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1514 lines
39 KiB
HTML
1514 lines
39 KiB
HTML
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tween.html">Tween</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li class="class-depth-2">
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<div id="main">
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<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/display/DisplayObjectContainer.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
*/
|
|
|
|
/**
|
|
* A DisplayObjectContainer represents a collection of display objects.
|
|
* It is the base class of all display objects that act as a container for other objects.
|
|
*
|
|
* @class DisplayObjectContainer
|
|
* @extends DisplayObject
|
|
* @constructor
|
|
*/
|
|
PIXI.DisplayObjectContainer = function()
|
|
{
|
|
PIXI.DisplayObject.call( this );
|
|
|
|
/**
|
|
* [read-only] The array of children of this container.
|
|
*
|
|
* @property children
|
|
* @type Array(DisplayObject)
|
|
* @readOnly
|
|
*/
|
|
this.children = [];
|
|
|
|
// fast access to update transform..
|
|
|
|
};
|
|
|
|
// constructor
|
|
PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
|
|
PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
|
|
|
|
|
|
/**
|
|
* The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
|
|
*
|
|
* @property width
|
|
* @type Number
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObjectContainer.prototype, 'width', {
|
|
get: function() {
|
|
return this.scale.x * this.getLocalBounds().width;
|
|
},
|
|
set: function(value) {
|
|
|
|
var width = this.getLocalBounds().width;
|
|
|
|
if(width !== 0)
|
|
{
|
|
this.scale.x = value / width;
|
|
}
|
|
else
|
|
{
|
|
this.scale.x = 1;
|
|
}
|
|
|
|
|
|
this._width = value;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
|
|
*
|
|
* @property height
|
|
* @type Number
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObjectContainer.prototype, 'height', {
|
|
get: function() {
|
|
return this.scale.y * this.getLocalBounds().height;
|
|
},
|
|
set: function(value) {
|
|
|
|
var height = this.getLocalBounds().height;
|
|
|
|
if(height !== 0)
|
|
{
|
|
this.scale.y = value / height ;
|
|
}
|
|
else
|
|
{
|
|
this.scale.y = 1;
|
|
}
|
|
|
|
this._height = value;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Adds a child to the container.
|
|
*
|
|
* @method addChild
|
|
* @param child {DisplayObject} The DisplayObject to add to the container
|
|
* @return {DisplayObject} The child that was added.
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
|
|
{
|
|
return this.addChildAt(child, this.children.length);
|
|
};
|
|
|
|
/**
|
|
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
|
|
*
|
|
* @method addChildAt
|
|
* @param child {DisplayObject} The child to add
|
|
* @param index {Number} The index to place the child in
|
|
* @return {DisplayObject} The child that was added.
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
|
|
{
|
|
if(index >= 0 && index <= this.children.length)
|
|
{
|
|
if(child.parent)
|
|
{
|
|
child.parent.removeChild(child);
|
|
}
|
|
|
|
child.parent = this;
|
|
|
|
this.children.splice(index, 0, child);
|
|
|
|
if(this.stage)child.setStageReference(this.stage);
|
|
|
|
return child;
|
|
}
|
|
else
|
|
{
|
|
throw new Error(child + 'addChildAt: The index '+ index +' supplied is out of bounds ' + this.children.length);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Swaps the position of 2 Display Objects within this container.
|
|
*
|
|
* @method swapChildren
|
|
* @param child {DisplayObject}
|
|
* @param child2 {DisplayObject}
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
|
|
{
|
|
if(child === child2) {
|
|
return;
|
|
}
|
|
|
|
var index1 = this.getChildIndex(child);
|
|
var index2 = this.getChildIndex(child2);
|
|
|
|
if(index1 < 0 || index2 < 0) {
|
|
throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
|
|
}
|
|
|
|
this.children[index1] = child2;
|
|
this.children[index2] = child;
|
|
|
|
};
|
|
|
|
/**
|
|
* Returns the index position of a child DisplayObject instance
|
|
*
|
|
* @method getChildIndex
|
|
* @param child {DisplayObject} The DisplayObject instance to identify
|
|
* @return {Number} The index position of the child display object to identify
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.getChildIndex = function(child)
|
|
{
|
|
var index = this.children.indexOf(child);
|
|
if (index === -1)
|
|
{
|
|
throw new Error('The supplied DisplayObject must be a child of the caller');
|
|
}
|
|
return index;
|
|
};
|
|
|
|
/**
|
|
* Changes the position of an existing child in the display object container
|
|
*
|
|
* @method setChildIndex
|
|
* @param child {DisplayObject} The child DisplayObject instance for which you want to change the index number
|
|
* @param index {Number} The resulting index number for the child display object
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.setChildIndex = function(child, index)
|
|
{
|
|
if (index < 0 || index >= this.children.length)
|
|
{
|
|
throw new Error('The supplied index is out of bounds');
|
|
}
|
|
var currentIndex = this.getChildIndex(child);
|
|
this.children.splice(currentIndex, 1); //remove from old position
|
|
this.children.splice(index, 0, child); //add at new position
|
|
};
|
|
|
|
/**
|
|
* Returns the child at the specified index
|
|
*
|
|
* @method getChildAt
|
|
* @param index {Number} The index to get the child from
|
|
* @return {DisplayObject} The child at the given index, if any.
