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1789 lines
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HTML
1789 lines
47 KiB
HTML
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<li class="class-depth-2">
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<div id="main">
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<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/display/DisplayObject.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
*/
|
|
|
|
/**
|
|
* The base class for all objects that are rendered on the screen.
|
|
* This is an abstract class and should not be used on its own rather it should be extended.
|
|
*
|
|
* @class DisplayObject
|
|
* @constructor
|
|
*/
|
|
PIXI.DisplayObject = function()
|
|
{
|
|
/**
|
|
* The coordinate of the object relative to the local coordinates of the parent.
|
|
*
|
|
* @property position
|
|
* @type Point
|
|
*/
|
|
this.position = new PIXI.Point();
|
|
|
|
/**
|
|
* The scale factor of the object.
|
|
*
|
|
* @property scale
|
|
* @type Point
|
|
*/
|
|
this.scale = new PIXI.Point(1,1);//{x:1, y:1};
|
|
|
|
/**
|
|
* The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters:
|
|
* This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types.
|
|
* The matrix are passed by reference and can be modified directly without needing to return them.
|
|
* This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.
|
|
*
|
|
* @property transformCallback
|
|
* @type Function
|
|
*/
|
|
this.transformCallback = null;
|
|
|
|
/**
|
|
* The context under which the transformCallback is invoked.
|
|
*
|
|
* @property transformCallbackContext
|
|
* @type Object
|
|
*/
|
|
this.transformCallbackContext = null;
|
|
|
|
/**
|
|
* The pivot point of the displayObject that it rotates around
|
|
*
|
|
* @property pivot
|
|
* @type Point
|
|
*/
|
|
this.pivot = new PIXI.Point(0,0);
|
|
|
|
/**
|
|
* The rotation of the object in radians.
|
|
*
|
|
* @property rotation
|
|
* @type Number
|
|
*/
|
|
this.rotation = 0;
|
|
|
|
/**
|
|
* The opacity of the object.
|
|
*
|
|
* @property alpha
|
|
* @type Number
|
|
*/
|
|
this.alpha = 1;
|
|
|
|
/**
|
|
* The visibility of the object.
|
|
*
|
|
* @property visible
|
|
* @type Boolean
|
|
*/
|
|
this.visible = true;
|
|
|
|
/**
|
|
* This is the defined area that will pick up mouse / touch events. It is null by default.
|
|
* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
|
|
*
|
|
* @property hitArea
|
|
* @type Rectangle|Circle|Ellipse|Polygon
|
|
*/
|
|
this.hitArea = null;
|
|
|
|
/**
|
|
* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
|
|
*
|
|
* @property buttonMode
|
|
* @type Boolean
|
|
*/
|
|
this.buttonMode = false;
|
|
|
|
/**
|
|
* Can this object be rendered
|
|
*
|
|
* @property renderable
|
|
* @type Boolean
|
|
*/
|
|
this.renderable = false;
|
|
|
|
/**
|
|
* [read-only] The display object container that contains this display object.
|
|
*
|
|
* @property parent
|
|
* @type DisplayObjectContainer
|
|
* @readOnly
|
|
*/
|
|
this.parent = null;
|
|
|
|
/**
|
|
* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
|
|
*
|
|
* @property stage
|
|
* @type Stage
|
|
* @readOnly
|
|
*/
|
|
this.stage = null;
|
|
|
|
/**
|
|
* [read-only] The multiplied alpha of the displayObject
|
|
*
|
|
* @property worldAlpha
|
|
* @type Number
|
|
* @readOnly
|
|
*/
|
|
this.worldAlpha = 1;
|
|
|
|
/**
|
|
* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
|
|
*
|
|
* @property _interactive
|
|
* @type Boolean
|
|
* @readOnly
|
|
* @private
|
|
*/
|
|
this._interactive = false;
|
|
|
|
/**
|
|
* This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
|
|
*
|
|
* @property defaultCursor
|
|
* @type String
|
|
*
|
|
*/
|
|
this.defaultCursor = 'pointer';
|
|
|
|
/**
|
|
* [read-only] Current transform of the object based on world (parent) factors
|
|
*
|
|
* @property worldTransform
|
|
* @type Matrix
|
|
* @readOnly
|
|
* @private
|
|
*/
|
|
this.worldTransform = new PIXI.Matrix();
|
|
|
|
/**
|
|
* cached sin rotation and cos rotation
|
|
*
|
|
* @property _sr
|
|
* @type Number
|
|
* @private
|
|
*/
|
|
this._sr = 0;
|
|
|
|
/**
|
|
* cached sin rotation and cos rotation
|
|
*
|
|
* @property _cr
|
|
* @type Number
|
|
* @private
|
|
*/
|
|
this._cr = 1;
|
|
|
|
/**
|
|
* The area the filter is applied to like the hitArea this is used as more of an optimisation
|
|
* rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
|
|
*
|
|
* @property filterArea
|
|
* @type Rectangle
|
|
*/
|
|
this.filterArea = null;//new PIXI.Rectangle(0,0,1,1);
|
|
|
|
/**
|
|
* The original, cached bounds of the object
|
|
*
|
|
* @property _bounds
|
|
* @type Rectangle
|
|
* @private
|
|
*/
|
|
this._bounds = new PIXI.Rectangle(0, 0, 1, 1);
|
|
|
|
/**
|
|
* The most up-to-date bounds of the object
|
|
*
|
|
* @property _currentBounds
|
|
* @type Rectangle
|
|
* @private
|
|
*/
|
|
this._currentBounds = null;
|
|
|
|
/**
|
|
* The original, cached mask of the object
|
|
*
|
|
* @property _currentBounds
|
|
* @type Rectangle
|
|
* @private
|
|
*/
|
|
this._mask = null;
|
|
|
|
/**
|
|
* Cached internal flag.
