mirror of
https://github.com/photonstorm/phaser
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194 lines
5 KiB
JavaScript
194 lines
5 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../utils/Class');
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var NOOP = require('../utils/NOOP');
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/**
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* @classdesc
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* Abstracts away the use of RAF or setTimeOut for the core game update loop.
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* This is invoked automatically by the Phaser.Game instance.
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*
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* @class RequestAnimationFrame
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* @memberof Phaser.DOM
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* @constructor
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* @since 3.0.0
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*/
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var RequestAnimationFrame = new Class({
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initialize:
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function RequestAnimationFrame ()
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{
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/**
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* True if RequestAnimationFrame is running, otherwise false.
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*
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* @name Phaser.DOM.RequestAnimationFrame#isRunning
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.isRunning = false;
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/**
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* The callback to be invoked each step.
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*
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* @name Phaser.DOM.RequestAnimationFrame#callback
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* @type {FrameRequestCallback}
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* @since 3.0.0
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*/
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this.callback = NOOP;
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/**
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* The most recent timestamp. Either a DOMHighResTimeStamp under RAF or `Date.now` under SetTimeout.
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*
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* @name Phaser.DOM.RequestAnimationFrame#tick
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.tick = 0;
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/**
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* True if the step is using setTimeout instead of RAF.
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*
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* @name Phaser.DOM.RequestAnimationFrame#isSetTimeOut
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.isSetTimeOut = false;
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/**
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* The setTimeout or RAF callback ID used when canceling them.
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*
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* @name Phaser.DOM.RequestAnimationFrame#timeOutID
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* @type {?number}
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* @default null
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* @since 3.0.0
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*/
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this.timeOutID = null;
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/**
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* The previous time the step was called.
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*
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* @name Phaser.DOM.RequestAnimationFrame#lastTime
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.lastTime = 0;
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var _this = this;
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/**
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* The RAF step function.
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* Updates the local tick value, invokes the callback and schedules another call to requestAnimationFrame.
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*
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* @name Phaser.DOM.RequestAnimationFrame#step
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* @type {FrameRequestCallback}
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* @since 3.0.0
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*/
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this.step = function step ()
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{
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// Because we cannot trust the time passed to this callback from the browser and need it kept in sync with event times
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var timestamp = window.performance.now();
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// DOMHighResTimeStamp
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_this.lastTime = _this.tick;
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_this.tick = timestamp;
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_this.callback(timestamp);
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_this.timeOutID = window.requestAnimationFrame(step);
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};
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/**
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* The SetTimeout step function.
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* Updates the local tick value, invokes the callback and schedules another call to setTimeout.
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*
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* @name Phaser.DOM.RequestAnimationFrame#stepTimeout
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* @type {function}
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* @since 3.0.0
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*/
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this.stepTimeout = function stepTimeout ()
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{
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var d = Date.now();
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var delay = Math.max(16 + _this.lastTime - d, 0);
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_this.lastTime = _this.tick;
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_this.tick = d;
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_this.callback(d);
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_this.timeOutID = window.setTimeout(stepTimeout, delay);
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};
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},
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/**
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* Starts the requestAnimationFrame or setTimeout process running.
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*
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* @method Phaser.DOM.RequestAnimationFrame#start
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* @since 3.0.0
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*
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* @param {FrameRequestCallback} callback - The callback to invoke each step.
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* @param {boolean} forceSetTimeOut - Should it use SetTimeout, even if RAF is available?
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*/
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start: function (callback, forceSetTimeOut)
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{
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if (this.isRunning)
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{
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return;
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}
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this.callback = callback;
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this.isSetTimeOut = forceSetTimeOut;
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this.isRunning = true;
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this.timeOutID = (forceSetTimeOut) ? window.setTimeout(this.stepTimeout, 0) : window.requestAnimationFrame(this.step);
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},
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/**
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* Stops the requestAnimationFrame or setTimeout from running.
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*
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* @method Phaser.DOM.RequestAnimationFrame#stop
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* @since 3.0.0
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*/
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stop: function ()
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{
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this.isRunning = false;
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if (this.isSetTimeOut)
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{
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clearTimeout(this.timeOutID);
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}
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else
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{
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window.cancelAnimationFrame(this.timeOutID);
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}
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},
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/**
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* Stops the step from running and clears the callback reference.
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*
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* @method Phaser.DOM.RequestAnimationFrame#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.stop();
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this.callback = NOOP;
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}
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});
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module.exports = RequestAnimationFrame;
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