mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
522 lines
14 KiB
JavaScript
522 lines
14 KiB
JavaScript
var Formats = require('../Formats');
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var Tileset = require('../Tileset');
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var Tile = require('../Tile');
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var Extend = require('../../../utils/object/Extend');
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var MapData = require('../mapdata/MapData');
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var LayerData = require('../mapdata/LayerData');
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var ParseJSONTiled = function (key, json, insertNull)
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{
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if (json.orientation !== 'orthogonal')
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{
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console.warn('Only orthogonal map types are supported in this version of Phaser');
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return null;
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}
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// Map data will consist of: layers, objects, images, tilesets, sizes
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var mapData = new MapData({
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width: json.width,
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height: json.height,
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name: key,
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tileWidth: json.tilewidth,
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tileHeight: json.tileheight,
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orientation: json.orientation,
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format: Formats.TILEMAP_TILED_JSON,
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version: json.version,
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properties: json.properties
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});
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// Tile Layers
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var layers = [];
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for (var i = 0; i < json.layers.length; i++)
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{
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if (json.layers[i].type !== 'tilelayer')
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{
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continue;
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}
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var curl = json.layers[i];
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// Base64 decode data if necessary
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// NOTE: uncompressed base64 only.
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if (!curl.compression && curl.encoding && curl.encoding === 'base64')
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{
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var binaryString = window.atob(curl.data);
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var len = binaryString.length;
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var bytes = new Array(len);
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// Interpret binaryString as an array of bytes representing
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// little-endian encoded uint32 values.
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for (var j = 0; j < len; j += 4)
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{
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bytes[j / 4] = (
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binaryString.charCodeAt(j) |
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binaryString.charCodeAt(j + 1) << 8 |
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binaryString.charCodeAt(j + 2) << 16 |
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binaryString.charCodeAt(j + 3) << 24
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) >>> 0;
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}
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curl.data = bytes;
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delete curl.encoding;
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}
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else if (curl.compression)
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{
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console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
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continue;
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}
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var layerData = new LayerData({
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name: curl.name,
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x: curl.x,
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y: curl.y,
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width: curl.width,
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height: curl.height,
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tileWidth: json.tilewidth,
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tileHeight: json.tileheight,
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alpha: curl.opacity,
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visible: curl.visible,
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properties: {},
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indexes: [],
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callbacks: [],
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bodies: []
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});
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if (curl.properties)
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{
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layerData.properties = curl.properties;
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}
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var x = 0;
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var row = [];
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var output = [];
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var rotation, flipped, flippedVal, gid;
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// Loop through the data field in the JSON.
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// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
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// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
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// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
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for (var t = 0, len = curl.data.length; t < len; t++)
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{
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rotation = 0;
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flipped = false;
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gid = curl.data[t];
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flippedVal = 0;
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// If true the current tile is flipped or rotated (Tiled TMX format)
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if (gid > 0x20000000)
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{
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// FlippedX
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if (gid > 0x80000000)
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{
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gid -= 0x80000000;
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flippedVal += 4;
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}
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// FlippedY
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if (gid > 0x40000000)
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{
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gid -= 0x40000000;
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flippedVal += 2;
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}
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// FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners)
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if (gid > 0x20000000)
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{
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gid -= 0x20000000;
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flippedVal += 1;
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}
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switch (flippedVal)
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{
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case 5:
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rotation = Math.PI / 2;
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break;
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case 6:
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rotation = Math.PI;
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break;
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case 3:
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rotation = 3 * Math.PI / 2;
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break;
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case 4:
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rotation = 0;
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flipped = true;
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break;
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case 7:
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rotation = Math.PI / 2;
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flipped = true;
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break;
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case 2:
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rotation = Math.PI;
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flipped = true;
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break;
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case 1:
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rotation = 3 * Math.PI / 2;
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flipped = true;
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break;
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}
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}
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// index, x, y, width, height
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if (gid > 0)
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{
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var tile = new Tile(layerData, gid, x, output.length, json.tilewidth, json.tileheight);
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tile.rotation = rotation;
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tile.flipped = flipped;
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if (flippedVal !== 0)
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{
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// The WebGL renderer uses this to flip UV coordinates before drawing
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tile.flippedVal = flippedVal;
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}
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row.push(tile);
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}
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else
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{
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var blankTile = insertNull
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? null
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: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
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row.push(blankTile);
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}
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x++;
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if (x === curl.width)
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{
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output.push(row);
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x = 0;
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row = [];
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}
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}
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layerData.data = output;
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layers.push(layerData);
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}
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mapData.layers = layers;
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// Images
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var images = [];
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for (var i = 0; i < json.layers.length; i++)
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{
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if (json.layers[i].type !== 'imagelayer')
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{
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continue;
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}
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var curi = json.layers[i];
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var image = {
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name: curi.name,
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image: curi.image,
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x: curi.x,
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y: curi.y,
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alpha: curi.opacity,
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visible: curi.visible,
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properties: {}
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};
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if (curi.properties)
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{
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image.properties = curi.properties;
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}
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images.push(image);
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}
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mapData.images = images;
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// Tilesets & Image Collections
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var tilesets = [];
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var imagecollections = [];
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var lastSet = null;
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for (var i = 0; i < json.tilesets.length; i++)
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{
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// name, firstgid, width, height, margin, spacing, properties
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var set = json.tilesets[i];
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if (set.image)
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{
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var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
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if (set.tileproperties)
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{
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newSet.tileProperties = set.tileproperties;
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}
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// For a normal sliced tileset the row/count/size information is computed when updated.
