mirror of
https://github.com/photonstorm/phaser
synced 2025-01-08 11:18:50 +00:00
230 lines
6 KiB
JavaScript
230 lines
6 KiB
JavaScript
/**
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* We're replacing a couple of Pixi's methods here to fix or add some vital functionality:
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*
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* 1) Added support for Trimmed sprite sheets
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* 2) Skip display objects with an alpha of zero
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*
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* Hopefully we can remove this once Pixi has been updated to support these things.
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*/
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PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
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{
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// no loger recurrsive!
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var transform;
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var context = this.context;
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context.globalCompositeOperation = 'source-over';
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// one the display object hits this. we can break the loop
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var testObject = displayObject.last._iNext;
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displayObject = displayObject.first;
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do
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{
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transform = displayObject.worldTransform;
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if(!displayObject.visible)
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{
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displayObject = displayObject.last._iNext;
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continue;
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}
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if(!displayObject.renderable || displayObject.alpha == 0)
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{
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displayObject = displayObject._iNext;
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continue;
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}
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if(displayObject instanceof PIXI.Sprite)
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{
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var frame = displayObject.texture.frame;
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if(frame)
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{
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context.globalAlpha = displayObject.worldAlpha;
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if (displayObject.texture.trimmed)
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{
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2] + displayObject.texture.trim.x, transform[5] + displayObject.texture.trim.y);
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}
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else
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{
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
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}
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context.drawImage(displayObject.texture.baseTexture.source,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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(displayObject.anchor.x) * -frame.width,
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(displayObject.anchor.y) * -frame.height,
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frame.width,
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frame.height);
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}
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}
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else if(displayObject instanceof PIXI.Strip)
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{
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
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this.renderStrip(displayObject);
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}
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else if(displayObject instanceof PIXI.TilingSprite)
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{
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
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this.renderTilingSprite(displayObject);
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}
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else if(displayObject instanceof PIXI.CustomRenderable)
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{
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displayObject.renderCanvas(this);
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}
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else if(displayObject instanceof PIXI.Graphics)
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{
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
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PIXI.CanvasGraphics.renderGraphics(displayObject, context);
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}
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else if(displayObject instanceof PIXI.FilterBlock)
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{
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if(displayObject.open)
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{
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context.save();
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var cacheAlpha = displayObject.mask.alpha;
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var maskTransform = displayObject.mask.worldTransform;
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context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5])
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displayObject.mask.worldAlpha = 0.5;
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context.worldAlpha = 0;
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PIXI.CanvasGraphics.renderGraphicsMask(displayObject.mask, context);
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context.clip();
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displayObject.mask.worldAlpha = cacheAlpha;
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}
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else
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{
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context.restore();
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}
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}
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// count++
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displayObject = displayObject._iNext;
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}
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while(displayObject != testObject)
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}
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PIXI.WebGLBatch.prototype.update = function()
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{
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var gl = this.gl;
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var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
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var a, b, c, d, tx, ty;
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var indexRun = 0;
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var displayObject = this.head;
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while(displayObject)
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{
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if(displayObject.vcount === PIXI.visibleCount)
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{
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width = displayObject.texture.frame.width;
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height = displayObject.texture.frame.height;
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// TODO trim??
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aX = displayObject.anchor.x;// - displayObject.texture.trim.x
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aY = displayObject.anchor.y; //- displayObject.texture.trim.y
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w0 = width * (1-aX);
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w1 = width * -aX;
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h0 = height * (1-aY);
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h1 = height * -aY;
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index = indexRun * 8;
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worldTransform = displayObject.worldTransform;
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a = worldTransform[0];
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b = worldTransform[3];
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c = worldTransform[1];
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d = worldTransform[4];
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tx = worldTransform[2];
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ty = worldTransform[5];
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if (displayObject.texture.trimmed)
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{
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tx += displayObject.texture.trim.x;
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ty += displayObject.texture.trim.y;
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}
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this.verticies[index + 0 ] = a * w1 + c * h1 + tx;
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this.verticies[index + 1 ] = d * h1 + b * w1 + ty;
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this.verticies[index + 2 ] = a * w0 + c * h1 + tx;
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this.verticies[index + 3 ] = d * h1 + b * w0 + ty;
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this.verticies[index + 4 ] = a * w0 + c * h0 + tx;
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this.verticies[index + 5 ] = d * h0 + b * w0 + ty;
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this.verticies[index + 6] = a * w1 + c * h0 + tx;
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this.verticies[index + 7] = d * h0 + b * w1 + ty;
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if(displayObject.updateFrame || displayObject.texture.updateFrame)
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{
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this.dirtyUVS = true;
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var texture = displayObject.texture;
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var frame = texture.frame;
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var tw = texture.baseTexture.width;
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var th = texture.baseTexture.height;
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this.uvs[index + 0] = frame.x / tw;
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this.uvs[index +1] = frame.y / th;
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this.uvs[index +2] = (frame.x + frame.width) / tw;
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this.uvs[index +3] = frame.y / th;
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this.uvs[index +4] = (frame.x + frame.width) / tw;
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this.uvs[index +5] = (frame.y + frame.height) / th;
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this.uvs[index +6] = frame.x / tw;
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this.uvs[index +7] = (frame.y + frame.height) / th;
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displayObject.updateFrame = false;
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}
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// TODO this probably could do with some optimisation....
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if(displayObject.cacheAlpha != displayObject.worldAlpha)
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{
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displayObject.cacheAlpha = displayObject.worldAlpha;
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var colorIndex = indexRun * 4;
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this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
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this.dirtyColors = true;
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}
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}
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else
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{
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index = indexRun * 8;
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this.verticies[index + 0 ] = 0;
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this.verticies[index + 1 ] = 0;
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this.verticies[index + 2 ] = 0;
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this.verticies[index + 3 ] = 0;
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this.verticies[index + 4 ] = 0;
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this.verticies[index + 5 ] = 0;
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this.verticies[index + 6] = 0;
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this.verticies[index + 7] = 0;
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}
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indexRun++;
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displayObject = displayObject.__next;
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}
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}
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