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
|
|
{
|
|
if (index < 0 || index >= this.children.length)
|
|
{
|
|
throw new Error('getChildAt: Supplied index '+ index +' does not exist in the child list, or the supplied DisplayObject must be a child of the caller');
|
|
}
|
|
return this.children[index];
|
|
|
|
};
|
|
|
|
/**
|
|
* Removes a child from the container.
|
|
*
|
|
* @method removeChild
|
|
* @param child {DisplayObject} The DisplayObject to remove
|
|
* @return {DisplayObject} The child that was removed.
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
|
{
|
|
var index = this.children.indexOf( child );
|
|
if(index === -1)return;
|
|
|
|
return this.removeChildAt( index );
|
|
};
|
|
|
|
/**
|
|
* Removes a child from the specified index position.
|
|
*
|
|
* @method removeChildAt
|
|
* @param index {Number} The index to get the child from
|
|
* @return {DisplayObject} The child that was removed.
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.removeChildAt = function(index)
|
|
{
|
|
var child = this.getChildAt( index );
|
|
if(this.stage)
|
|
child.removeStageReference();
|
|
|
|
child.parent = undefined;
|
|
this.children.splice( index, 1 );
|
|
return child;
|
|
};
|
|
|
|
/**
|
|
* Removes all children from this container that are within the begin and end indexes.
|
|
*
|
|
* @method removeChildren
|
|
* @param beginIndex {Number} The beginning position. Default value is 0.
|
|
* @param endIndex {Number} The ending position. Default value is size of the container.
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.removeChildren = function(beginIndex, endIndex)
|
|
{
|
|
var begin = beginIndex || 0;
|
|
var end = typeof endIndex === 'number' ? endIndex : this.children.length;
|
|
var range = end - begin;
|
|
|
|
if (range > 0 && range <= end)
|
|
{
|
|
var removed = this.children.splice(begin, range);
|
|
for (var i = 0; i < removed.length; i++) {
|
|
var child = removed[i];
|
|
if(this.stage)
|
|
child.removeStageReference();
|
|
child.parent = undefined;
|
|
}
|
|
return removed;
|
|
}
|
|
else if (range === 0 && this.children.length === 0)
|
|
{
|
|
return [];
|
|
}
|
|
else
|
|
{
|
|
throw new Error( 'removeChildren: Range Error, numeric values are outside the acceptable range' );
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Updates the transform on all children of this container for rendering
|
|
*
|
|
* @method updateTransform
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.updateTransform = function()
|
|
{
|
|
if(!this.visible)return;
|
|
|
|
this.displayObjectUpdateTransform();
|
|
|
|
//PIXI.DisplayObject.prototype.updateTransform.call( this );
|
|
|
|
if(this._cacheAsBitmap)return;
|
|
|
|
for(var i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
this.children[i].updateTransform();
|
|
}
|
|
};
|
|
|
|
// performance increase to avoid using call.. (10x faster)
|
|
PIXI.DisplayObjectContainer.prototype.displayObjectContainerUpdateTransform = PIXI.DisplayObjectContainer.prototype.updateTransform;
|
|
|
|
/**
|
|
* Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.
|
|
*
|
|
* @method getBounds
|
|
* @return {Rectangle} The rectangular bounding area
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.getBounds = function()
|
|
{
|
|
if(this.children.length === 0)return PIXI.EmptyRectangle;
|
|
|
|
// TODO the bounds have already been calculated this render session so return what we have
|
|
|
|
var minX = Infinity;
|
|
var minY = Infinity;
|
|
|
|
var maxX = -Infinity;
|
|
var maxY = -Infinity;
|
|
|
|
var childBounds;
|
|
var childMaxX;
|
|
var childMaxY;
|
|
|
|
var childVisible = false;
|
|
|
|
for(var i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
var child = this.children[i];
|
|
|
|
if(!child.visible)continue;
|
|
|
|
childVisible = true;
|
|
|
|
childBounds = this.children[i].getBounds();
|
|
|
|
minX = minX < childBounds.x ? minX : childBounds.x;
|
|
minY = minY < childBounds.y ? minY : childBounds.y;
|
|
|
|
childMaxX = childBounds.width + childBounds.x;
|
|
childMaxY = childBounds.height + childBounds.y;
|
|
|
|
maxX = maxX > childMaxX ? maxX : childMaxX;
|
|
maxY = maxY > childMaxY ? maxY : childMaxY;
|
|
}
|
|
|
|
if(!childVisible)
|
|
return PIXI.EmptyRectangle;
|
|
|
|
var bounds = this._bounds;
|
|
|
|
bounds.x = minX;
|
|
bounds.y = minY;
|
|
bounds.width = maxX - minX;
|
|
bounds.height = maxY - minY;
|
|
|
|
// TODO: store a reference so that if this function gets called again in the render cycle we do not have to recalculate
|
|
//this._currentBounds = bounds;
|
|
|
|
return bounds;
|
|
};
|
|
|
|
/**
|
|
* Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.
