phaser/Phaser/TweenManager.ts
2013-04-18 16:49:08 +01:00

95 lines
2 KiB
TypeScript

/// <reference path="Game.ts" />
/// <reference path="system/Tween.ts" />
/**
* Phaser - TweenManager
*
* The Game has a single instance of the TweenManager through which all Tween objects are created and updated.
* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
* TweenManager is based heavily on tween.js by sole (http://soledadpenades.com).
* I converted it to TypeScript, swapped the callbacks for signals and patched a few issues with regard
* to properties and completion errors. Please see https://github.com/sole/tween.js for a full list of contributors.
*/
module Phaser {
export class TweenManager {
constructor(game: Phaser.Game) {
this._game = game;
this._tweens = [];
}
private _game: Phaser.Game;
private _tweens: Phaser.Tween[];
public getAll() {
return this._tweens;
}
public removeAll() {
this._tweens.length = 0;
}
public create(object): Phaser.Tween {
return new Phaser.Tween(object, this._game);
}
public add(tween: Phaser.Tween) {
tween.parent = this._game;
this._tweens.push(tween);
return tween;
}
public remove(tween: Phaser.Tween) {
var i = this._tweens.indexOf(tween);
if (i !== -1)
{
this._tweens.splice(i, 1);
}
}
public update() {
if (this._tweens.length === 0)
{
return false;
}
var i = 0;
var numTweens = this._tweens.length;
while (i < numTweens)
{
if (this._tweens[i].update(this._game.time.now))
{
i++;
}
else
{
this._tweens.splice(i, 1);
numTweens--;
}
}
return true;
}
}
}