|
|
*
|
|
* @property _cacheAsBitmap
|
|
* @type Boolean
|
|
* @private
|
|
*/
|
|
this._cacheAsBitmap = false;
|
|
|
|
/**
|
|
* Cached internal flag.
|
|
*
|
|
* @property _cacheIsDirty
|
|
* @type Boolean
|
|
* @private
|
|
*/
|
|
this._cacheIsDirty = false;
|
|
|
|
|
|
/*
|
|
* MOUSE Callbacks
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the users mouse rolls over the displayObject
|
|
* @method mouseover
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the users mouse leaves the displayObject
|
|
* @method mouseout
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
//Left button
|
|
/**
|
|
* A callback that is used when the users clicks on the displayObject with their mouse's left button
|
|
* @method click
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user clicks the mouse's left button down over the sprite
|
|
* @method mousedown
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user releases the mouse's left button that was over the displayObject
|
|
* for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
|
|
* @method mouseup
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject
|
|
* for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
|
|
* @method mouseupoutside
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
//Right button
|
|
/**
|
|
* A callback that is used when the users clicks on the displayObject with their mouse's right button
|
|
* @method rightclick
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user clicks the mouse's right button down over the sprite
|
|
* @method rightdown
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user releases the mouse's right button that was over the displayObject
|
|
* for this callback to be fired the mouse's right button must have been pressed down over the displayObject
|
|
* @method rightup
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject
|
|
* for this callback to be fired, the mouse's right button must have been pressed down over the displayObject
|
|
* @method rightupoutside
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/*
|
|
* TOUCH Callbacks
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the users taps on the sprite with their finger
|
|
* basically a touch version of click
|
|
* @method tap
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user touches over the displayObject
|
|
* @method touchstart
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user releases a touch over the displayObject
|
|
* @method touchend
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
|
|
/**
|
|
* A callback that is used when the user releases the touch that was over the displayObject
|
|
* for this callback to be fired, The touch must have started over the sprite
|
|
* @method touchendoutside
|
|
* @param interactionData {InteractionData}
|
|
*/
|
|
};
|
|
|
|
// constructor
|
|
PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
|
|
|
|
/**
|
|
* Indicates if the sprite will have touch and mouse interactivity. It is false by default
|
|
*
|
|
* @property interactive
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
|
|
get: function() {
|
|
return this._interactive;
|
|
},
|
|
set: function(value) {
|
|
this._interactive = value;
|
|
|
|
// TODO more to be done here..
|
|
// need to sort out a re-crawl!
|
|
if(this.stage)this.stage.dirty = true;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* [read-only] Indicates if the sprite is globally visible.
|
|
*
|
|
* @property worldVisible
|
|
* @type Boolean
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
|
|
get: function() {
|
|
var item = this;
|
|
|
|
do
|
|
{
|
|
if(!item.visible)return false;
|
|
item = item.parent;
|
|
}
|
|
while(item);
|
|
|
|
return true;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
|
|
* In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
|
|
* To remove a mask, set this property to null.
