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1389 lines
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HTML
1389 lines
37 KiB
HTML
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<li class="class-depth-2">
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<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/renderers/webgl/shaders/PixiShader.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @author Richard Davey http://www.photonstorm.com @photonstorm
|
|
*/
|
|
|
|
/**
|
|
* @class PixiShader
|
|
* @constructor
|
|
* @param gl {WebGLContext} the current WebGL drawing context
|
|
*/
|
|
PIXI.PixiShader = function(gl)
|
|
{
|
|
/**
|
|
* @property _UID
|
|
* @type Number
|
|
* @private
|
|
*/
|
|
this._UID = PIXI._UID++;
|
|
|
|
/**
|
|
* @property gl
|
|
* @type WebGLContext
|
|
*/
|
|
this.gl = gl;
|
|
|
|
/**
|
|
* The WebGL program.
|
|
* @property program
|
|
* @type Any
|
|
*/
|
|
this.program = null;
|
|
|
|
/**
|
|
* The fragment shader.
|
|
* @property fragmentSrc
|
|
* @type Array
|
|
*/
|
|
this.fragmentSrc = [
|
|
'precision lowp float;',
|
|
'varying vec2 vTextureCoord;',
|
|
'varying vec4 vColor;',
|
|
'uniform sampler2D uSampler;',
|
|
'void main(void) {',
|
|
' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;',
|
|
'}'
|
|
];
|
|
|
|
/**
|
|
* A local texture counter for multi-texture shaders.
|
|
* @property textureCount
|
|
* @type Number
|
|
*/
|
|
this.textureCount = 0;
|
|
|
|
/**
|
|
* A local flag
|
|
* @property firstRun
|
|
* @type Boolean
|
|
* @private
|
|
*/
|
|
this.firstRun = true;
|
|
|
|
/**
|
|
* A dirty flag
|
|
* @property dirty
|
|
* @type Boolean
|
|
*/
|
|
this.dirty = true;
|
|
|
|
/**
|
|
* Uniform attributes cache.
|
|
* @property attributes
|
|
* @type Array
|
|
* @private
|
|
*/
|
|
this.attributes = [];
|
|
|
|
this.init();
|
|
};
|
|
|
|
PIXI.PixiShader.prototype.constructor = PIXI.PixiShader;
|
|
|
|
/**
|
|
* Initialises the shader.
|
|
*
|
|
* @method init
|
|
*/
|
|
PIXI.PixiShader.prototype.init = function()
|
|
{
|
|
var gl = this.gl;
|
|
|
|
var program = PIXI.compileProgram(gl, this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc);
|
|
|
|
gl.useProgram(program);
|
|
|
|
// get and store the uniforms for the shader
|
|
this.uSampler = gl.getUniformLocation(program, 'uSampler');
|
|
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
|
|
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
|
|
this.dimensions = gl.getUniformLocation(program, 'dimensions');
|
|
|
|
// get and store the attributes
|
|
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
|
|
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
|
|
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
|
|
|
|
// Begin worst hack eva //
|
|
|
|
// WHY??? ONLY on my chrome pixel the line above returns -1 when using filters?
|
|
// maybe its something to do with the current state of the gl context.
|
|
// I'm convinced this is a bug in the chrome browser as there is NO reason why this should be returning -1 especially as it only manifests on my chrome pixel
|
|
// If theres any webGL people that know why could happen please help :)
|
|
if(this.colorAttribute === -1)
|
|
{
|
|
this.colorAttribute = 2;
|
|
}
|
|
|
|
this.attributes = [this.aVertexPosition, this.aTextureCoord, this.colorAttribute];
|
|
|
|
// End worst hack eva //
|
|
|
|
// add those custom shaders!
|
|
for (var key in this.uniforms)
|
|
{
|
|
// get the uniform locations..
|
|
this.uniforms[key].uniformLocation = gl.getUniformLocation(program, key);
|
|
}
|
|
|
|
this.initUniforms();
|
|
|
|
this.program = program;
|
|
};
|
|
|
|
/**
|
|
* Initialises the shader uniform values.
