mirror of
https://github.com/photonstorm/phaser
synced 2024-12-03 18:10:10 +00:00
62 lines
No EOL
1.2 KiB
HTML
62 lines
No EOL
1.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0" />
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<title>Phaser Mobile Fullscreen Test</title>
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<style>
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body {
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padding: 0;
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margin: 0;
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}
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</style>
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<script src="../phaser.js"></script>
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</head>
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<body>
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<div id="game"></div>
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<script type="text/javascript">
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var myGame = new Phaser.Game(this, 'game', 320, 200, init, create, update);
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function init() {
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myGame.loader.addImageFile('backdrop1', '../assets/pics/atari_fujilogo.png');
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myGame.loader.addImageFile('backdrop2', '../assets/pics/acryl_bladerunner.png');
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myGame.loader.load();
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}
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var pic1;
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var pic2;
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function create() {
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console.log('create ttt');
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pic1 = myGame.add.sprite(0, 0, 'backdrop1');
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//pic2 = myGame.add.sprite(0, 0, 'backdrop2');
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}
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function update() {
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// if (myGame.stage.fullscreen.isLandscape == true)
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// {
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// pic1.visible = true;
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// pic2.visible = false;
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// }
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// else
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// {
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// pic2.visible = true;
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// pic1.visible = false;
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// }
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}
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</script>
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</body>
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</html> |