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<div id="main">
<h1 class="page-title">Class: BitmapFont</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
BitmapFont
</h2>
<div class="class-description"><p>Phaser.BitmapFont</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="BitmapFont"><span class="type-signature"></span>new BitmapFont<span class="signature">(game, key, characterWidth, characterHeight, chars, charsPerRow, <span class="optional">xSpacing</span>, <span class="optional">ySpacing</span>, <span class="optional">xOffset</span>, <span class="optional">yOffset</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The font set graphic set as stored in the Game.Cache.</p></td>
</tr>
<tr>
<td class="name"><code>characterWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of each character in the font set.</p></td>
</tr>
<tr>
<td class="name"><code>characterHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The height of each character in the font set.</p></td>
</tr>
<tr>
<td class="name"><code>chars</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The characters used in the font set, in display order. You can use the TEXT_SET consts for common font set arrangements.</p></td>
</tr>
<tr>
<td class="name"><code>charsPerRow</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number of characters per row in the font set.</p></td>
</tr>
<tr>
<td class="name"><code>xSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the characters in the font set have horizontal spacing between them set the required amount here.</p></td>
</tr>
<tr>
<td class="name"><code>ySpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the characters in the font set have vertical spacing between them set the required amount here.</p></td>
</tr>
<tr>
<td class="name"><code>xOffset</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.</p></td>
</tr>
<tr>
<td class="name"><code>yOffset</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-22">line 22</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="ALIGN_CENTER"><span class="type-signature">&lt;static, constant> </span>ALIGN_CENTER<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Align each line of multi-line text in the center.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-182">line 182</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ALIGN_LEFT"><span class="type-signature">&lt;static, constant> </span>ALIGN_LEFT<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Align each line of multi-line text to the left.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-168">line 168</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ALIGN_RIGHT"><span class="type-signature">&lt;static, constant> </span>ALIGN_RIGHT<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Align each line of multi-line text to the right.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-175">line 175</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET1"><span class="type-signature">&lt;static, constant> </span>TEXT_SET1<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 1 = !\&quot;#$%&amp;'()*+,-./0123456789:;&lt;=&gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-189">line 189</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET2"><span class="type-signature">&lt;static, constant> </span>TEXT_SET2<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 2 = !\&quot;#$%&amp;'()*+,-./0123456789:;&lt;=&gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-196">line 196</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET3"><span class="type-signature">&lt;static, constant> </span>TEXT_SET3<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-203">line 203</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET4"><span class="type-signature">&lt;static, constant> </span>TEXT_SET4<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-210">line 210</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET5"><span class="type-signature">&lt;static, constant> </span>TEXT_SET5<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-217">line 217</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET6"><span class="type-signature">&lt;static, constant> </span>TEXT_SET6<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789\&quot;(),-.'</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-224">line 224</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET7"><span class="type-signature">&lt;static, constant> </span>TEXT_SET7<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW\&quot;)28FLRX-'39</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-231">line 231</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET8"><span class="type-signature">&lt;static, constant> </span>TEXT_SET8<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-238">line 238</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET9"><span class="type-signature">&lt;static, constant> </span>TEXT_SET9<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'\&quot;?!</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-245">line 245</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET10"><span class="type-signature">&lt;static, constant> </span>TEXT_SET10<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-252">line 252</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET11"><span class="type-signature">&lt;static, constant> </span>TEXT_SET11<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,\&quot;-+!?()':;0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-259">line 259</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="align"><span class="type-signature"></span>align<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>align</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Alignment of the text when multiLine = true or a fixedWidth is set. Set to BitmapFont.ALIGN_LEFT (default), BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-62">line 62</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="autoUpperCase"><span class="type-signature"></span>autoUpperCase<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>autoUpperCase</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters, so the default is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-74">line 74</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterHeight"><span class="type-signature"></span>characterHeight<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of each character in the font set.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-32">line 32</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterPerRow"><span class="type-signature"></span>characterPerRow<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterPerRow</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of characters per row in the font set.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-47">line 47</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterSpacingX"><span class="type-signature"></span>characterSpacingX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterSpacingX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the characters in the font set have horizontal spacing between them set the required amount here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-37">line 37</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterSpacingY"><span class="type-signature"></span>characterSpacingY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterSpacingY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the characters in the font set have vertical spacing between them set the required amount here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-42">line 42</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterWidth"><span class="type-signature"></span>characterWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of each character in the font set.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-27">line 27</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="customSpacingX"><span class="type-signature"></span>customSpacingX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>customSpacingX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Adds horizontal spacing between each character of the font, in pixels.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-80">line 80</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="customSpacingY"><span class="type-signature"></span>customSpacingY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>customSpacingY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Adds vertical spacing between each line of multi-line text, set in pixels.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-86">line 86</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fixedWidth"><span class="type-signature"></span>fixedWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>If you need this BitmapFont image to have a fixed width you can set the width in this value.
