mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 17:16:03 +00:00
e633e9d407
The emitter also now looks after its own particles and is a child of a Particle Manager.
463 lines
11 KiB
JavaScript
463 lines
11 KiB
JavaScript
var Between = require('../../math/Between');
|
|
var Class = require('../../utils/Class');
|
|
var Components = require('../components');
|
|
var DegToRad = require('../../math/DegToRad');
|
|
var Easing = require('../../math/easing');
|
|
var GameObject = require('../GameObject');
|
|
var GetEaseFunction = require('../../tweens/builder/GetEaseFunction');
|
|
var Particle = require('./Particle');
|
|
var StableSort = require('../../utils/array/StableSort');
|
|
|
|
var ParticleEmitter = new Class({
|
|
|
|
Mixins: [
|
|
Components.BlendMode,
|
|
Components.RenderTarget,
|
|
Components.ScrollFactor,
|
|
Components.Visible
|
|
],
|
|
|
|
initialize:
|
|
|
|
function ParticleEmitter (manager, config)
|
|
{
|
|
if (config === undefined) { config = {}; }
|
|
|
|
this.manager = manager;
|
|
|
|
this.key = '';
|
|
|
|
this.x = 0;
|
|
this.y = 0;
|
|
|
|
this.frame = manager.frame;
|
|
|
|
this.classType = Particle;
|
|
|
|
this.dead = [];
|
|
this.alive = [];
|
|
|
|
this.minSpeed = 0;
|
|
this.maxSpeed = 0;
|
|
|
|
this.startScale = 1.0;
|
|
this.endScale = 1.0;
|
|
|
|
this.startAlpha = 1.0;
|
|
this.endAlpha = 1.0;
|
|
|
|
this.minEmitAngle = 0;
|
|
this.maxEmitAngle = 360;
|
|
|
|
this.startAngle = 0;
|
|
this.endAngle = 0;
|
|
|
|
this.gravityX = 0;
|
|
this.gravityY = 0;
|
|
|
|
this.life = 1.0;
|
|
|
|
this.delay = 0.0;
|
|
this.delayCounter = 0.0;
|
|
|
|
this.deathCallback = null;
|
|
this.deathCallbackScope = null;
|
|
|
|
this.emitCount = 1;
|
|
this.enabled = true;
|
|
this.allowCreation = true;
|
|
this.emitShape = null;
|
|
|
|
this.easingFunctionAlpha = Easing.Linear;
|
|
this.easingFunctionScale = Easing.Linear;
|
|
this.easingFunctionRotation = Easing.Linear;
|
|
|
|
this.active = true;
|
|
},
|
|
|
|
setFrame: function (frame)
|
|
{
|
|
this.frame = this.manager.texture.get(frame);
|
|
|
|
return this;
|
|
},
|
|
|
|
setPosition: function (x, y)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
|
|
return this;
|
|
},
|
|
|
|
setEase: function (easeName, easeParam)
|
|
{
|
|
var ease = GetEaseFunction(easeName, easeParam);
|
|
|
|
this.easingFunctionAlpha = ease;
|
|
this.easingFunctionScale = ease;
|
|
this.easingFunctionRotation = ease;
|
|
|
|
return this;
|
|
},
|
|
|
|
setAlphaEase: function (easeName, easeParam)
|
|
{
|
|
this.easingFunctionAlpha = GetEaseFunction(easeName, easeParam);
|
|
|
|
return this;
|
|
},
|
|
|
|
setScaleEase: function (easeName, easeParam)
|
|
{
|
|
this.easingFunctionScale = GetEaseFunction(easeName, easeParam);
|
|
|
|
return this;
|
|
},
|
|
|
|
setRotationEase: function (easeName, easeParam)
|
|
{
|
|
this.easingFunctionRotation = GetEaseFunction(easeName, easeParam);
|
|
|
|
return this;
|
|
},
|
|
|
|
setSpeed: function (min, max)
|
|
{
|
|
if (max === undefined) { max = min; }
|
|
|
|
this.minSpeed = min;
|
|
this.maxSpeed = max;
|
|
|
|
return this;
|
|
},
|
|
|
|
setEmitAngle: function (min, max)
|
|
{
|
|
if (max === undefined) { max = min; }
|
|
|
|
this.minEmitAngle = min;
|
|
this.maxEmitAngle = max;
|
|
|
|
return this;
|
|
},
|
|
|
|
setScale: function (start, end)
|
|
{
|
|
if (end === undefined) { end = start; }
|
|
|
|
this.startScale = start;
|
|
this.endScale = end;
|
|
|
|
return this;
|
|
},
|
|
|
