phaser/src/gameobjects/rendertexture
2018-12-18 15:21:24 +00:00
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RenderTexture.js CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239 2018-12-18 15:21:24 +00:00
RenderTextureCanvasRenderer.js Render Texture now uses unified drawing functions 2018-08-03 19:17:39 +01:00
RenderTextureCreator.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
RenderTextureFactory.js RenderTexture.resize wouldn't correctly resize the texture under WebGL. Fix #4034 2018-09-17 11:48:34 +01:00
RenderTextureRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
RenderTextureWebGLRenderer.js Render Texture now uses unified drawing functions 2018-08-03 19:17:39 +01:00