phaser/docs/Phaser.SoundManager.html
2014-11-15 20:01:46 +00:00

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<a href="global.html#createFullLayer">createFullLayer</a>
</li>
<li class="class-depth-0">
<a href="global.html#debug">debug</a>
</li>
<li class="class-depth-0">
<a href="global.html#destroy">destroy</a>
</li>
<li class="class-depth-0">
<a href="global.html#onResize">onResize</a>
</li>
<li class="class-depth-0">
<a href="global.html#originalEvent">originalEvent</a>
</li>
<li class="class-depth-0">
<a href="global.html#refresh">refresh</a>
</li>
<li class="class-depth-0">
<a href="global.html#reset">reset</a>
</li>
<li class="class-depth-0">
<a href="global.html#setSize">setSize</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: SoundManager</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
SoundManager
</h2>
<div class="class-description"><p>Phaser.SoundManager</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="SoundManager"><span class="type-signature"></span>new SoundManager<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio if the browser supports it.
Note: On Firefox 25+ on Linux if you have media.gstreamer disabled in about:config then it cannot play back mp3 or m4a files.
The audio file type and the encoding of those files are extremely important. Not all browsers can play all audio formats.
There is a good guide to what's supported here: <a href="http://hpr.dogphilosophy.net/test/">http://hpr.dogphilosophy.net/test/</a></p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>reference to the current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-17">line 17</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="channels"><span class="type-signature"></span>channels<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The number of audio channels to use in playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>32</li></ul></dd>
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-103">line 103</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="connectToMaster"><span class="type-signature"></span>connectToMaster<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-91">line 91</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="context"><span class="type-signature"></span>context<span class="type-signature"> :AudioContext</span></h4>
</dt>
<dd>
<div class="description">
<p>The AudioContext being used for playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-67">line 67</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-22">line 22</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mute"><span class="type-signature"></span>mute<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the muted state of the SoundManager. This effects all sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-544">line 544</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="noAudio"><span class="type-signature"></span>noAudio<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Has audio been disabled via the PhaserGlobal object? Useful if you need to use a 3rd party audio library instead.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-85">line 85</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onSoundDecode"><span class="type-signature"></span>onSoundDecode<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The event dispatched when a sound decodes (typically only for mp3 files)</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-27">line 27</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="touchLocked"><span class="type-signature"></span>touchLocked<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if the audio system is currently locked awaiting a touch event.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-97">line 97</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="usingAudioTag"><span class="type-signature">&lt;readonly> </span>usingAudioTag<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if the sound is being played via the Audio tag.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-79">line 79</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="usingWebAudio"><span class="type-signature">&lt;readonly> </span>usingWebAudio<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if this sound is being played with Web Audio.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-73">line 73</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="volume"><span class="type-signature"></span>volume<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the global volume of the SoundManager, a value between 0 and 1.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-584">line 584</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>, <span class="optional">connect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new Sound into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
<tr>
<td class="name"><code>connect</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-345">line 345</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addSprite"><span class="type-signature"></span>addSprite<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new AudioSprite into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new AudioSprite instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-369">line 369</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="boot"><span class="type-signature">&lt;internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Initialises the sound manager.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-109">line 109</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="decode"><span class="type-signature"></span>decode<span class="signature">(key, <span class="optional">sound</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Decode a sound by its assets key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Assets key of the sound to be decoded.</p></td>
</tr>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Its buffer will be set to decoded data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-284">line 284</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all the sounds in the game, then destroys them and finally clears up any callbacks.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-518">line 518</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pauseAll"><span class="type-signature"></span>pauseAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Pauses all the sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-250">line 250</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new Sound into the SoundManager and starts it playing.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-436">line 436</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(sound)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Sound from the SoundManager. The removed Sound is destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="description last"><p>The sound object to remove.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the sound was removed successfully, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-384">line 384</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeByKey"><span class="type-signature"></span>removeByKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all Sounds from the SoundManager that have an asset key matching the given value.
The removed Sounds are destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key to match when removing sound objects.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of matching sound objects that were removed.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-409">line 409</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resumeAll"><span class="type-signature"></span>resumeAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resumes every sound in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-267">line 267</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stopAll"><span class="type-signature"></span>stopAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all the sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-233">line 233</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="unlock"><span class="type-signature"></span>unlock<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Enables the audio, usually after the first touch.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-199">line 199</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates every sound in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="SoundManager.js.html">sound/SoundManager.js</a>, <a href="SoundManager.js.html#sunlight-1-line-317">line 317</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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<footer>
<span class="copyright">
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
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