|
|
*
|
|
* @property mask
|
|
* @type Graphics
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
|
|
get: function() {
|
|
return this._mask;
|
|
},
|
|
set: function(value) {
|
|
|
|
if(this._mask)this._mask.isMask = false;
|
|
this._mask = value;
|
|
if(this._mask)this._mask.isMask = true;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Sets the filters for the displayObject.
|
|
* * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
|
|
* To remove filters simply set this property to 'null'
|
|
* @property filters
|
|
* @type Array(Filter)
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
|
|
|
|
get: function() {
|
|
return this._filters;
|
|
},
|
|
|
|
set: function(value) {
|
|
|
|
if(value)
|
|
{
|
|
// now put all the passes in one place..
|
|
var passes = [];
|
|
for (var i = 0; i < value.length; i++)
|
|
{
|
|
var filterPasses = value[i].passes;
|
|
for (var j = 0; j < filterPasses.length; j++)
|
|
{
|
|
passes.push(filterPasses[j]);
|
|
}
|
|
}
|
|
|
|
// TODO change this as it is legacy
|
|
this._filterBlock = {target:this, filterPasses:passes};
|
|
}
|
|
|
|
this._filters = value;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Set if this display object is cached as a bitmap.
|
|
* This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects.
|
|
* To remove simply set this property to 'null'
|
|
* @property cacheAsBitmap
|
|
* @type Boolean
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'cacheAsBitmap', {
|
|
|
|
get: function() {
|
|
return this._cacheAsBitmap;
|
|
},
|
|
|
|
set: function(value) {
|
|
|
|
if(this._cacheAsBitmap === value)return;
|
|
|
|
if(value)
|
|
{
|
|
this._generateCachedSprite();
|
|
}
|
|
else
|
|
{
|
|
this._destroyCachedSprite();
|
|
}
|
|
|
|
this._cacheAsBitmap = value;
|
|
}
|
|
});
|
|
|
|
/*
|
|
* Updates the object transform for rendering
|
|
*
|
|
* @method updateTransform
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObject.prototype.updateTransform = function()
|
|
{
|
|
// create some matrix refs for easy access
|
|
var pt = this.parent.worldTransform;
|
|
var wt = this.worldTransform;
|
|
|
|
// temporary matrix variables
|
|
var a, b, c, d, tx, ty;
|
|
|
|
// TODO create a const for 2_PI
|
|
// so if rotation is between 0 then we can simplify the multiplication process..
|
|
if(this.rotation % PIXI.PI_2)
|
|
{
|
|
// check to see if the rotation is the same as the previous render. This means we only need to use sin and cos when rotation actually changes
|
|
if(this.rotation !== this.rotationCache)
|
|
{
|
|
this.rotationCache = this.rotation;
|
|
this._sr = Math.sin(this.rotation);
|
|
this._cr = Math.cos(this.rotation);
|
|
}
|
|
|
|
// get the matrix values of the displayobject based on its transform properties..
|
|
a = this._cr * this.scale.x;
|
|
b = this._sr * this.scale.x;
|
|
c = -this._sr * this.scale.y;
|
|
d = this._cr * this.scale.y;
|
|
tx = this.position.x;
|
|
ty = this.position.y;
|
|
|
|
// check for pivot.. not often used so geared towards that fact!
|
|
if(this.pivot.x || this.pivot.y)
|
|
{
|
|
tx -= this.pivot.x * a + this.pivot.y * c;
|
|
ty -= this.pivot.x * b + this.pivot.y * d;
|
|
}
|
|
|
|
// concat the parent matrix with the objects transform.
|
|
wt.a = a * pt.a + b * pt.c;
|
|
wt.b = a * pt.b + b * pt.d;
|
|
wt.c = c * pt.a + d * pt.c;
|
|
wt.d = c * pt.b + d * pt.d;
|
|
wt.tx = tx * pt.a + ty * pt.c + pt.tx;
|
|
wt.ty = tx * pt.b + ty * pt.d + pt.ty;
|
|
}
|
|
else
|
|
{
|
|
// lets do the fast version as we know there is no rotation..
|
|
a = this.scale.x;
|
|
d = this.scale.y;
|
|
|
|
tx = this.position.x - this.pivot.x * a;
|
|
ty = this.position.y - this.pivot.y * d;
|
|
|
|
wt.a = a * pt.a;
|
|
wt.b = a * pt.b;
|
|
wt.c = d * pt.c;
|
|
wt.d = d * pt.d;
|
|
wt.tx = tx * pt.a + ty * pt.c + pt.tx;
|
|
wt.ty = tx * pt.b + ty * pt.d + pt.ty;
|
|
}
|
|
|
|
// multiply the alphas..
