mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
50 lines
1.1 KiB
JavaScript
50 lines
1.1 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('atari', 'assets/sprites/atari130xe.png');
|
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
|
|
|
}
|
|
|
|
var sprite1;
|
|
var sprite2;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#2d2d2d';
|
|
|
|
sprite1 = game.add.sprite(130, 200, 'atari');
|
|
sprite1.name = 'atari';
|
|
|
|
// In this example the new collision box is much larger than the original sprite
|
|
sprite1.body.setRectangle(400, 50, -100, 20);
|
|
sprite1.body.immovable = true;
|
|
|
|
sprite2 = game.add.sprite(700, 210, 'mushroom');
|
|
sprite2.name = 'mushroom';
|
|
sprite2.body.velocity.x = -100;
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
|
|
|
|
}
|
|
|
|
function collisionHandler (obj1, obj2) {
|
|
|
|
game.stage.backgroundColor = '#992d2d';
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderBodyInfo(sprite1, 32, 32);
|
|
|
|
game.debug.renderPhysicsBody(sprite1.body);
|
|
game.debug.renderPhysicsBody(sprite2.body);
|
|
|
|
}
|