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// This is done (again) after the image is set.
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newSet.updateTileData(set.imagewidth, set.imageheight);
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tilesets.push(newSet);
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}
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else
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{
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// TODO: ImageCollection
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// var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
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// for (var ti in set.tiles)
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// {
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// var image = set.tiles[ti].image;
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// var gid = set.firstgid + parseInt(ti, 10);
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// newCollection.addImage(gid, image);
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// }
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// imagecollections.push(newCollection);
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}
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// We've got a new Tileset, so set the lastgid into the previous one
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if (lastSet)
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{
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lastSet.lastgid = set.firstgid - 1;
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}
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lastSet = set;
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}
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mapData.tilesets = tilesets;
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mapData.imagecollections = imagecollections;
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// Objects & Collision Data (polylines, etc)
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var objects = {};
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var collision = {};
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function slice (obj, fields)
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{
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var sliced = {};
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for (var k in fields)
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{
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var key = fields[k];
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if (typeof obj[key] !== 'undefined')
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{
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sliced[key] = obj[key];
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}
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}
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return sliced;
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}
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for (var i = 0; i < json.layers.length; i++)
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{
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if (json.layers[i].type !== 'objectgroup')
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{
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continue;
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}
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var curo = json.layers[i];
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objects[curo.name] = [];
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collision[curo.name] = [];
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for (var v = 0, len = curo.objects.length; v < len; v++)
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{
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// Object Tiles
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if (curo.objects[v].gid)
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{
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var object = {
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gid: curo.objects[v].gid,
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name: curo.objects[v].name,
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type: curo.objects[v].hasOwnProperty('type') ? curo.objects[v].type : '',
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x: curo.objects[v].x,
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y: curo.objects[v].y,
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visible: curo.objects[v].visible,
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properties: curo.objects[v].properties
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};
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if (curo.objects[v].rotation)
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{
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object.rotation = curo.objects[v].rotation;
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}
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objects[curo.name].push(object);
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}
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else if (curo.objects[v].polyline)
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{
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var object = {
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name: curo.objects[v].name,
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type: curo.objects[v].type,
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x: curo.objects[v].x,
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y: curo.objects[v].y,
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width: curo.objects[v].width,
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height: curo.objects[v].height,
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visible: curo.objects[v].visible,
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properties: curo.objects[v].properties
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};
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if (curo.objects[v].rotation)
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{
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object.rotation = curo.objects[v].rotation;
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}
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object.polyline = [];
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// Parse the polyline into an array
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for (var p = 0; p < curo.objects[v].polyline.length; p++)
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{
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object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]);
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}
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collision[curo.name].push(object);
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objects[curo.name].push(object);
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}
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// polygon
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else if (curo.objects[v].polygon)
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{
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var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'visible', 'rotation', 'properties' ]);
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// Parse the polygon into an array
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object.polygon = [];
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for (var p = 0; p < curo.objects[v].polygon.length; p++)
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{
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object.polygon.push([ curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y ]);
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}
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objects[curo.name].push(object);
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}
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// ellipse
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else if (curo.objects[v].ellipse)
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{
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var object = slice(curo.objects[v], [ 'name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]);
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objects[curo.name].push(object);
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}
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// otherwise it's a rectangle
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else
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{
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var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]);
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object.rectangle = true;
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objects[curo.name].push(object);
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}
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}
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}
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mapData.objects = objects;
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mapData.collision = collision;
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mapData.tiles = [];
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// Finally lets build our super tileset index
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for (var i = 0; i < mapData.tilesets.length; i++)
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{
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var set = mapData.tilesets[i];
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var x = set.tileMargin;
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var y = set.tileMargin;
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var count = 0;
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var countX = 0;
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var countY = 0;
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for (var t = set.firstgid; t < set.firstgid + set.total; t++)
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{
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// Can add extra properties here as needed
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mapData.tiles[t] = [ x, y, i ];
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x += set.tileWidth + set.tileSpacing;
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count++;
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if (count === set.total)
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{
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break;
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}
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countX++;
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if (countX === set.columns)
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{
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x = set.tileMargin;
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y += set.tileHeight + set.tileSpacing;
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countX = 0;
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countY++;
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if (countY === set.rows)
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{
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break;
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}
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}
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}
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}
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// assign tile properties
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var layerData;
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var tile;
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var sid;
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var set;
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// go through each of the map data layers
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for (var i = 0; i < mapData.layers.length; i++)
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{
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layerData = mapData.layers[i];
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set = null;
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// rows of tiles
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for (var j = 0; j < layerData.data.length; j++)
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{
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row = layerData.data[j];
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// individual tiles
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for (var k = 0; k < row.length; k++)
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{
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tile = row[k];
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if (tile === null || tile.index < 0)
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{
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continue;
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}
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// find the relevant tileset
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sid = mapData.tiles[tile.index][2];
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set = mapData.tilesets[sid];
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// if that tile type has any properties, add them to the tile object
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if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
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{
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tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]);
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}
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}
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}
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}
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return mapData;
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};
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module.exports = ParseJSONTiled;
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