phaser/resources/Project Templates/Responsive/MainMenu.js

58 lines
1.4 KiB
JavaScript

BasicGame.MainMenu = function (game) {
this.bg;
this.spriteTopLeft;
this.spriteTopRight;
this.spriteBottomLeft;
this.spriteBottomRight;
};
BasicGame.MainMenu.prototype = {
create: function () {
this.bg = this.add.tileSprite(0, 0, this.game.width, this.game.height, 'starfield');
this.spriteTopLeft = this.add.sprite(0, 0, 'tetris3');
this.spriteTopRight = this.add.sprite(this.game.width, 0, 'tetris1');
this.spriteTopRight.anchor.set(1, 0);
this.spriteBottomLeft = this.add.sprite(0, this.game.height, 'tetris2');
this.spriteBottomLeft.anchor.set(0, 1);
this.spriteBottomRight = this.add.sprite(this.game.width, this.game.height, 'tetris3');
this.spriteBottomRight.anchor.set(1, 1);
this.spriteMiddle = this.add.sprite(0, 0, 'hotdog');
},
update: function () {
// Do some nice funky main menu effect here
},
resize: function (width, height) {
// If the game container is resized this function will be called automatically.
// You can use it to align sprites that should be fixed in place and other responsive display things.
this.bg.width = width;
this.bg.height = height;
this.spriteMiddle.x = this.game.world.centerX;
this.spriteMiddle.y = this.game.world.centerY;
this.spriteTopRight.x = this.game.width;
this.spriteBottomLeft.y = this.game.height;
this.spriteBottomRight.x = this.game.width;
this.spriteBottomRight.y = this.game.height;
}
};