mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 23:20:59 +00:00
37 lines
942 B
JavaScript
37 lines
942 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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var emitter;
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function preload() {
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game.load.image('diamond', 'assets/sprites/diamond.png');
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}
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function create() {
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game.stage.backgroundColor = 0x337799;
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emitter = game.add.emitter(0, 0, 200);
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emitter.makeParticles('diamond');
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emitter.gravity = 10;
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game.input.onDown.add(particleBurst, this);
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}
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function particleBurst() {
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// Position the emitter where the mouse/touch event was
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emitter.x = game.input.x;
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emitter.y = game.input.y;
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// The first parameter sets the effect to "explode" which means all particles are emitted at once
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// The second gives each particle a 2000ms lifespan
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// The third is ignored when using burst/explode mode
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// The final parameter (10) is how many particles will be emitted in this single burst
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emitter.start(true, 2000, null, 10);
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}
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