mirror of
https://github.com/photonstorm/phaser
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37 lines
1.3 KiB
JavaScript
37 lines
1.3 KiB
JavaScript
var Phaser;
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(function (Phaser) {
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/// <reference path="../../Game.ts" />
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/**
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* Phaser - Easing - Bounce
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*
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* For use with Phaser.Tween
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*/
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(function (Easing) {
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var Bounce = (function () {
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function Bounce() { }
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Bounce.In = function In(k) {
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return 1 - Phaser.Easing.Bounce.Out(1 - k);
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};
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Bounce.Out = function Out(k) {
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if(k < (1 / 2.75)) {
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return 7.5625 * k * k;
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} else if(k < (2 / 2.75)) {
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return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
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} else if(k < (2.5 / 2.75)) {
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return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
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} else {
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return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
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}
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};
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Bounce.InOut = function InOut(k) {
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if(k < 0.5) {
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return Phaser.Easing.Bounce.In(k * 2) * 0.5;
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}
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return Phaser.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
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};
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return Bounce;
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})();
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Easing.Bounce = Bounce;
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})(Phaser.Easing || (Phaser.Easing = {}));
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var Easing = Phaser.Easing;
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})(Phaser || (Phaser = {}));
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