mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
88 lines
3.8 KiB
TypeScript
88 lines
3.8 KiB
TypeScript
/// <reference path="AnimationManager.d.ts" />
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/// <reference path="Basic.d.ts" />
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/// <reference path="Cache.d.ts" />
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/// <reference path="CameraManager.d.ts" />
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/// <reference path="Collision.d.ts" />
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/// <reference path="DynamicTexture.d.ts" />
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/// <reference path="FXManager.d.ts" />
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/// <reference path="GameMath.d.ts" />
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/// <reference path="Group.d.ts" />
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/// <reference path="Loader.d.ts" />
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/// <reference path="Motion.d.ts" />
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/// <reference path="Signal.d.ts" />
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/// <reference path="SignalBinding.d.ts" />
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/// <reference path="SoundManager.d.ts" />
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/// <reference path="Stage.d.ts" />
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/// <reference path="Time.d.ts" />
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/// <reference path="TweenManager.d.ts" />
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/// <reference path="World.d.ts" />
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/// <reference path="system/Device.d.ts" />
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/// <reference path="system/RandomDataGenerator.d.ts" />
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/// <reference path="system/RequestAnimationFrame.d.ts" />
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/// <reference path="system/input/Input.d.ts" />
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/// <reference path="system/input/Keyboard.d.ts" />
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/// <reference path="system/input/Mouse.d.ts" />
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/// <reference path="system/input/Touch.d.ts" />
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/// <reference path="gameobjects/Emitter.d.ts" />
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/// <reference path="gameobjects/GameObject.d.ts" />
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/// <reference path="gameobjects/GeomSprite.d.ts" />
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/// <reference path="gameobjects/Particle.d.ts" />
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/// <reference path="gameobjects/Sprite.d.ts" />
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/// <reference path="gameobjects/Tilemap.d.ts" />
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/// <reference path="gameobjects/ScrollZone.d.ts" />
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module Phaser {
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class Game {
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constructor(callbackContext, parent?: string, width?: number, height?: number, initCallback?, createCallback?, updateCallback?, renderCallback?);
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private _raf;
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private _maxAccumulation;
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private _accumulator;
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private _step;
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private _loadComplete;
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private _paused;
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private _pendingState;
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public callbackContext;
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public onInitCallback;
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public onCreateCallback;
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public onUpdateCallback;
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public onRenderCallback;
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public onPausedCallback;
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public cache: Cache;
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public collision: Collision;
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public input: Input;
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public loader: Loader;
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public math: GameMath;
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public motion: Motion;
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public sound: SoundManager;
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public stage: Stage;
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public time: Time;
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public tweens: TweenManager;
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public world: World;
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public rnd: RandomDataGenerator;
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public device: Device;
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public isBooted: bool;
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public isRunning: bool;
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private boot(parent, width, height);
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private loadComplete();
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private bootLoop();
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private pausedLoop();
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private loop();
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private startState();
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public setCallbacks(initCallback?, createCallback?, updateCallback?, renderCallback?): void;
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public switchState(state, clearWorld?: bool, clearCache?: bool): void;
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public destroy(): void;
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public paused : bool;
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public framerate : number;
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public createCamera(x: number, y: number, width: number, height: number): Camera;
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public createGeomSprite(x: number, y: number): GeomSprite;
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public createSprite(x: number, y: number, key?: string): Sprite;
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public createDynamicTexture(width: number, height: number): DynamicTexture;
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public createGroup(MaxSize?: number): Group;
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public createParticle(): Particle;
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public createEmitter(x?: number, y?: number, size?: number): Emitter;
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public createScrollZone(key: string, x?: number, y?: number, width?: number, height?: number): ScrollZone;
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public createTilemap(key: string, mapData: string, format: number, resizeWorld?: bool, tileWidth?: number, tileHeight?: number): Tilemap;
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public createTween(obj): Tween;
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public collide(objectOrGroup1?: Basic, objectOrGroup2?: Basic, notifyCallback?): bool;
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public camera : Camera;
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}
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}
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