mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
211 lines
5.5 KiB
JavaScript
211 lines
5.5 KiB
JavaScript
var Class = require('../../../utils/Class');
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var GameObject = require('../../GameObject');
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var Components = require('../../components');
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var DynamicTilemapLayerRender = require('./DynamicTilemapLayerRender');
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var TilemapComponents = require('../components');
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var DynamicTilemapLayer = new Class({
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Extends: GameObject,
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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Components.Flip,
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Components.GetBounds,
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Components.Origin,
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Components.RenderTarget,
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Components.ScaleMode,
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Components.Size,
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Components.Texture,
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Components.Transform,
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Components.Visible,
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Components.ScrollFactor,
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DynamicTilemapLayerRender
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],
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initialize:
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function DynamicTilemapLayer (scene, tilemap, layerIndex, tileset, x, y)
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{
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GameObject.call(this, scene, 'DynamicTilemapLayer');
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this.map = tilemap;
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this.layerIndex = layerIndex;
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this.layer = tilemap.layers[layerIndex];
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this.tileset = tileset;
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this.culledTiles = [];
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this.setTexture(tileset.image.key);
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this.setPosition(x, y);
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this.setSizeToFrame();
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this.setOrigin();
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this.setSize(this.map.tileWidth * this.layer.width, this.map.tileheight * this.layer.height);
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this.skipIndexZero = false;
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},
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getTotalTileCount: function ()
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{
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return this.tileArray.length;
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},
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getVisibleTileCount: function (camera)
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{
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return this.cull(camera).length;
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},
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cull: function (camera)
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{
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var mapData = this.layer.data;
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var mapWidth = this.layer.width;
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var mapHeight = this.layer.height;
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var culledTiles = this.culledTiles;
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var scrollX = camera.scrollX * this.scrollFactorX;
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var scrollY = camera.scrollY * this.scrollFactorY;
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var cameraW = camera.width;
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var cameraH = camera.height;
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culledTiles.length = 0;
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for (var row = 0; row < mapHeight; ++row)
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{
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for (var col = 0; col < mapWidth; ++col)
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{
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var tile = mapData[row][col];
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if (tile === null || (tile.index <= 0 && this.skipIndexZero)) { continue; }
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var tileX = tile.worldX - scrollX;
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var tileY = tile.worldY - scrollY;
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var tileW = tile.width;
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var tileH = tile.height;
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var cullW = cameraW + tileW;
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var cullH = cameraH + tileH;
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if (tile.visible &&
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tileX > -tileW && tileY > -tileH &&
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tileX < cullW && tileY < cullH)
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{
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culledTiles.push(tile);
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}
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}
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}
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return culledTiles;
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},
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copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY)
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{
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TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, this.layer);
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return this;
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},
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fill: function (index, tileX, tileY, width, height)
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{
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TilemapComponents.Fill(index, tileX, tileY, width, height, this.layer);
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return this;
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},
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forEachTile: function (callback, context, tileX, tileY, width, height)
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{
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TilemapComponents.ForEachTile(callback, context, tileX, tileY, width, height, this.layer);
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return this;
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},
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getTileAt: function (tileX, tileY, nonNull)
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{
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return TilemapComponents.GetTileAt(tileX, tileY, nonNull, this.layer);
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},
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getTileAtWorldXY: function (worldX, worldY, nonNull)
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{
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return TilemapComponents.GetTileAtWorldXY(worldX, worldY, nonNull, this.layer);
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},
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getTilesWithin: function (tileX, tileY, width, height)
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{
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return TilemapComponents.GetTilesWithin(tileX, tileY, width, height, this.layer);
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},
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hasTileAt: function (tileX, tileY)
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{
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return TilemapComponents.HasTileAt(tileX, tileY, this.layer);
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},
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putTile: function (tile, tileX, tileY)
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{
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return TilemapComponents.PutTile(tile, tileX, tileY, this.layer);
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},
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randomize: function (tileX, tileY, width, height, indices)
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{
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TilemapComponents.Randomize(tileX, tileY, width, height, indices, this.layer);
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return this;
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},
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removeTile: function (tileX, tileY, replaceWithNull)
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{
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return TilemapComponents.RemoveTile(tileX, tileY, replaceWithNull, this.layer);
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},
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shuffle: function (tileX, tileY, width, height)
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{
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TilemapComponents.Shuffle(tileX, tileY, width, height, this.layer);
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return this;
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}
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// forEach: function (callback)
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// {
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// this.tileArray.forEach(callback);
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// },
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// Returns Object containing:
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// {
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// alpha
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// frameWidth,
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// frameHeight,
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// frameX
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// frameY
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// id
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// index = the tile in the tileset to render
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// textureWidth = tileset texture size
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// textureHeight
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// tint
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// visible
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// width
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// x
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// y
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// }
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// getTileAt: function (x, y)
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// {
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// var ix = (x|0);
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// var iy = (y|0);
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// var tiles = this.tileArray;
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// var index = iy * this.mapWidth + ix;
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// if (index < tiles.length)
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// {
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// return tiles[index];
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// }
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// return null;
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// },
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// getTileAtIndex: function (index)
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// {
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// var tiles = this.tileArray;
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// if (index < tiles.length)
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// {
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// return tiles[index];
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// }
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// return null;
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// }
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});
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module.exports = DynamicTilemapLayer;
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