|
|
*
|
|
* @method getLocalBounds
|
|
* @return {Rectangle} The rectangular bounding area
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.getLocalBounds = function()
|
|
{
|
|
var matrixCache = this.worldTransform;
|
|
|
|
this.worldTransform = PIXI.identityMatrix;
|
|
|
|
for(var i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
this.children[i].updateTransform();
|
|
}
|
|
|
|
var bounds = this.getBounds();
|
|
|
|
this.worldTransform = matrixCache;
|
|
|
|
return bounds;
|
|
};
|
|
|
|
/**
|
|
* Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.
|
|
*
|
|
* @method setStageReference
|
|
* @param stage {Stage} the stage that the container will have as its current stage reference
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage)
|
|
{
|
|
this.stage = stage;
|
|
if(this._interactive)this.stage.dirty = true;
|
|
|
|
for(var i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
var child = this.children[i];
|
|
child.setStageReference(stage);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Removes the current stage reference from the container and all of its children.
|
|
*
|
|
* @method removeStageReference
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
|
|
{
|
|
|
|
for(var i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
var child = this.children[i];
|
|
child.removeStageReference();
|
|
}
|
|
|
|
if(this._interactive)this.stage.dirty = true;
|
|
|
|
this.stage = null;
|
|
};
|
|
|
|
/**
|
|
* Renders the object using the WebGL renderer
|
|
*
|
|
* @method _renderWebGL
|
|
* @param renderSession {RenderSession}
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
|
|
{
|
|
if(!this.visible || this.alpha <= 0)return;
|
|
|
|
if(this._cacheAsBitmap)
|
|
{
|
|
this._renderCachedSprite(renderSession);
|
|
return;
|
|
}
|
|
|
|
var i,j;
|
|
|
|
if(this._mask || this._filters)
|
|
{
|
|
|
|
// push filter first as we need to ensure the stencil buffer is correct for any masking
|
|
if(this._filters)
|
|
{
|
|
renderSession.spriteBatch.flush();
|
|
renderSession.filterManager.pushFilter(this._filterBlock);
|
|
}
|
|
|
|
if(this._mask)
|
|
{
|
|
renderSession.spriteBatch.stop();
|
|
renderSession.maskManager.pushMask(this.mask, renderSession);
|
|
renderSession.spriteBatch.start();
|
|
}
|
|
|
|
// simple render children!
|
|
for(i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
this.children[i]._renderWebGL(renderSession);
|
|
}
|
|
|
|
renderSession.spriteBatch.stop();
|
|
|
|
if(this._mask)renderSession.maskManager.popMask(this._mask, renderSession);
|
|
if(this._filters)renderSession.filterManager.popFilter();
|
|
|
|
renderSession.spriteBatch.start();
|
|
}
|
|
else
|
|
{
|
|
// simple render children!
|
|
for(i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
this.children[i]._renderWebGL(renderSession);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Renders the object using the Canvas renderer
|
|
*
|
|
* @method _renderCanvas
|
|
* @param renderSession {RenderSession}
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObjectContainer.prototype._renderCanvas = function(renderSession)
|
|
{
|
|
if(this.visible === false || this.alpha === 0)return;
|
|
|
|
if(this._cacheAsBitmap)
|
|
{
|
|
|
|
this._renderCachedSprite(renderSession);
|
|
return;
|
|
}
|
|
|
|
if(this._mask)
|
|
{
|
|
renderSession.maskManager.pushMask(this._mask, renderSession);
|
|
}
|
|
|
|
for(var i=0,j=this.children.length; i<j; i++)
|
|
{
|
|
var child = this.children[i];
|
|
child._renderCanvas(renderSession);
|
|
}
|
|
|
|
if(this._mask)
|
|
{
|
|
renderSession.maskManager.popMask(renderSession);
|
|
}
|
|
};
|
|
</pre>
|
|
</article>
|
|
</section>
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<div class="clearfix"></div>
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|
<footer>
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|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Sat Nov 15 2014 19:54:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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