mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
95 lines
2 KiB
TypeScript
95 lines
2 KiB
TypeScript
/// <reference path="Game.ts" />
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/// <reference path="system/Tween.ts" />
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/**
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* Phaser - TweenManager
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*
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* The Game has a single instance of the TweenManager through which all Tween objects are created and updated.
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* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
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* TweenManager is based heavily on tween.js by sole (http://soledadpenades.com).
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* I converted it to TypeScript, swapped the callbacks for signals and patched a few issues with regard
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* to properties and completion errors. Please see https://github.com/sole/tween.js for a full list of contributors.
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*/
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module Phaser {
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export class TweenManager {
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constructor(game: Phaser.Game) {
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this._game = game;
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this._tweens = [];
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}
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private _game: Phaser.Game;
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private _tweens: Phaser.Tween[];
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public getAll() {
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return this._tweens;
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}
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public removeAll() {
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this._tweens.length = 0;
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}
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public create(object): Phaser.Tween {
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return new Phaser.Tween(object, this._game);
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}
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public add(tween: Phaser.Tween) {
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tween.parent = this._game;
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this._tweens.push(tween);
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return tween;
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}
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public remove(tween: Phaser.Tween) {
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var i = this._tweens.indexOf(tween);
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if (i !== -1)
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{
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this._tweens.splice(i, 1);
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}
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}
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public update() {
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if (this._tweens.length === 0)
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{
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return false;
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}
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var i = 0;
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var numTweens = this._tweens.length;
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while (i < numTweens)
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{
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if (this._tweens[i].update(this._game.time.now))
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{
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i++;
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}
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else
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{
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this._tweens.splice(i, 1);
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numTweens--;
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}
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}
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return true;
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}
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}
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}
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