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actions
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lint fixes
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2019-11-19 13:02:05 +00:00 |
animations
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
cache
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Add Video cache
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2019-10-03 14:13:32 +01:00 |
cameras
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Expose BaseCamera module
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2019-10-03 09:26:14 +08:00 |
core
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Added mipmapFilter to game config
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2019-11-19 13:00:37 +00:00 |
create
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License link update
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2019-05-10 16:15:04 +01:00 |
curves
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Merge pull request #4829 from jsoref/spelling
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2019-11-18 21:47:26 +00:00 |
data
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License link update
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2019-05-10 16:15:04 +01:00 |
device
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Updated docs
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2019-10-04 11:13:11 +01:00 |
display
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spelling: formula
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2019-10-29 02:19:05 -04:00 |
dom
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Merge pull request #4807 from jcyuan/master
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2019-11-19 10:49:09 +00:00 |
events
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License link update
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2019-05-10 16:15:04 +01:00 |
gameobjects
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BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881
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2019-11-26 14:31:27 +00:00 |
geom
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Merge pull request #4829 from jsoref/spelling
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2019-11-18 21:47:26 +00:00 |
input
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changed L12 "pointerup" to "pointerout"
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2019-11-26 13:33:29 +03:00 |
loader
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Fixes Rollup freaking out over an eval
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2019-11-20 17:19:20 +00:00 |
math
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Merge pull request #4807 from jcyuan/master
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2019-11-19 10:49:09 +00:00 |
physics
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Added new intersects, overlap and collision filter methods.
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2019-12-04 03:52:00 +00:00 |
plugins
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Removed BasePlugin properties #4488
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2019-10-02 16:32:04 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Added support for mipmap texture generation and filter levels
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2019-11-19 13:00:54 +00:00 |
scale
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spelling: in case
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2019-10-29 02:21:46 -04:00 |
scene
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SceneManager.run (and consequently ScenePlugin.run ) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931
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2019-10-15 11:53:43 +01:00 |
sound
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WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context.
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2019-11-20 14:50:28 +00:00 |
structs
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spelling: envelope
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2019-10-29 01:53:22 -04:00 |
textures
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add missing parameters for addGLTexture method for TS def
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2019-10-23 17:45:48 +08:00 |
tilemaps
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JSDoc fix
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2019-11-22 17:46:26 +00:00 |
time
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
tweens
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Fix bad parameter in Timeline callbacks and events
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2019-11-19 15:37:25 -08:00 |
utils
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JSDoc fix. Fix #4871
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2019-11-20 13:02:56 +00:00 |
const.js
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Bump to 3.22
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2019-11-28 10:43:02 +00:00 |
phaser-arcade-physics.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser-core.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser.js
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License link update
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2019-05-10 16:15:04 +01:00 |