|
|
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
|
|
|
// Custom callback?
|
|
if (this.transformCallback)
|
|
{
|
|
this.transformCallback.call(this.transformCallbackContext, wt, pt);
|
|
}
|
|
|
|
};
|
|
|
|
// performance increase to avoid using call.. (10x faster)
|
|
PIXI.DisplayObject.prototype.displayObjectUpdateTransform = PIXI.DisplayObject.prototype.updateTransform;
|
|
|
|
/**
|
|
* Retrieves the bounds of the displayObject as a rectangle object
|
|
*
|
|
* @method getBounds
|
|
* @param matrix {Matrix}
|
|
* @return {Rectangle} the rectangular bounding area
|
|
*/
|
|
PIXI.DisplayObject.prototype.getBounds = function(matrix)
|
|
{
|
|
matrix = matrix;//just to get passed js hinting (and preserve inheritance)
|
|
return PIXI.EmptyRectangle;
|
|
};
|
|
|
|
/**
|
|
* Retrieves the local bounds of the displayObject as a rectangle object
|
|
*
|
|
* @method getLocalBounds
|
|
* @return {Rectangle} the rectangular bounding area
|
|
*/
|
|
PIXI.DisplayObject.prototype.getLocalBounds = function()
|
|
{
|
|
return this.getBounds(PIXI.identityMatrix);///PIXI.EmptyRectangle();
|
|
};
|
|
|
|
/**
|
|
* Sets the object's stage reference, the stage this object is connected to
|
|
*
|
|
* @method setStageReference
|
|
* @param stage {Stage} the stage that the object will have as its current stage reference
|
|
*/
|
|
PIXI.DisplayObject.prototype.setStageReference = function(stage)
|
|
{
|
|
this.stage = stage;
|
|
if(this._interactive)this.stage.dirty = true;
|
|
};
|
|
|
|
/**
|
|
* Useful function that returns a texture of the displayObject object that can then be used to create sprites
|
|
* This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
|
|
*
|
|
* @method generateTexture
|
|
* @param resolution {Number} The resolution of the texture being generated
|
|
* @param scaleMode {Number} See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
* @param renderer {CanvasRenderer|WebGLRenderer} The renderer used to generate the texture.
|
|
* @return {Texture} a texture of the graphics object
|
|
*/
|
|
PIXI.DisplayObject.prototype.generateTexture = function(resolution, scaleMode, renderer)
|
|
{
|
|
var bounds = this.getLocalBounds();
|
|
|
|
var renderTexture = new PIXI.RenderTexture(bounds.width | 0, bounds.height | 0, renderer, scaleMode, resolution);
|
|
|
|
PIXI.DisplayObject._tempMatrix.tx = -bounds.x;
|
|
PIXI.DisplayObject._tempMatrix.ty = -bounds.y;
|
|
|
|
renderTexture.render(this, PIXI.DisplayObject._tempMatrix);
|
|
|
|
return renderTexture;
|
|
};
|
|
|
|
/**
|
|
* Generates and updates the cached sprite for this object.
|
|
*
|
|
* @method updateCache
|
|
*/
|
|
PIXI.DisplayObject.prototype.updateCache = function()
|
|
{
|
|
this._generateCachedSprite();
|
|
};
|
|
|
|
/**
|
|
* Calculates the global position of the display object
|
|
*
|
|
* @method toGlobal
|
|
* @param position {Point} The world origin to calculate from
|
|
* @return {Point} A point object representing the position of this object
|
|
*/
|
|
PIXI.DisplayObject.prototype.toGlobal = function(position)
|
|
{
|
|
// don't need to u[date the lot
|
|
this.displayObjectUpdateTransform();
|
|
return this.worldTransform.apply(position);
|
|
};
|
|
|
|
/**
|
|
* Calculates the local position of the display object relative to another point
|
|
*
|
|
* @method toLocal
|
|
* @param position {Point} The world origin to calculate from
|
|
* @param [from] {DisplayObject} The DisplayObject to calculate the global position from
|
|
* @return {Point} A point object representing the position of this object
|
|
*/
|
|
PIXI.DisplayObject.prototype.toLocal = function(position, from)
|
|
{
|
|
//
|
|
if (from)
|
|
{
|
|
position = from.toGlobal(position);
|
|
}
|
|
|
|
// don't need to u[date the lot
|
|
this.displayObjectUpdateTransform();
|
|
return this.worldTransform.applyInverse(position);
|
|
};
|
|
|
|
/**
|
|
* Internal method.
