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https://github.com/photonstorm/phaser
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9.9 KiB
HTML
707 lines
No EOL
9.9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Phaser Class: AnimationManager</title>
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<a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b
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<a href="module-Phaser.html">Phaser</a>
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</li>
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<li>
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<a href="AnimationManager.html">AnimationManager</a>
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</li>
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<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
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<ul class="dropdown-menu ">
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<li>
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<a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a>
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<div class="span8">
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<div id="main">
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<h1 class="page-title">Class: AnimationManager</h1>
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<section>
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<header>
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<h2>
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AnimationManager
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</h2>
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<div class="class-description"><p>Phaser.AnimationManager</p></div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The Animation Manager is used to add, play and update Phaser Animations.
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Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last"><p>A reference to the Game Object that owns this AnimationManager.</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-16">line 16</a>
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name" id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>currentFrame</code></td>
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<td class="type">
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<span class="param-type">Phaser.Animation.Frame</span>
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</td>
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<td class="description last"><p>The currently displayed Frame of animation, if any.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-32">line 32</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type">Phaser.Game</span>
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</td>
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<td class="description last"><p>A reference to the currently running Game.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-26">line 26</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last"><p>A reference to the parent Sprite that owns this AnimationManager.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-21">line 21</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>updateIfVisible</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="description last"><p>Should the animation data continue to update even if the Sprite.visible is set to false.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-38">line 38</a>
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</li></ul></dd>
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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on Tue Oct 01 2013 23:59:05 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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