|
setAlpha: function (start, end)
|
|
{
|
|
if (end === undefined) { end = start; }
|
|
|
|
this.startAlpha = start;
|
|
this.endAlpha = end;
|
|
|
|
return this;
|
|
},
|
|
|
|
setAngle: function (start, end)
|
|
{
|
|
if (end === undefined) { end = start; }
|
|
|
|
this.startAngle = start;
|
|
this.endAngle = end;
|
|
|
|
return this;
|
|
},
|
|
|
|
setGravity: function (x, y)
|
|
{
|
|
if (y === undefined) { y = x; }
|
|
|
|
this.gravityX = x;
|
|
this.gravityY = y;
|
|
|
|
return this;
|
|
},
|
|
|
|
setEmitterDelay: function (delay)
|
|
{
|
|
this.delay = delay;
|
|
this.delayCounter = delay / 1000;
|
|
|
|
return this;
|
|
},
|
|
|
|
setShape: function (shape)
|
|
{
|
|
this.emitShape = shape;
|
|
|
|
return this;
|
|
},
|
|
|
|
reserve: function (particleCount)
|
|
{
|
|
var dead = this.dead;
|
|
|
|
for (var count = 0; count < particleCount; ++count)
|
|
{
|
|
dead.push(new Particle(this.x, this.y));
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
getAliveParticleCount: function ()
|
|
{
|
|
return this.alive.length;
|
|
},
|
|
|
|
getDeadParticleCount: function ()
|
|
{
|
|
return this.dead.length;
|
|
},
|
|
|
|
getParticleCount: function ()
|
|
{
|
|
return this.getAliveParticleCount() + this.getDeadParticleCount();
|
|
},
|
|
|
|
onParticleDeath: function (callback, context)
|
|
{
|
|
if (callback === undefined)
|
|
{
|
|
// Clear any previously set callback
|
|
this.deathCallback = null;
|
|
this.deathCallbackScope = null;
|
|
}
|
|
else if (typeof callback === 'function')
|
|
{
|
|
this.deathCallback = callback;
|
|
|
|
if (context)
|
|
{
|
|
this.deathCallbackScope = context;
|
|
}
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
killAll: function ()
|
|
{
|
|
var dead = this.dead;
|
|
var alive = this.alive;
|
|
|
|
while (alive.length > 0)
|
|
{
|
|
dead.push(alive.pop());
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
forEachAlive: function (callback, thisArg)
|
|
{
|
|
var alive = this.alive;
|
|
var length = alive.length;
|
|
|
|
for (var index = 0; index < length; ++index)
|
|
{
|
|
callback.call(thisArg, alive[index]);
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
forEachDead: function (callback, thisArg)
|
|
{
|
|
var dead = this.dead;
|
|
var length = dead.length;
|
|
|
|
for (var index = 0; index < length; ++index)
|
|
{
|
|
callback.call(thisArg, dead[index]);
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
pause: function ()
|
|
{
|
|
this.active = false;
|
|
|
|
return this;
|
|
},
|
|
|
|
resume: function ()
|
|
{
|
|
this.active = true;
|
|
|
|
return this;
|
|
},
|
|
|
|
explode: function (count)
|
|
{
|
|
this.emit(count);
|
|
|
|
return this;
|
|
},
|
|
|
|
emitAt: function (x, y, count)
|
|
{
|
|
var oldX = this.x;
|
|
var oldY = this.y;
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
|
|
var particle = this.emit(count);
|
|
|
|
this.x = oldX;
|
|
this.y = oldY;
|
|
|
|
return particle;
|
|
},
|
|
|
|
emit: function (count)
|
|
{
|
|
if (count === undefined) { count = 1; }
|
|
|
|
var particle = null;
|
|
|
|
var x = this.x;
|
|
var y = this.y;
|
|
var shape = this.emitShape;
|
|
var dead = this.dead;
|
|
var allowCreation = this.allowCreation;
|
|
|
|
for (var index = 0; index < count; index++)
|
|
{
|
|
var rad = DegToRad(Between(this.minEmitAngle, this.maxEmitAngle));
|
|
var speed = Between(this.minSpeed, this.maxSpeed);
|
|
var vx = Math.cos(rad) * speed;
|
|
var vy = Math.sin(rad) * speed;
|
|
|
|
if (dead.length > 0)