|
|
*
|
|
* Uniforms are specified in the GLSL_ES Specification: http://www.khronos.org/registry/webgl/specs/latest/1.0/
|
|
* http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
|
|
*
|
|
* @method initUniforms
|
|
*/
|
|
PIXI.PixiShader.prototype.initUniforms = function()
|
|
{
|
|
this.textureCount = 1;
|
|
var gl = this.gl;
|
|
var uniform;
|
|
|
|
for (var key in this.uniforms)
|
|
{
|
|
uniform = this.uniforms[key];
|
|
|
|
var type = uniform.type;
|
|
|
|
if (type === 'sampler2D')
|
|
{
|
|
uniform._init = false;
|
|
|
|
if (uniform.value !== null)
|
|
{
|
|
this.initSampler2D(uniform);
|
|
}
|
|
}
|
|
else if (type === 'mat2' || type === 'mat3' || type === 'mat4')
|
|
{
|
|
// These require special handling
|
|
uniform.glMatrix = true;
|
|
uniform.glValueLength = 1;
|
|
|
|
if (type === 'mat2')
|
|
{
|
|
uniform.glFunc = gl.uniformMatrix2fv;
|
|
}
|
|
else if (type === 'mat3')
|
|
{
|
|
uniform.glFunc = gl.uniformMatrix3fv;
|
|
}
|
|
else if (type === 'mat4')
|
|
{
|
|
uniform.glFunc = gl.uniformMatrix4fv;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// GL function reference
|
|
uniform.glFunc = gl['uniform' + type];
|
|
|
|
if (type === '2f' || type === '2i')
|
|
{
|
|
uniform.glValueLength = 2;
|
|
}
|
|
else if (type === '3f' || type === '3i')
|
|
{
|
|
uniform.glValueLength = 3;
|
|
}
|
|
else if (type === '4f' || type === '4i')
|
|
{
|
|
uniform.glValueLength = 4;
|
|
}
|
|
else
|
|
{
|
|
uniform.glValueLength = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)
|
|
*
|
|
* @method initSampler2D
|
|
*/
|
|
PIXI.PixiShader.prototype.initSampler2D = function(uniform)
|
|
{
|
|
if (!uniform.value || !uniform.value.baseTexture || !uniform.value.baseTexture.hasLoaded)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var gl = this.gl;
|
|
|
|
gl.activeTexture(gl['TEXTURE' + this.textureCount]);
|
|
gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTextures[gl.id]);
|
|
|
|
// Extended texture data
|
|
if (uniform.textureData)
|
|
{
|
|
var data = uniform.textureData;
|
|
|
|
// GLTexture = mag linear, min linear_mipmap_linear, wrap repeat + gl.generateMipmap(gl.TEXTURE_2D);
|
|
// GLTextureLinear = mag/min linear, wrap clamp
|
|
// GLTextureNearestRepeat = mag/min NEAREST, wrap repeat
|
|
// GLTextureNearest = mag/min nearest, wrap clamp
|
|
// AudioTexture = whatever + luminance + width 512, height 2, border 0
|
|
// KeyTexture = whatever + luminance + width 256, height 2, border 0
|
|
|
|
// magFilter can be: gl.LINEAR, gl.LINEAR_MIPMAP_LINEAR or gl.NEAREST
|
|
// wrapS/T can be: gl.CLAMP_TO_EDGE or gl.REPEAT
|
|
|
|
var magFilter = (data.magFilter) ? data.magFilter : gl.LINEAR;
|
|
var minFilter = (data.minFilter) ? data.minFilter : gl.LINEAR;
|
|
var wrapS = (data.wrapS) ? data.wrapS : gl.CLAMP_TO_EDGE;
|
|
var wrapT = (data.wrapT) ? data.wrapT : gl.CLAMP_TO_EDGE;
|
|
var format = (data.luminance) ? gl.LUMINANCE : gl.RGBA;
|
|
|
|
if (data.repeat)
|
|
{
|
|
wrapS = gl.REPEAT;
|
|
wrapT = gl.REPEAT;
|
|
}
|
|
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, !!data.flipY);
|
|
|
|
if (data.width)
|
|
{
|
|
var width = (data.width) ? data.width : 512;
|
|
var height = (data.height) ? data.height : 2;
|
|
var border = (data.border) ? data.border : 0;
|
|
|
|
// void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, border, format, gl.UNSIGNED_BYTE, null);
|
|
}
|
|
else
|
|
{
|
|
// void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, ImageData? pixels);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, format, gl.RGBA, gl.UNSIGNED_BYTE, uniform.value.baseTexture.source);
|
|
}
|
|
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, wrapS);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, wrapT);
|
|
}
|
|
|
|
gl.uniform1i(uniform.uniformLocation, this.textureCount);
|
|
|
|
uniform._init = true;
|
|
|
|
this.textureCount++;
|
|
|
|
};
|
|
|
|
/**
|
|
* Updates the shader uniform values.
