mirror of
https://github.com/photonstorm/phaser
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1003 lines
No EOL
15 KiB
HTML
1003 lines
No EOL
15 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Phaser Global</title>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
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<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
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</head>
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<body>
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<div class="container-fluid">
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<div class="navbar navbar-fixed-top navbar-inverse">
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<div class="navbar-inner">
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<a class="brand" href="index.html">Phaser</a>
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<ul class="nav">
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<li class="dropdown">
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<a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="module-Phaser.html">Phaser</a>
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</li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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</li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#destroy">destroy</a>
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</li>
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<li>
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<a href="global.html#play">play</a>
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</li>
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<li>
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<a href="global.html#stop">stop</a>
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</li>
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<li>
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<a href="global.html#update">update</a>
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</li>
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<li>
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<a href="global.html#validateFrames">validateFrames</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span8">
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<div id="main">
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<h1 class="page-title">Global</h1>
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<section>
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<header>
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<h2>
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</h2>
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</header>
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<article>
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<div class="container-overview">
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<dl class="details">
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</dl>
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</div>
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<h3 class="subsection-title">Methods</h3>
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<dl>
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<dt>
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<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Destroys all references this AnimationManager contains. Sets the _anims to a new object and nulls the current animation.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-246">line 246</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="play"><span class="type-signature"></span>play<span class="signature">(name, <span class="optional">frameRate</span>, <span class="optional">loop</span>)</span><span class="type-signature"> → {Phaser.Animation}</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Play an animation based on the given key. The animation should previously have been added via sprite.animations.add()
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If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>name</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The name of the animation to be played, e.g. "fire", "walk", "jump".</p></td>
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</tr>
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<tr>
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<td class="name"><code>frameRate</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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null
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</td>
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<td class="description last"><p>The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.</p></td>
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</tr>
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<tr>
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<td class="name"><code>loop</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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null
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</td>
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<td class="description last"><p>Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-158">line 158</a>
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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<p>A reference to playing Animation instance.</p>
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</div>
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<dl>
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<dt>
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Type
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</dt>
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<dd>
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<span class="param-type">Phaser.Animation</span>
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</dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="stop"><span class="type-signature"></span>stop<span class="signature">(<span class="optional">name</span>, <span class="optional">resetFrame</span>)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Stop playback of an animation. If a name is given that specific animation is stopped, otherwise the current animation is stopped.
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The currentAnim property of the AnimationManager is automatically set to the animation given.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>name</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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null
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</td>
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<td class="description last"><p>The name of the animation to be stopped, e.g. "fire". If none is given the currently running animation is stopped.</p></td>
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</tr>
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<tr>
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<td class="name"><code>resetFrame</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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false
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</td>
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<td class="description last"><p>When the animation is stopped should the currentFrame be set to the first frame of the animation (true) or paused on the last frame displayed (false)</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-189">line 189</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="update"><span class="type-signature"><protected> </span>update<span class="signature">()</span><span class="type-signature"> → {boolean}</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The main update function is called by the Sprites update loop. It's responsible for updating animation frames and firing related events.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-220">line 220</a>
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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<p>True if a new animation frame has been set, otherwise false.</p>
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</div>
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<dl>
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<dt>
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Type
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</dt>
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<dd>
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<span class="param-type">boolean</span>
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</dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="validateFrames"><span class="type-signature"></span>validateFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> → {boolean}</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Check whether the frames in the given array are valid and exist.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>frames</code></td>
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<td class="type">
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<span class="param-type">Array</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>An array of frames to be validated.</p></td>
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</tr>
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<tr>
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<td class="name"><code>useNumericIndex</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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true
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</td>
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<td class="description last"><p>Validate the frames based on their numeric index (true) or string index (false)</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-123">line 123</a>
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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<p>True if all given Frames are valid, otherwise false.</p>
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</div>
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<dl>
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<dt>
|
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Type
|
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</dt>
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<dd>
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<span class="param-type">boolean</span>
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</dd>
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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on Tue Oct 01 2013 22:11:46 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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