|
|
{
|
|
particle = dead.pop();
|
|
particle.reset(x, y, this.frame);
|
|
}
|
|
else if (allowCreation)
|
|
{
|
|
particle = new this.classType(x, y, this.frame);
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (shape)
|
|
{
|
|
shape.getRandomPoint(particle);
|
|
particle.x += x;
|
|
particle.y += y;
|
|
}
|
|
|
|
particle.velocityX = vx;
|
|
particle.velocityY = vy;
|
|
particle.life = Math.max(this.life, Number.MIN_VALUE);
|
|
particle.lifeStep = particle.life;
|
|
particle.start.scale = this.startScale;
|
|
particle.end.scale = this.endScale;
|
|
particle.scaleX = this.startScale;
|
|
particle.scaleY = this.startScale;
|
|
particle.start.alpha = this.startAlpha;
|
|
particle.end.alpha = this.endAlpha;
|
|
particle.start.rotation = DegToRad(this.startAngle);
|
|
particle.end.rotation = DegToRad(this.endAngle);
|
|
particle.color = (particle.color & 0x00FFFFFF) | (((this.startAlpha * 0xFF)|0) << 24);
|
|
particle.index = this.alive.length;
|
|
|
|
this.alive.push(particle);
|
|
}
|
|
|
|
return particle;
|
|
},
|
|
|
|
preUpdate: function (time, delta)
|
|
{
|
|
var dead = this.dead;
|
|
var particles = this.alive;
|
|
var length = particles.length;
|
|
var emitterStep = (delta / 1000);
|
|
var gravityX = this.gravityX * emitterStep;
|
|
var gravityY = this.gravityY * emitterStep;
|
|
var deathCallback = this.deathCallback;
|
|
var deathCallbackScope = this.deathCallbackScope;
|
|
|
|
/* Simulation */
|
|
for (var index = 0; index < length; ++index)
|
|
{
|
|
var particle = particles[index];
|
|
|
|
particle.velocityX += gravityX;
|
|
particle.velocityY += gravityY;
|
|
particle.x += particle.velocityX * emitterStep;
|
|
particle.y += particle.velocityY * emitterStep;
|
|
particle.normLifeStep = particle.lifeStep / particle.life;
|
|
|
|
var norm = 1 - particle.normLifeStep;
|
|
var alphaEase = this.easingFunctionAlpha(norm);
|
|
var scaleEase = this.easingFunctionScale(norm);
|
|
var rotationEase = this.easingFunctionRotation(norm);
|
|
var alphaf = (particle.end.alpha - particle.start.alpha) * alphaEase + particle.start.alpha;
|
|
var scale = (particle.end.scale - particle.start.scale) * scaleEase + particle.start.scale;
|
|
var rotation = (particle.end.rotation - particle.start.rotation) * rotationEase + particle.start.rotation;
|
|
|
|
particle.scaleX = particle.scaleY = scale;
|
|
particle.color = (particle.color & 0x00FFFFFF) | (((alphaf * 0xFF)|0) << 24);
|
|
particle.rotation = rotation;
|
|
|
|
if (particle.lifeStep <= 0)
|
|
{
|
|
var last = particles[length - 1];
|
|
particles[length - 1] = particle;
|
|
particles[index] = last;
|
|
index -= 1;
|
|
length -= 1;
|
|
|
|
if (deathCallback)
|
|
{
|
|
deathCallback.call(deathCallbackScope, particle);
|
|
}
|
|
}
|
|
|
|
particle.lifeStep -= emitterStep;
|
|
}
|
|
|
|
// Move dead particles to the dead array
|
|
// We can skip this for 'emitCount' number of particles if 'this.enabled'
|
|
var deadLength = particles.length - length;
|
|
|
|
if (deadLength > 0)
|
|
{
|
|
dead.push.apply(dead, particles.splice(particles.length - deadLength, deadLength));
|
|
|
|
StableSort(particles, this.indexSort);
|
|
}
|
|
|
|
this.delayCounter -= emitterStep;
|
|
|
|
if (this.delayCounter <= 0 && this.enabled)
|
|
{
|
|
this.emit(this.emitCount);
|
|
this.delayCounter = this.delay / 1000;
|
|
}
|
|
},
|
|
|
|
indexSort: function (a, b)
|
|
{
|
|
return a.index - b.index;
|
|
}
|
|
|
|
});
|
|
|
|
module.exports = ParticleEmitter;
|