|
|
*
|
|
* @method syncUniforms
|
|
*/
|
|
PIXI.PixiShader.prototype.syncUniforms = function()
|
|
{
|
|
this.textureCount = 1;
|
|
var uniform;
|
|
var gl = this.gl;
|
|
|
|
// This would probably be faster in an array and it would guarantee key order
|
|
for (var key in this.uniforms)
|
|
{
|
|
uniform = this.uniforms[key];
|
|
|
|
if (uniform.glValueLength === 1)
|
|
{
|
|
if (uniform.glMatrix === true)
|
|
{
|
|
uniform.glFunc.call(gl, uniform.uniformLocation, uniform.transpose, uniform.value);
|
|
}
|
|
else
|
|
{
|
|
uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value);
|
|
}
|
|
}
|
|
else if (uniform.glValueLength === 2)
|
|
{
|
|
uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value.x, uniform.value.y);
|
|
}
|
|
else if (uniform.glValueLength === 3)
|
|
{
|
|
uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z);
|
|
}
|
|
else if (uniform.glValueLength === 4)
|
|
{
|
|
uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w);
|
|
}
|
|
else if (uniform.type === 'sampler2D')
|
|
{
|
|
if (uniform._init)
|
|
{
|
|
gl.activeTexture(gl['TEXTURE' + this.textureCount]);
|
|
|
|
if(uniform.value.baseTexture._dirty[gl.id])
|
|
{
|
|
PIXI.instances[gl.id].updateTexture(uniform.value.baseTexture);
|
|
}
|
|
else
|
|
{
|
|
// bind the current texture
|
|
gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTextures[gl.id]);
|
|
}
|
|
|
|
// gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTextures[gl.id] || PIXI.createWebGLTexture( uniform.value.baseTexture, gl));
|
|
gl.uniform1i(uniform.uniformLocation, this.textureCount);
|
|
this.textureCount++;
|
|
}
|
|
else
|
|
{
|
|
this.initSampler2D(uniform);
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Destroys the shader.
|
|
*
|
|
* @method destroy
|
|
*/
|
|
PIXI.PixiShader.prototype.destroy = function()
|
|
{
|
|
this.gl.deleteProgram( this.program );
|
|
this.uniforms = null;
|
|
this.gl = null;
|
|
|
|
this.attributes = null;
|
|
};
|
|
|
|
/**
|
|
* The Default Vertex shader source.
|
|
*
|
|
* @property defaultVertexSrc
|
|
* @type String
|
|
*/
|
|
PIXI.PixiShader.defaultVertexSrc = [
|
|
'attribute vec2 aVertexPosition;',
|
|
'attribute vec2 aTextureCoord;',
|
|
'attribute vec2 aColor;',
|
|
|
|
'uniform vec2 projectionVector;',
|
|
'uniform vec2 offsetVector;',
|
|
|
|
'varying vec2 vTextureCoord;',
|
|
'varying vec4 vColor;',
|
|
|
|
'const vec2 center = vec2(-1.0, 1.0);',
|
|
|
|
'void main(void) {',
|
|
' gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);',
|
|
' vTextureCoord = aTextureCoord;',
|
|
' vec3 color = mod(vec3(aColor.y/65536.0, aColor.y/256.0, aColor.y), 256.0) / 256.0;',
|
|
' vColor = vec4(color * aColor.x, aColor.x);',
|
|
'}'
|
|
];
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
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|
|
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</div>
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|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Sat Nov 15 2014 19:54:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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