|
|
*
|
|
* @method _renderCachedSprite
|
|
* @param renderSession {Object} The render session
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObject.prototype._renderCachedSprite = function(renderSession)
|
|
{
|
|
this._cachedSprite.worldAlpha = this.worldAlpha;
|
|
|
|
if(renderSession.gl)
|
|
{
|
|
PIXI.Sprite.prototype._renderWebGL.call(this._cachedSprite, renderSession);
|
|
}
|
|
else
|
|
{
|
|
PIXI.Sprite.prototype._renderCanvas.call(this._cachedSprite, renderSession);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Internal method.
|
|
*
|
|
* @method _generateCachedSprite
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObject.prototype._generateCachedSprite = function()
|
|
{
|
|
this._cacheAsBitmap = false;
|
|
var bounds = this.getLocalBounds();
|
|
|
|
if(!this._cachedSprite)
|
|
{
|
|
var renderTexture = new PIXI.RenderTexture(bounds.width | 0, bounds.height | 0);//, renderSession.renderer);
|
|
|
|
this._cachedSprite = new PIXI.Sprite(renderTexture);
|
|
this._cachedSprite.worldTransform = this.worldTransform;
|
|
}
|
|
else
|
|
{
|
|
this._cachedSprite.texture.resize(bounds.width | 0, bounds.height | 0);
|
|
}
|
|
|
|
//REMOVE filter!
|
|
var tempFilters = this._filters;
|
|
this._filters = null;
|
|
|
|
this._cachedSprite.filters = tempFilters;
|
|
|
|
PIXI.DisplayObject._tempMatrix.tx = -bounds.x;
|
|
PIXI.DisplayObject._tempMatrix.ty = -bounds.y;
|
|
|
|
this._cachedSprite.texture.render(this, PIXI.DisplayObject._tempMatrix, true);
|
|
|
|
this._cachedSprite.anchor.x = -( bounds.x / bounds.width );
|
|
this._cachedSprite.anchor.y = -( bounds.y / bounds.height );
|
|
|
|
this._filters = tempFilters;
|
|
|
|
this._cacheAsBitmap = true;
|
|
};
|
|
|
|
/**
|
|
* Destroys the cached sprite.
|
|
*
|
|
* @method _destroyCachedSprite
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObject.prototype._destroyCachedSprite = function()
|
|
{
|
|
if(!this._cachedSprite)return;
|
|
|
|
this._cachedSprite.texture.destroy(true);
|
|
|
|
// TODO could be object pooled!
|
|
this._cachedSprite = null;
|
|
};
|
|
|
|
/**
|
|
* Renders the object using the WebGL renderer
|
|
*
|
|
* @method _renderWebGL
|
|
* @param renderSession {RenderSession}
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
|
|
{
|
|
// OVERWRITE;
|
|
// this line is just here to pass jshinting :)
|
|
renderSession = renderSession;
|
|
};
|
|
|
|
/**
|
|
* Renders the object using the Canvas renderer
|
|
*
|
|
* @method _renderCanvas
|
|
* @param renderSession {RenderSession}
|
|
* @private
|
|
*/
|
|
PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
|
|
{
|
|
// OVERWRITE;
|
|
// this line is just here to pass jshinting :)
|
|
renderSession = renderSession;
|
|
};
|
|
|
|
|
|
PIXI.DisplayObject._tempMatrix = new PIXI.Matrix();
|
|
|
|
/**
|
|
* The position of the displayObject on the x axis relative to the local coordinates of the parent.
|
|
*
|
|
* @property x
|
|
* @type Number
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'x', {
|
|
get: function() {
|
|
return this.position.x;
|
|
},
|
|
set: function(value) {
|
|
this.position.x = value;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The position of the displayObject on the y axis relative to the local coordinates of the parent.
|
|
*
|
|
* @property y
|
|
* @type Number
|
|
*/
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'y', {
|
|
get: function() {
|
|
return this.position.y;
|
|
},
|
|
set: function(value) {
|
|
this.position.y = value;
|
|
}
|
|
});
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
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|
|
|
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</div>
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<div class="clearfix"></div>
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|
<footer>
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<span class="copyright">
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|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
|
|
|
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<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Sat Nov 15 2014 19:54:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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<br clear="both">
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<script src="scripts/sunlight.js"></script>
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<script src="scripts/jquery.min.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
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},
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selectors : "h1,h2,h3,h4",
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showAndHide : false,
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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} );
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