mirror of
https://github.com/photonstorm/phaser
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300 lines
7.8 KiB
JavaScript
300 lines
7.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../../utils/Class');
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var GetValue = require('../../utils/object/GetValue');
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/**
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* @classdesc
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* A Fixed Key Camera Control.
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*
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* This allows you to control the movement and zoom of a camera using the defined keys.
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*
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* ```javascript
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* var camControl = new FixedKeyControl({
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* camera: this.cameras.main,
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* left: cursors.left,
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* right: cursors.right,
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* speed: float OR { x: 0, y: 0 }
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* });
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* ```
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*
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* Movement is precise and has no 'smoothing' applied to it.
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*
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* You must call the `update` method of this controller every frame.
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*
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* @class FixedKeyControl
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* @memberof Phaser.Cameras.Controls
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Types.Cameras.Controls.FixedKeyControlConfig} config - The Fixed Key Control configuration object.
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*/
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var FixedKeyControl = new Class({
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initialize:
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function FixedKeyControl (config)
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{
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/**
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* The Camera that this Control will update.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#camera
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* @type {?Phaser.Cameras.Scene2D.Camera}
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* @default null
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* @since 3.0.0
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*/
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this.camera = GetValue(config, 'camera', null);
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/**
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* The Key to be pressed that will move the Camera left.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#left
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
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* @since 3.0.0
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*/
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this.left = GetValue(config, 'left', null);
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/**
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* The Key to be pressed that will move the Camera right.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#right
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
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* @since 3.0.0
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*/
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this.right = GetValue(config, 'right', null);
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/**
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* The Key to be pressed that will move the Camera up.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#up
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
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* @since 3.0.0
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*/
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this.up = GetValue(config, 'up', null);
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/**
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* The Key to be pressed that will move the Camera down.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#down
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
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* @since 3.0.0
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*/
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this.down = GetValue(config, 'down', null);
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/**
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* The Key to be pressed that will zoom the Camera in.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#zoomIn
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
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* @since 3.0.0
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*/
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this.zoomIn = GetValue(config, 'zoomIn', null);
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/**
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* The Key to be pressed that will zoom the Camera out.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#zoomOut
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* @type {?Phaser.Input.Keyboard.Key}
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* @default null
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* @since 3.0.0
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*/
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this.zoomOut = GetValue(config, 'zoomOut', null);
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/**
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* The speed at which the camera will zoom if the `zoomIn` or `zoomOut` keys are pressed.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#zoomSpeed
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* @type {number}
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* @default 0.01
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* @since 3.0.0
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*/
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this.zoomSpeed = GetValue(config, 'zoomSpeed', 0.01);
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/**
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* The horizontal speed the camera will move.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#speedX
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.speedX = 0;
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/**
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* The vertical speed the camera will move.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#speedY
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.speedY = 0;
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var speed = GetValue(config, 'speed', null);
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if (typeof speed === 'number')
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{
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this.speedX = speed;
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this.speedY = speed;
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}
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else
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{
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this.speedX = GetValue(config, 'speed.x', 0);
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this.speedY = GetValue(config, 'speed.y', 0);
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}
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/**
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* Internal property to track the current zoom level.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#_zoom
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* @type {number}
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* @private
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* @default 0
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* @since 3.0.0
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*/
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this._zoom = 0;
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/**
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* A flag controlling if the Controls will update the Camera or not.
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*
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* @name Phaser.Cameras.Controls.FixedKeyControl#active
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* @type {boolean}
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* @since 3.0.0
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*/
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this.active = (this.camera !== null);
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},
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/**
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* Starts the Key Control running, providing it has been linked to a camera.
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*
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* @method Phaser.Cameras.Controls.FixedKeyControl#start
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* @since 3.0.0
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*
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* @return {Phaser.Cameras.Controls.FixedKeyControl} This Key Control instance.
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*/
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start: function ()
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{
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this.active = (this.camera !== null);
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return this;
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},
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/**
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* Stops this Key Control from running. Call `start` to start it again.
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*
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* @method Phaser.Cameras.Controls.FixedKeyControl#stop
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* @since 3.0.0
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*
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* @return {Phaser.Cameras.Controls.FixedKeyControl} This Key Control instance.
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*/
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stop: function ()
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{
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this.active = false;
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return this;
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},
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/**
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* Binds this Key Control to a camera.
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*
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* @method Phaser.Cameras.Controls.FixedKeyControl#setCamera
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* @since 3.0.0
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*
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera to bind this Key Control to.
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*
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* @return {Phaser.Cameras.Controls.FixedKeyControl} This Key Control instance.
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*/
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setCamera: function (camera)
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{
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this.camera = camera;
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return this;
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},
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/**
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* Applies the results of pressing the control keys to the Camera.
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*
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* You must call this every step, it is not called automatically.
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*
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* @method Phaser.Cameras.Controls.FixedKeyControl#update
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* @since 3.0.0
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*
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* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update: function (delta)
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{
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if (!this.active)
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{
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return;
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}
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if (delta === undefined) { delta = 1; }
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var cam = this.camera;
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if (this.up && this.up.isDown)
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{
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cam.scrollY -= ((this.speedY * delta) | 0);
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}
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else if (this.down && this.down.isDown)
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{
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cam.scrollY += ((this.speedY * delta) | 0);
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}
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if (this.left && this.left.isDown)
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{
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cam.scrollX -= ((this.speedX * delta) | 0);
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}
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else if (this.right && this.right.isDown)
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{
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cam.scrollX += ((this.speedX * delta) | 0);
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}
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// Camera zoom
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if (this.zoomIn && this.zoomIn.isDown)
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{
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cam.zoom -= this.zoomSpeed;
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if (cam.zoom < 0.1)
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{
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cam.zoom = 0.1;
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}
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}
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else if (this.zoomOut && this.zoomOut.isDown)
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{
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cam.zoom += this.zoomSpeed;
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}
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},
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/**
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* Destroys this Key Control.
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*
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* @method Phaser.Cameras.Controls.FixedKeyControl#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.camera = null;
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this.left = null;
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this.right = null;
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this.up = null;
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this.down = null;
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this.zoomIn = null;
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this.zoomOut = null;
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}
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});
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module.exports = FixedKeyControl;
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