mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
39 lines
812 B
JavaScript
39 lines
812 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('coke', 'assets/sprites/cokecan.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var dropper;
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function create() {
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dropper = game.add.sprite(200, 400, 'mushroom');
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dropper.inputEnabled = true;
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dropper.input.enableDrag();
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dropper.events.onDragStart.add(prepareToKill, this);
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}
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function prepareToKill() {
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console.log('3 sec warning');
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var t = { time: 0 };
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var tween = game.add.tween(t).to({time: 1}, 3000, Phaser.Easing.Linear.None, true);
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tween.onComplete.add(nukeIt, this);
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}
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function nukeIt() {
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console.log('nuked');
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dropper.destroy();
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}
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