mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 20:43:26 +00:00
84 lines
2.8 KiB
JavaScript
84 lines
2.8 KiB
JavaScript
/// <reference path="../../Game.ts" />
|
|
/**
|
|
* Phaser - FrameData
|
|
*
|
|
* FrameData is a container for Frame objects, the internal representation of animation data in Phaser.
|
|
*/
|
|
var Phaser;
|
|
(function (Phaser) {
|
|
var FrameData = (function () {
|
|
function FrameData() {
|
|
this._frames = [];
|
|
this._frameNames = [];
|
|
}
|
|
Object.defineProperty(FrameData.prototype, "total", {
|
|
get: function () {
|
|
return this._frames.length;
|
|
},
|
|
enumerable: true,
|
|
configurable: true
|
|
});
|
|
FrameData.prototype.addFrame = function (frame) {
|
|
frame.index = this._frames.length;
|
|
this._frames.push(frame);
|
|
if(frame.name !== '') {
|
|
this._frameNames[frame.name] = frame.index;
|
|
}
|
|
return frame;
|
|
};
|
|
FrameData.prototype.getFrame = function (index) {
|
|
if(this._frames[index]) {
|
|
return this._frames[index];
|
|
}
|
|
return null;
|
|
};
|
|
FrameData.prototype.getFrameByName = function (name) {
|
|
if(this._frameNames[name] >= 0) {
|
|
return this._frames[this._frameNames[name]];
|
|
}
|
|
return null;
|
|
};
|
|
FrameData.prototype.checkFrameName = function (name) {
|
|
if(this._frameNames[name] >= 0) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
FrameData.prototype.getFrameRange = function (start, end, output) {
|
|
if (typeof output === "undefined") { output = []; }
|
|
for(var i = start; i <= end; i++) {
|
|
output.push(this._frames[i]);
|
|
}
|
|
return output;
|
|
};
|
|
FrameData.prototype.getFrameIndexes = function (output) {
|
|
if (typeof output === "undefined") { output = []; }
|
|
output.length = 0;
|
|
for(var i = 0; i < this._frames.length; i++) {
|
|
output.push(i);
|
|
}
|
|
return output;
|
|
};
|
|
FrameData.prototype.getFrameIndexesByName = function (input) {
|
|
var output = [];
|
|
for(var i = 0; i < input.length; i++) {
|
|
if(this.getFrameByName(input[i])) {
|
|
output.push(this.getFrameByName(input[i]).index);
|
|
}
|
|
}
|
|
return output;
|
|
};
|
|
FrameData.prototype.getAllFrames = function () {
|
|
return this._frames;
|
|
};
|
|
FrameData.prototype.getFrames = function (range) {
|
|
var output = [];
|
|
for(var i = 0; i < range.length; i++) {
|
|
output.push(this._frames[i]);
|
|
}
|
|
return output;
|
|
};
|
|
return FrameData;
|
|
})();
|
|
Phaser.FrameData = FrameData;
|
|
})(Phaser || (Phaser = {}));
|