phaser/examples/inherit.php

167 lines
No EOL
3.3 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
//require('js.php');
?>
</head>
<body>
<script type="text/javascript">
function isPlainObject ( obj ) {
// Not plain objects:
// - Any object or value whose internal [[Class]] property is not "[object Object]"
// - DOM nodes
// - window
if (typeof(obj) !== "object" || obj.nodeType || obj === obj.window) {
return false;
}
// Support: Firefox <20
// The try/catch suppresses exceptions thrown when attempting to access
// the "constructor" property of certain host objects, ie. |window.location|
// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
try {
if ( obj.constructor &&
!hasOwn.call( obj.constructor.prototype, "isPrototypeOf" ) ) {
return false;
}
} catch ( e ) {
return false;
}
// If the function hasn't returned already, we're confident that
// |obj| is a plain object, created by {} or constructed with new Object
return true;
}
function extend () {
var options, name, src, copy, copyIsArray, clone,
target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
target = arguments[1] || {};
// skip the boolean and the target
i = 2;
}
// extend jQuery itself if only one argument is passed
if ( length === i ) {
target = this;
--i;
}
console.log('extending',length,options,deep);
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( (options = arguments[ i ]) != null ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
console.log('extending',src,copy);
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( isPlainObject(copy) || (copyIsArray = Array.isArray(copy)) ) ) {
if ( copyIsArray ) {
copyIsArray = false;
clone = src && Array.isArray(src) ? src : [];
} else {
clone = src && isPlainObject(src) ? src : {};
}
// Never move original objects, clone them
target[ name ] = extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
Bob = {};
Bob.Coke = function (x, y) {
this.x = x;
this.y = y;
}
Bob.Coke.prototype = {
fizz: function () {
console.log('fizz', this.x, this.y);
}
}
Bob.Sprite = function (x, y) {
this.x = x;
this.y = y;
}
Bob.Sprite.prototype = {
test: function () {
console.log('bob', this.x, this.y);
},
nipples: function () {
console.log('bob nipples');
}
}
Bob.Extra = function (x, y) {
Bob.Sprite.call(this, x, y);
// Bob.Coke.call(this, x, y);
}
// Bob.Extra.prototype = Object.create(Bob.Sprite.prototype);
Bob.Extra.prototype.solid = function () {
console.log('extra solids');
}
Bob.Extra.prototype = extend(true, Bob.Extra.prototype, Bob.Sprite.prototype, Bob.Coke.prototype);
var rich = new Bob.Extra(99,100);
console.log(rich);
var sus = new Bob.Extra(500,123);
console.log(sus);
rich.test();
rich.solid();
rich.fizz();
console.log('ssssss');
sus.test();
sus.solid();
sus.fizz();
</script>
</body>
</html>