54</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="make"><span class="type-signature"></span>make<span class="type-signature"> :<a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span></h4>
|
|
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|
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</dt>
|
|
<dd>
|
|
|
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|
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|
|
<div class="description">
|
|
<p>A reference to the GameObjectCreator which can be used to make new objects.</p>
|
|
</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-34">line 34</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="math"><span class="type-signature"></span>math<span class="type-signature"> :<a href="Phaser.Math.html">Phaser.Math</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to Math class with lots of helpful functions.</p>
|
|
</div>
|
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-59">line 59</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="particles"><span class="type-signature"></span>particles<span class="type-signature"> :<a href="Phaser.Particles.html">Phaser.Particles</a></span></h4>
|
|
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|
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</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created.</p>
|
|
</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-94">line 94</a>
|
|
</dt>
|
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</dl>
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</dd>
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|
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<dt>
|
|
<h4 class="name "
|
|
id="physics"><span class="type-signature"></span>physics<span class="type-signature"> :<a href="Phaser.Physics.html">Phaser.Physics</a></span></h4>
|
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|
|
</dt>
|
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<dd>
|
|
|
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|
|
|
<div class="description">
|
|
<p>A reference to the physics manager which looks after the different physics systems available within Phaser.</p>
|
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</div>
|
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-99">line 99</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"> :<a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span></h4>
|
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|
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</dt>
|
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<dd>
|
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<div class="description">
|
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<p>A reference to the seeded and repeatable random data generator.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-104">line 104</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.ScaleManager.html">Phaser.ScaleManager</a></span></h4>
|
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|
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</dt>
|
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<dd>
|
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|
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<div class="description">
|
|
<p>A reference to the Scale Manager which controls the way the game scales on different displays.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-69">line 69</a>
|
|
</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="sound"><span class="type-signature"></span>sound<span class="type-signature"> :<a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span></h4>
|
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|
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</dt>
|
|
<dd>
|
|
|
|
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|
|
<div class="description">
|
|
<p>A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume.</p>
|
|
</div>
|
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<dl class="details">
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|
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-64">line 64</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="stage"><span class="type-signature"></span>stage<span class="type-signature"> :<a href="Phaser.Stage.html">Phaser.Stage</a></span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
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|
|
<div class="description">
|
|
<p>A reference to the Stage.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-74">line 74</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="time"><span class="type-signature"></span>time<span class="type-signature"> :<a href="Phaser.Time.html">Phaser.Time</a></span></h4>
|
|
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|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the game clock and timed events system.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-79">line 79</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"> :<a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the tween manager.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-84">line 84</a>
|
|
</dt>
|
|
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|
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</dl>
|
|
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|
|
</dd>
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.World.html">Phaser.World</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the game world. All objects live in the Game World and its size is not bound by the display resolution.</p>
|
|
</div>
|
|
|
|
|
|
|
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|
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<dl class="details">
|
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|
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|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-89">line 89</a>
|
|
</dt>
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="create"><span class="type-signature"></span>create<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>create is called once preload has completed, this includes the loading of any assets from the Loader.
|
|
If you don't have a preload method then create is the first method called in your State.</p>
|
|
</div>
|
|
|
|
|
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<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-147">line 147</a>
|
|
</dt>
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="init"><span class="type-signature"></span>init<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>init is the very first function called when your State starts up. It's called before preload, create or anything else.
|
|
If you need to route the game away to another State you could do so here, or if you need to prepare a set of variables
|
|
or objects before the preloading starts.</p>
|
|
</div>
|
|
|
|
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<dl class="details">
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-110">line 110</a>
|
|
</dt>
|
|
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|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="loadRender"><span class="type-signature"></span>loadRender<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.
|
|
The difference between loadRender and render is that any objects you render in this method you must be sure their assets exist.</p>
|
|
</div>
|
|
|
|
|
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<dl class="details">
|
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|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-138">line 138</a>
|
|
</dt>
|
|
|
|
|
|
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|
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|
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</dl>
|
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</dd>
|
|
|
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|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="loadUpdate"><span class="type-signature"></span>loadUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.</p>
|
|
</div>
|
|
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-130">line 130</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="paused"><span class="type-signature"></span>paused<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This method will be called if the core game loop is paused.</p>
|
|
</div>
|
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-192">line 192</a>
|
|
</dt>
|
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</dl>
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|
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</dd>
|
|
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|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="pauseUpdate"><span class="type-signature"></span>pauseUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.</p>
|
|
</div>
|
|
|
|
|
|
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<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-208">line 208</a>
|
|
</dt>
|
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</dl>
|
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</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="preload"><span class="type-signature"></span>preload<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)
|
|
You shouldn't create any objects in this method that require assets that you're also loading in this method, as
|
|
they won't yet be available.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
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<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-120">line 120</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
|
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id="preRender"><span class="type-signature"></span>preRender<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>The preRender method is called after all Game Objects have been updated, but before any rendering takes place.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-166">line 166</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4>
|
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</dt>
|
|
<dd>
|
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|
|
<div class="description">
|
|
<p>Nearly all display objects in Phaser render automatically, you don't need to tell them to render.
|
|
However the render method is called AFTER the game renderer and plugins have rendered, so you're able to do any
|
|
final post-processing style effects here. Note that this happens before plugins postRender takes place.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-174">line 174</a>
|
|
</dt>
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
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|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
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|
|
<div class="description">
|
|
<p>If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-184">line 184</a>
|
|
</dt>
|
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</dl>
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</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="resumed"><span class="type-signature"></span>resumed<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This method will be called when the core game loop resumes from a paused state.</p>
|
|
</div>
|
|
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<dl class="details">
|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-200">line 200</a>
|
|
</dt>
|
|
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|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="shutdown"><span class="type-signature"></span>shutdown<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This method will be called when the State is shutdown (i.e. you switch to another state from this one).</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
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|
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|
|
<dl class="details">
|
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|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-216">line 216</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
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|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The update method is left empty for your own use.
|
|
It is called during the core game loop AFTER debug, physics, plugins and the Stage have had their preUpdate methods called.
|
|
It is called BEFORE Stage, Tweens, Sounds, Input, Physics, Particles and Plugins have had their postUpdate methods called.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-156">line 156</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
</dl>
|
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|
|
</dd>
|
|
|
|
</dl>
|
|
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|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2016 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
|
|
on Thu May 19 2016 12:35:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
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</span>
|
|
</footer>
|
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<div id="toc"></div>
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