mirror of
https://github.com/photonstorm/phaser
synced 2024-12-29 14:33:08 +00:00
310 lines
7.7 KiB
JavaScript
310 lines
7.7 KiB
JavaScript
var GetValue = require('../utils/object/GetValue');
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var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
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var Tween = require('./Tween');
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var RESERVED = require('./ReservedProps');
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var GetEaseFunction = require('./GetEaseFunction');
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var GetTargets = function (config)
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{
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var targets = GetValue(config, 'targets', null);
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if (typeof targets === 'function')
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{
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targets = targets.call();
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}
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if (!Array.isArray(targets))
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{
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targets = [ targets ];
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}
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return targets;
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};
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var GetProps = function (config)
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{
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var key;
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var keys = [];
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// First see if we have a props object
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if (config.hasOwnProperty('props'))
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{
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for (key in config.props)
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{
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keys.push({ key: key, value: config.props[key] });
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}
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}
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else
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{
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for (key in config)
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{
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if (RESERVED.indexOf(key) === -1)
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{
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keys.push({ key: key, value: config[key] });
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}
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}
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}
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return keys;
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};
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var GetValueOp = function (target, key, value)
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{
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var valueCallback;
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if (typeof value === 'number')
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{
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// props: {
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// x: 400,
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// y: 300
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// }
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valueCallback = function ()
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{
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return value;
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};
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}
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else if (typeof value === 'string')
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{
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// props: {
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// x: '+400',
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// y: '-300',
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// z: '*2',
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// w: '/2'
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// }
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var op = value[0];
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var num = parseFloat(value.substr(1));
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switch (op)
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{
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case '+':
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valueCallback = function ()
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{
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return target[key] + num;
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};
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break;
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case '-':
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valueCallback = function ()
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{
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return target[key] - num;
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};
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break;
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case '*':
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valueCallback = function ()
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{
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return target[key] * num;
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};
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break;
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case '/':
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valueCallback = function ()
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{
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return target[key] / num;
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};
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break;
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default:
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valueCallback = function ()
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{
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return parseFloat(value);
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};
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}
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}
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else if (typeof value === 'function')
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{
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// Technically this could return a number, string or object
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// props: {
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// x: function () { return Math.random() * 10 },
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// y: someOtherCallback
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// }
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valueCallback = GetValueOp(target, key, value.call());
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}
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else if (value.hasOwnProperty('value'))
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{
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// Value may still be a string, function or a number
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// props: {
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// x: { value: 400, ... },
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// y: { value: 300, ... }
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// }
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valueCallback = GetValueOp(target, key, value.value);
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}
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return valueCallback;
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};
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var TweenBuilder = function (manager, config)
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{
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// Create arrays of the Targets and the Properties
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var targets = GetTargets(config);
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var props = GetProps(config);
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var tweens = [];
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// Default Tween values
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var ease = GetEaseFunction(GetValue(config, 'ease', 'Power0'));
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var duration = GetAdvancedValue(config, 'duration', 1000);
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var yoyo = GetValue(config, 'yoyo', false);
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var repeat = GetAdvancedValue(config, 'repeat', 0);
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var repeatDelay = GetAdvancedValue(config, 'repeatDelay', 0);
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var loop = GetValue(config, 'loop', false);
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var delay = GetAdvancedValue(config, 'delay', 0);
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// var onCompleteDelay = 0;
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// var elasticity = 0;
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for (var p = 0; p < props.length; p++)
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{
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// Get Tween value + op
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var key = props[p].key;
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var value = props[p].value;
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var iEase = GetEaseFunction(GetValue(value, 'ease', ease));
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var iDuration = GetAdvancedValue(value, 'duration', duration);
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var iYoyo = GetValue(value, 'yoyo', yoyo);
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var iRepeat = GetAdvancedValue(value, 'repeat', repeat);
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var iRepeatDelay = GetAdvancedValue(value, 'repeatDelay', repeatDelay);
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var iLoop = GetValue(value, 'loop', loop);
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var iDelay = GetAdvancedValue(value, 'delay', delay);
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for (var t = 0; t < targets.length; t++)
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{
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var target = targets[t];
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var valueOp = GetValueOp(target, key, value);
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var tween = new Tween(manager, targets[t], key, valueOp);
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// Set all the other properties ...
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tween.ease = iEase;
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tween.duration = iDuration;
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tween.yoyo = iYoyo;
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tween.repeat = iRepeat;
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tween.repeatDelay = iRepeatDelay;
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tween.loop = iLoop;
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tween.delay = iDelay;
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tweens.push(tween);
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manager.queue(tween);
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}
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}
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return tweens;
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};
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module.exports = TweenBuilder;
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/*
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The following are all the same
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var tween = this.tweens.add({
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targets: player,
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x: 200,
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duration: 2000,
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ease: 'Power1',
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yoyo: true
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});
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var tween = this.tweens.add({
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targets: player,
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props: {
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x: 200
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}
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duration: 2000,
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ease: 'Power1',
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yoyo: true
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});
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var tween = this.tweens.add({
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targets: player,
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x: { value: 200, duration: 2000, ease: 'Power1', yoyo: true }
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});
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var tween = this.tweens.add({
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targets: player,
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props: {
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x: { value: 200, duration: 2000, ease: 'Power1', yoyo: true }
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}
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});
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// Chained property tweens:
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// Each tween uses the same duration and ease because they've been 'globally' defined, except the middle one,
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// which uses its own duration as it overrides the global one
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var tween = this.tweens.add({
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targets: player,
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x: [ { value: 200 }, { value: 300, duration: 50 }, { value: 400 } ],
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duration: 2000,
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ease: 'Power1',
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yoyo: true
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});
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// Multiple property tweens:
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var tween = this.tweens.add({
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targets: player,
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x: { value: 400, duration: 2000, ease: 'Power1' },
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y: { value: 300, duration: 1000, ease: 'Sine' }
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});
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var tween = this.tweens.add({
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targets: player,
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props: {
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x: { value: 400, duration: 2000, ease: 'Power1' },
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y: { value: 300, duration: 1000, ease: 'Sine' }
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}
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});
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// Multiple Targets + Multiple property tweens:
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var tween = this.tweens.add({
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targets: [ alien1, alien2, alien3, alienBoss ],
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props: {
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x: { value: 400, duration: 2000 },
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y: { value: 300, duration: 1000 }
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},
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ease: 'Sine'
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});
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// Multiple Targets + Multiple properties + Multi-state Property tweens:
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var tween = this.tweens.add({
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targets: [ alien1, alien2, alien3, alienBoss ],
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props: {
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x: [ { value: 200, duration: 100 }, { value: 300, duration: 50 }, { value: 400 } ],
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y: { value: 300, duration: 1000 }
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},
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ease: 'Sine'
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});
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// Multi-value Tween Property with static values
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var tween = this.tweens.add({
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targets: [ alien1, alien2, alien3, alienBoss ],
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props: {
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x: [ 200, 300, 400 ],
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y: [ '+100', '-100', '+100' ]
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},
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duration: 1000,
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ease: 'Sine'
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});
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// Timeline concept
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var tween = this.tweens.add({
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targets: player,
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timeline: [
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{ x: 400 },
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{ y: 400 },
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{ x: 100 },
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{ y: 100 }
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],
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duration: 1000,
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ease: 'Sine'
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});
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*/
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