If text is wider than the width specified it will be cropped off.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fixedWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-93">line 93</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fontSet"><span class="type-signature"></span>fontSet<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fontSet</code></td>
<td class="type">
<span class="param-type">HTMLImage</span>
</td>
<td class="description last"><p>A reference to the image stored in the Game.Cache that contains the font.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-98">line 98</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="Phaser.RenderTexture.html#game">Phaser.RenderTexture#game</a>
</li></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-21">line 21</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="key"><span class="type-signature"></span>key<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the RenderTexture in the Cache, if stored there.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="Phaser.RenderTexture.html#key">Phaser.RenderTexture#key</a>
</li></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="multiLine"><span class="type-signature"></span>multiLine<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>multiLine</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain one single line of text (the default)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-68">line 68</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="offsetX"><span class="type-signature"></span>offsetX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>offsetX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-52">line 52</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="offsetY"><span class="type-signature"></span>offsetY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>offsetY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-57">line 57</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Base Phaser object type.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-156">line 156</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="buildBitmapFontText"><span class="type-signature"></span>buildBitmapFontText<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the BitmapData of the Sprite with the text</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-349">line 349</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="buildBitmapFontText"><span class="type-signature"></span>buildBitmapFontText<span class="signature">(line, x, y, customSpacingX)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.
Used by getLine and getMultiLine</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>line</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The single line of text to paste.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate.</p></td>
</tr>
<tr>
<td class="name"><code>customSpacingX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Custom X spacing.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-440">line 440</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getLongestLine"><span class="type-signature"></span>getLongestLine<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Works out the longest line of text in _text and returns its length</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-482">line 482</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The length of the longest line of text.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeUnsupportedCharacters"><span class="type-signature">&lt;protected> </span>removeUnsupportedCharacters<span class="signature">(<span class="optional">stripCR</span>)</span><span class="type-signature"> &rarr; {string}</span></h4>
</dt>
<dd>
<div class="description">
<p>Internal helper function that removes all unsupported characters from the _text String, leaving only characters contained in the font set.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stripCR</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Should it strip carriage returns as well?</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-509">line 509</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A clean version of the string.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">string</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">(displayObject, position, clear)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the texture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>A Point object containing the position to render the display object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="Phaser.RenderTexture.html#render">Phaser.RenderTexture#render</a>
</li></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-65">line 65</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="renderXY"><span class="type-signature"></span>renderXY<span class="signature">(displayObject, x, y, clear)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the texture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="Phaser.RenderTexture.html#renderXY">Phaser.RenderTexture#renderXY</a>
</li></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-46">line 46</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Over rides the default PIXI.RenderTexture resize event as we need our baseTexture resized as well.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-314">line 314</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setFixedWidth"><span class="type-signature"></span>setFixedWidth<span class="signature">(width, <span class="optional">lineAlignment</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>If you need this FlxSprite to have a fixed width and custom alignment you can set the width here.&lt;br&gt;
If text is wider than the width specified it will be cropped off.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Width in pixels of this BitmapFont. Set to zero to disable and re-enable automatic resizing.</p></td>
</tr>
<tr>
<td class="name"><code>lineAlignment</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'left'
</td>
<td class="description last"><p>Align the text within this width. Set to BitmapFont.ALIGN_LEFT (default), BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-261">line 261</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setText"><span class="type-signature"></span>setText<span class="signature">(content, <span class="optional">multiLine</span>, <span class="optional">characterSpacing</span>, <span class="optional">lineSpacing</span>, <span class="optional">lineAlignment</span>, <span class="optional">allowLowerCase</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A helper function that quickly sets lots of variables at once, and then updates the text.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>content</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The text of this sprite.</p></td>
</tr>
<tr>
<td class="name"><code>multiLine</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to true if you want to support carriage-returns in the text and create a multi-line sprite instead of a single line.</p></td>
</tr>
<tr>
<td class="name"><code>characterSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>To add horizontal spacing between each character specify the amount in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>lineSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>To add vertical spacing between each line of text, set the amount in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>lineAlignment</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'left'
</td>
<td class="description last"><p>Align each line of multi-line text. Set to BitmapFont.ALIGN_LEFT, BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.</p></td>
</tr>
<tr>
<td class="name"><code>allowLowerCase</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Lots of bitmap font sets only include upper-case characters, if yours needs to support lower case then set this to true.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-279">line 279</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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