phaser/src/input/events/DRAG_EVENT.js
2019-01-16 13:12:07 +00:00

25 lines
1.1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Pointer Drag Input Event.
*
* This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves while dragging a Game Object.
*
* Listen to this event from within a Scene using: `this.input.on('drag', listener)`.
*
* A Pointer can only drag a single Game Object at once.
*
* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG event]{Phaser.Input.Events#GAMEOBJECT_DRAG} instead.
*
* @event Phaser.Input.Events#DRAG
*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging.
* @param {number} dragX - The x coordinate where the Pointer is currently dragging the Game Object, in world space.
* @param {number} dragY - The y coordinate where the Pointer is currently dragging the Game Object, in world space.
*/
module.exports = 'drag';