mirror of
https://github.com/photonstorm/phaser
synced 2025-01-09 11:48:50 +00:00
197 lines
5.8 KiB
JavaScript
197 lines
5.8 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@phaser.io>
|
|
* @copyright 2013-2024 Phaser Studio Inc.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var Class = require('../utils/Class');
|
|
var PluginCache = require('../plugins/PluginCache');
|
|
var SceneEvents = require('../scene/events');
|
|
|
|
/**
|
|
* @classdesc
|
|
* The Game Object Creator is a Scene plugin that allows you to quickly create many common
|
|
* types of Game Objects and return them using a configuration object, rather than
|
|
* having to specify a limited set of parameters such as with the GameObjectFactory.
|
|
*
|
|
* Game Objects made via this class are automatically added to the Scene and Update List
|
|
* unless you explicitly set the `add` property in the configuration object to `false`.
|
|
*
|
|
* @class GameObjectCreator
|
|
* @memberof Phaser.GameObjects
|
|
* @constructor
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.Scene} scene - The Scene to which this Game Object Factory belongs.
|
|
*/
|
|
var GameObjectCreator = new Class({
|
|
|
|
initialize:
|
|
|
|
function GameObjectCreator (scene)
|
|
{
|
|
/**
|
|
* The Scene to which this Game Object Creator belongs.
|
|
*
|
|
* @name Phaser.GameObjects.GameObjectCreator#scene
|
|
* @type {Phaser.Scene}
|
|
* @protected
|
|
* @since 3.0.0
|
|
*/
|
|
this.scene = scene;
|
|
|
|
/**
|
|
* A reference to the Scene.Systems.
|
|
*
|
|
* @name Phaser.GameObjects.GameObjectCreator#systems
|
|
* @type {Phaser.Scenes.Systems}
|
|
* @protected
|
|
* @since 3.0.0
|
|
*/
|
|
this.systems = scene.sys;
|
|
|
|
/**
|
|
* A reference to the Scene Event Emitter.
|
|
*
|
|
* @name Phaser.GameObjects.GameObjectCreator#events
|
|
* @type {Phaser.Events.EventEmitter}
|
|
* @protected
|
|
* @since 3.50.0
|
|
*/
|
|
this.events = scene.sys.events;
|
|
|
|
/**
|
|
* A reference to the Scene Display List.
|
|
*
|
|
* @name Phaser.GameObjects.GameObjectCreator#displayList
|
|
* @type {Phaser.GameObjects.DisplayList}
|
|
* @protected
|
|
* @since 3.0.0
|
|
*/
|
|
this.displayList;
|
|
|
|
/**
|
|
* A reference to the Scene Update List.
|
|
*
|
|
* @name Phaser.GameObjects.GameObjectCreator#updateList
|
|
* @type {Phaser.GameObjects.UpdateList}
|
|
* @protected
|
|
* @since 3.0.0
|
|
*/
|
|
this.updateList;
|
|
|
|
this.events.once(SceneEvents.BOOT, this.boot, this);
|
|
this.events.on(SceneEvents.START, this.start, this);
|
|
},
|
|
|
|
/**
|
|
* This method is called automatically, only once, when the Scene is first created.
|
|
* Do not invoke it directly.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#boot
|
|
* @private
|
|
* @since 3.5.1
|
|
*/
|
|
boot: function ()
|
|
{
|
|
this.displayList = this.systems.displayList;
|
|
this.updateList = this.systems.updateList;
|
|
|
|
this.events.once(SceneEvents.DESTROY, this.destroy, this);
|
|
},
|
|
|
|
/**
|
|
* This method is called automatically by the Scene when it is starting up.
|
|
* It is responsible for creating local systems, properties and listening for Scene events.
|
|
* Do not invoke it directly.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#start
|
|
* @private
|
|
* @since 3.5.0
|
|
*/
|
|
start: function ()
|
|
{
|
|
this.events.once(SceneEvents.SHUTDOWN, this.shutdown, this);
|
|
},
|
|
|
|
/**
|
|
* The Scene that owns this plugin is shutting down.
|
|
* We need to kill and reset all internal properties as well as stop listening to Scene events.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#shutdown
|
|
* @private
|
|
* @since 3.0.0
|
|
*/
|
|
shutdown: function ()
|
|
{
|
|
this.events.off(SceneEvents.SHUTDOWN, this.shutdown, this);
|
|
},
|
|
|
|
/**
|
|
* The Scene that owns this plugin is being destroyed.
|
|
* We need to shutdown and then kill off all external references.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#destroy
|
|
* @private
|
|
* @since 3.0.0
|
|
*/
|
|
destroy: function ()
|
|
{
|
|
this.shutdown();
|
|
|
|
this.events.off(SceneEvents.START, this.start, this);
|
|
|
|
this.scene = null;
|
|
this.systems = null;
|
|
this.events = null;
|
|
|
|
this.displayList = null;
|
|
this.updateList = null;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* Static method called directly by the Game Object creator functions.
|
|
* With this method you can register a custom GameObject factory in the GameObjectCreator,
|
|
* providing a name (`factoryType`) and the constructor (`factoryFunction`) in order
|
|
* to be called when you invoke Phaser.Scene.make[ factoryType ] method.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator.register
|
|
* @static
|
|
* @since 3.0.0
|
|
*
|
|
* @param {string} factoryType - The key of the factory that you will use to call to Phaser.Scene.make[ factoryType ] method.
|
|
* @param {function} factoryFunction - The constructor function to be called when you invoke to the Phaser.Scene.make method.
|
|
*/
|
|
GameObjectCreator.register = function (factoryType, factoryFunction)
|
|
{
|
|
if (!GameObjectCreator.prototype.hasOwnProperty(factoryType))
|
|
{
|
|
GameObjectCreator.prototype[factoryType] = factoryFunction;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Static method called directly by the Game Object Creator functions.
|
|
*
|
|
* With this method you can remove a custom Game Object Creator that has been previously
|
|
* registered in the Game Object Creator. Pass in its `factoryType` in order to remove it.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator.remove
|
|
* @static
|
|
* @since 3.0.0
|
|
*
|
|
* @param {string} factoryType - The key of the factory that you want to remove from the GameObjectCreator.
|
|
*/
|
|
GameObjectCreator.remove = function (factoryType)
|
|
{
|
|
if (GameObjectCreator.prototype.hasOwnProperty(factoryType))
|
|
{
|
|
delete GameObjectCreator.prototype[factoryType];
|
|
}
|
|
};
|
|
|
|
PluginCache.register('GameObjectCreator', GameObjectCreator, 'make');
|
|
|
|
module.exports = GameObjectCreator;
|