mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 01:17:43 +00:00
67 lines
No EOL
1.6 KiB
PHP
67 lines
No EOL
1.6 KiB
PHP
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>phaser.js - a new beginning</title>
|
|
<?php
|
|
require('js.php');
|
|
?>
|
|
</head>
|
|
<body>
|
|
|
|
<script type="text/javascript">
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('beast', 'assets/pics/shadow_of_the_beast2_karamoon.png');
|
|
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
|
|
|
|
}
|
|
|
|
var image;
|
|
var button;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = 0xefefef;
|
|
|
|
// This is just an image that we'll toggle the display of when you click the button
|
|
image = game.add.sprite(game.world.centerX, 0, 'beast');
|
|
image.anchor.setTo(0.5, 0);
|
|
|
|
// This button is created from a sprite sheet.
|
|
// Frame 0 = the 'down' state
|
|
// Frame 1 = the 'out' state
|
|
// Frame 2 = the 'over' state
|
|
// The function "clickedIt" will be called when the button is clicked or touched
|
|
button = game.add.button(game.world.centerX, 400, 'button', clickedIt, this, 2, 1, 0);
|
|
|
|
// Just makes the button anchor set to the middle, we only do this to center the button on-screen, no other reason
|
|
button.anchor.setTo(0.5, 0.5);
|
|
|
|
}
|
|
|
|
function clickedIt() {
|
|
|
|
if (image.visible == true)
|
|
{
|
|
image.visible = false;
|
|
}
|
|
else
|
|
{
|
|
image.visible = true;
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
}
|
|
|
|
})();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|